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Summoner Wars (Second Edition): High Elves Faction Deck thumbnail

Summoner Wars (Second Edition): High Elves Faction Deck

Expansion for Summoner Wars (Second Edition)

Summoner Wars (Second Edition): High Elves Faction Deck Rulebook

Table of Contents

Table of Contents

  • Units
    • Valeria the Just (Summoner)
  • Champions
    • Albus the Wise (Champion)
    • Cassia the Gentle (Champion)
    • Titus the Devout (Champion)
  • Commons
    • Arbiter of War (Common)
    • Arbiter of Peace (Common)
    • Attendant Priest (Common)
    • Arbiter of Justice (Common)
  • Events
    • Law of Liberty
    • Law of Sanctity
    • Law of Loyalty
    • Oblige
  • Deck Composition
  • Card Notes

Units

Valeria the Just (Summoner)

Summoner Unit • High Elves

  • Life: 12
  • Strength: 2 (Melee)

Dictate. After this unit moves or attacks, it may target a common within 2 spaces. Force the target 1 space.

Greater Engage. Each time an adjacent enemy unit moves or is forced away from this unit, add 2 damage to that enemy.

Champions

Albus the Wise (Champion)

Champion Unit • High Elves

  • Cost: 3 magic
  • Life: 5
  • Strength: 3 (Ranged)

Annul. At the start of your Move Phase, this unit may target a common within 3 spaces. The target has no abilities until the end of your turn.

Cassia the Gentle (Champion)

Champion Unit • High Elves

  • Cost: 4 magic
  • Life: 6
  • Strength: 3 (Ranged)

Healing Aura. At the end of your Attack Phase, remove 1 damage from every common within 2 spaces of this unit.

Titus the Devout (Champion)

Champion Unit • High Elves

  • Cost: 6 magic
  • Life: 9
  • Strength: 3 (Melee)

Greater Engage. Each time an adjacent enemy unit moves or is forced away from this unit, add 2 damage to that enemy.

Protect. When an adjacent enemy attacks, the target of that attack must be a unit with the Protect ability.

Commons

Arbiter of War (Common)

Common Unit • High Elves

  • Cost: 2 magic
  • Life: 3
  • Strength: 2 (Melee)

Strong. This unit has +1 strength.

Law of Strength. All commons within 2 spaces of this unit have Strong.

Arbiter of Peace (Common)

Common Unit • High Elves

  • Cost: 1 magic
  • Life: 3
  • Strength: 2 (Ranged)

Tough. The first time this unit is attacked on a turn, that attack adds 1 less damage.

Law of Fortitude. All commons within 2 spaces of this unit have Tough.

Attendant Priest (Common)

Common Unit • High Elves

  • Cost: 1 magic
  • Life: 3
  • Strength: 2 (Ranged)

Attend. This unit may be summoned adjacent to a friendly Arbiter unit.

Invigorate. After summoning this unit, you may remove 1 damage from an adjacent common.

Arbiter of Justice (Common)

Common Unit • High Elves

  • Cost: 2 magic
  • Life: 5
  • Strength: 3 (Melee)

Atone. After this unit attacks and damages a card, add 1 damage to this unit.

Law of Atonement. All commons within 2 spaces of this unit have Atone.

Events

Law of Liberty

Standard Event • Summon Phase • High Elves

  • Cost: 0 magic

ACTIVE. All commons have this ability:

Versatile. This unit may attack instead of moving and may move instead of attacking.

Law of Sanctity

Standard Event • Build Phase • High Elves

  • Cost: 0 magic

Boost this card.

ACTIVE. Each time 1 or more damage would be added to a summoner, do not add more than 1 damage.

At the start of your turn, if this card is boosted, spend 1 boost instead of discarding this event.

Law of Loyalty

Standard Event • Attack Phase • High Elves

  • Cost: 0 magic

Boost this card.

ACTIVE. Commons have +1 strength while adjacent to 1 or more summoners.

At the start of your turn, if this card is boosted, spend 1 boost instead of discarding this event.

Oblige

Epic Event • Attack Phase • High Elves

  • Cost: 0 magic

Target a common within 3 spaces of your summoner. Place the target adjacent to your summoner.

Deck Composition

The card reference sheet prints the following group labels. Starting Setup is printed as a list of cards with a count for each. Events are printed under the label "Events (2x)" and Commons under "Commons (4x)". The sheet prints no count for the Champions group, and no separate count for Valeria the Just, the summoner. Deck limits are set by the base rulebook (Deck Restrictions).

Starting Setup: 1 x Arbiter of Justice, 1 x Arbiter of Peace.

Card Notes

  • The sheet shows one image per card design. Duplicate copies of the same card are not reproduced.