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Summoner Wars (Second Edition): Moonsteppe Wolves Faction Deck thumbnail

Summoner Wars (Second Edition): Moonsteppe Wolves Faction Deck

Expansion for Summoner Wars (Second Edition)

Summoner Wars (Second Edition): Moonsteppe Wolves Faction Deck Rulebook

Table of Contents

Table of Contents

  • Starting Setup
  • Summoner
    • Luna Nightsong
  • Events
    • Dark Conjuring
    • Pack Formation
    • Prowl
    • Blood Moon
  • Common Units
    • Dire Wolf
    • Pack Initiate
    • Pack Wolf
    • Moonlight Hunter
  • Champion Units
    • Remus Nightsong
    • Rommi Nightsong
    • Wolf Spirit

Starting Setup

Place the following units to start the game with this faction:

  • 1 x Dire Wolf
  • 1 x Moonlight Hunter

Summoner

Luna Nightsong

Summoner Unit • Moonsteppe Wolves. Life 13. Strength 3.

Wax & Wane

At the start of your turn, boost this unit. At the end of your opponent's turn, if this unit has 3 or more boost, remove all boost and 1 damage from it. While this unit has 3 or more boost, it is a Wolf unit, has +3 strength, and when it moves, it may move 1 extra space.

Events

Dark Conjuring

Standard Event • Summon Phase. Magic cost 0.

Add 1 damage to your summoner. Gain 1 magic. Draw 2 cards.

You cannot play a Dark Conjuring event again this turn.

Pack Formation

Standard Event • Move Phase. Magic cost 0.

Add 3 boost to this card.

ACTIVE: During your turn, you may spend 1 boost to target a friendly Wolf unit within 2 spaces of your summoner. Place the target adjacent to your summoner.

Prowl

Standard Event • Attack Phase. Magic cost 0.

ACTIVE: Friendly Wolf units have this ability:

Pounce: After a friendly unit attacks and destroys an enemy unit within 2 spaces of this unit, you may replace the destroyed unit with this unit.

Blood Moon

Epic Event • Summon Phase. Magic cost 1.

Add 2 boost to this card.

ACTIVE: Once per turn, during your turn, you may move 1 boost from this card to your summoner.

Do not discard this card at the start of your turn if it is boosted.

Common Units

Dire Wolf

Common Unit • Moonsteppe Wolves. Magic cost 2. Life 5. Strength 2.

Pack Call: After summoning this unit, it may target a friendly Wolf common within 2 spaces. Place the target adjacent to this unit.

Pack Strength: When this unit attacks an enemy unit, it has +1 strength for each other friendly Wolf unit adjacent or diagonal to the target.

Pack Initiate

Common Unit • Moonsteppe Wolves. Magic cost 1. Life 3. Strength 2.

Wolf Form: While your summoner is a Wolf unit, this unit is a Wolf unit.

Follow Scent: Once per turn, during your turn, you may force this unit 1 space toward the enemy summoner. If this unit is a Wolf unit, this ability is "twice per turn" instead.

Pack Wolf

Common Unit • Moonsteppe Wolves. Magic cost 0. Life 3. Strength 1.

Pack Strength: When this unit attacks an enemy unit, it has +1 strength for each other friendly Wolf unit adjacent or diagonal to the target.

Moonlight Hunter

Common Unit • Moonsteppe Wolves. Magic cost 1. Life 3. Strength 2 (ranged).

Feed the Pack: During your turn, this unit may target a damaged friendly Wolf unit within 2 spaces. If it does, destroy this unit and remove 2 damage from the target.

Champion Units

Remus Nightsong

Champion Unit • Moonsteppe Wolves. Magic cost 6. Life 9. Strength 3.

Wolf Form: While your summoner is a Wolf unit, this unit is a Wolf unit.

Rampage: Twice per turn, after this unit attacks, if it is a Wolf unit, force it 1 space toward the enemy summoner, if able. If you do, resolve an extra attack with this unit, if able.

Rommi Nightsong

Champion Unit • Moonsteppe Wolves. Magic cost 4. Life 4. Strength 3.

Wolf Form: While your summoner is a Wolf unit, this unit is a Wolf unit.

Pack Leader: After summoning this unit, if it is a Wolf unit, retrieve up to two 0-cost common units from your discard pile and summon them adjacent to this unit.

Wolf Spirit

Champion Unit • Moonsteppe Wolves. Magic cost 3. Life 4. Strength 3 (ranged).

Protector: This unit may be summoned adjacent to your summoner.

Lunge: This unit may attack through friendly units. After it attacks, place it adjacent to the target of the attack, if able.