Summoner Wars (Second Edition): Moonsteppe Wolves Faction Deck
Summoner Wars (Second Edition): Moonsteppe Wolves Faction Deck Rulebook
Table of Contents
Table of Contents
Starting Setup
Place the following units to start the game with this faction:
- 1 x Dire Wolf
- 1 x Moonlight Hunter
Summoner
Luna Nightsong
Summoner Unit • Moonsteppe Wolves. Life 13. Strength 3.
Wax & Wane
At the start of your turn, boost this unit. At the end of your opponent's turn, if this unit has 3 or more boost, remove all boost and 1 damage from it. While this unit has 3 or more boost, it is a Wolf unit, has +3 strength, and when it moves, it may move 1 extra space.
Events
Dark Conjuring
Standard Event • Summon Phase. Magic cost 0.
Add 1 damage to your summoner. Gain 1 magic. Draw 2 cards.
You cannot play a Dark Conjuring event again this turn.
Pack Formation
Standard Event • Move Phase. Magic cost 0.
Add 3 boost to this card.
ACTIVE: During your turn, you may spend 1 boost to target a friendly Wolf unit within 2 spaces of your summoner. Place the target adjacent to your summoner.
Prowl
Standard Event • Attack Phase. Magic cost 0.
ACTIVE: Friendly Wolf units have this ability:
Pounce: After a friendly unit attacks and destroys an enemy unit within 2 spaces of this unit, you may replace the destroyed unit with this unit.
Blood Moon
Epic Event • Summon Phase. Magic cost 1.
Add 2 boost to this card.
ACTIVE: Once per turn, during your turn, you may move 1 boost from this card to your summoner.
Do not discard this card at the start of your turn if it is boosted.
Common Units
Dire Wolf
Common Unit • Moonsteppe Wolves. Magic cost 2. Life 5. Strength 2.
Pack Call: After summoning this unit, it may target a friendly Wolf common within 2 spaces. Place the target adjacent to this unit.
Pack Strength: When this unit attacks an enemy unit, it has +1 strength for each other friendly Wolf unit adjacent or diagonal to the target.
Pack Initiate
Common Unit • Moonsteppe Wolves. Magic cost 1. Life 3. Strength 2.
Wolf Form: While your summoner is a Wolf unit, this unit is a Wolf unit.
Follow Scent: Once per turn, during your turn, you may force this unit 1 space toward the enemy summoner. If this unit is a Wolf unit, this ability is "twice per turn" instead.
Pack Wolf
Common Unit • Moonsteppe Wolves. Magic cost 0. Life 3. Strength 1.
Pack Strength: When this unit attacks an enemy unit, it has +1 strength for each other friendly Wolf unit adjacent or diagonal to the target.
Moonlight Hunter
Common Unit • Moonsteppe Wolves. Magic cost 1. Life 3. Strength 2 (ranged).
Feed the Pack: During your turn, this unit may target a damaged friendly Wolf unit within 2 spaces. If it does, destroy this unit and remove 2 damage from the target.
Champion Units
Remus Nightsong
Champion Unit • Moonsteppe Wolves. Magic cost 6. Life 9. Strength 3.
Wolf Form: While your summoner is a Wolf unit, this unit is a Wolf unit.
Rampage: Twice per turn, after this unit attacks, if it is a Wolf unit, force it 1 space toward the enemy summoner, if able. If you do, resolve an extra attack with this unit, if able.
Rommi Nightsong
Champion Unit • Moonsteppe Wolves. Magic cost 4. Life 4. Strength 3.
Wolf Form: While your summoner is a Wolf unit, this unit is a Wolf unit.
Pack Leader: After summoning this unit, if it is a Wolf unit, retrieve up to two 0-cost common units from your discard pile and summon them adjacent to this unit.
Wolf Spirit
Champion Unit • Moonsteppe Wolves. Magic cost 3. Life 4. Strength 3 (ranged).
Protector: This unit may be summoned adjacent to your summoner.
Lunge: This unit may attack through friendly units. After it attacks, place it adjacent to the target of the attack, if able.