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Summoner Wars (Second Edition): Guild Dwarves Faction Deck thumbnail

Summoner Wars (Second Edition): Guild Dwarves Faction Deck

Expansion for Summoner Wars (Second Edition)

Summoner Wars (Second Edition): Guild Dwarves Faction Deck Rulebook

Table of Contents

Table of Contents

  • Units
    • Oldin (Summoner)
  • Champions
    • Grundor (Champion)
    • Dwaf (Champion)
    • Grundor's Tower (Champion)
  • Commons
    • Catapult (Common)
    • Ballista (Common)
    • Guild Defender (Common)
    • Guild Engineer (Common)
  • Events
    • Supply Cache
    • Baldar's Gate
    • Battering Ram
    • Blueprints
  • Deck Composition
  • Card Notes
  • Gaps and Notes

Units

Oldin (Summoner)

Summoner Unit • Guild Dwarves

  • Life: 12
  • Strength: 3 (Ranged)

Redeploy. After this unit moves, it may target a friendly adjacent structure with 5 or fewer base life. Place the target on the bottom of its owner's draw pile.

Master Plan. At the start of your Build Phase, you may draw 1 card from the bottom of your draw pile.

Champions

Grundor (Champion)

Champion Unit • Guild Dwarves

  • Cost: 3 magic
  • Life: 5
  • Strength: 2 (Melee)

Design. After summoning this unit, you may retrieve a structure or Upgrade event from your draw or discard pile, reveal it, and add it to your hand.

Master Builder. You may build structures diagonal to this unit.

Dwaf (Champion)

Champion Unit • Guild Dwarves

  • Cost: 5 magic
  • Life: 6
  • Strength: 3 (Melee)

Leverage. While this unit is adjacent to a friendly structure, it may attack other cards that are adjacent to that structure.

Grundor's Tower (Champion)

Champion Unit • Structure • Guild Dwarves

  • Cost: 4 magic
  • Life: 5
  • Strength: 4 (Ranged)

Compound. Friendly adjacent structures have Compound.

Expand. Once per turn, during your Build Phase, you may boost this card. When building a structure, you may spend 1 boost to build it adjacent to a friendly card with Compound.

Commons

Catapult (Common)

Common Unit • Structure • Guild Dwarves

  • Cost: 1 magic
  • Life: 3
  • Strength: 2 (Ranged)

Launch. After building or summoning this structure, you may target a non-summoner within 3 spaces of it. Add 1 damage to the target.

Ballista (Common)

Common Unit • Structure • Guild Dwarves

  • Cost: 1 magic
  • Life: 3
  • Strength: 2 (Ranged)

Primed. This unit has +1 strength the first time it attacks during the turn it was built or summoned.

Forceful Shot. After this unit attacks an enemy common or champion, you may force that enemy 1 space away from this unit.

Guild Defender (Common)

Common Unit • Guild Dwarves

  • Cost: 2 magic
  • Life: 5
  • Strength: 2 (Melee)

Greater Engage. Each time an adjacent enemy unit moves or is forced away from this unit, add 2 damage to that enemy.

Guild Engineer (Common)

Common Unit • Guild Dwarves

  • Cost: 1 magic
  • Life: 3
  • Strength: 2 (Ranged)

Recalibrate. After this unit moves, it may target a friendly adjacent structure. Force the target 1 space.

Events

Supply Cache

Standard Event • Structure • Build Phase • Guild Dwarves

  • Cost: 0 magic
  • Life: 2

After building this card, add 2 boost to it.

Before a friendly adjacent unit attacks, you may spend 1 boost. If you do, draw 1 card and that unit has +1 strength during that attack.

Baldar's Gate

Standard Event • Structure • Build Phase • Guild Dwarves

  • Cost: 1 magic
  • Life: 3

After building this gate, you may summon a common adjacent to it. If you do, you may immediately resolve an extra attack with that common.

Battering Ram

Standard Event • Structure • Build Phase • Guild Dwarves

  • Cost: 2 magic
  • Life: 5

Once per turn, during your Attack Phase, this card may target an adjacent enemy card. Force the target 1 space. If you do, add 2 damage to it.

Blueprints

Epic Event • Magic Phase • Guild Dwarves

  • Cost: 0 magic

Place up to 2 structures from your hand under this card.

ACTIVE. Structures under this card cost 1 less and can be built during your Move, Build, or Attack Phase.

Do not discard this card at the start of your turn if there are any structures under it.

Deck Composition

The card reference sheet prints the following group labels. Starting Setup is printed as a list of cards with a count for each. Events are printed under the label "Events (2x)" and Commons under "Commons (4x)". The sheet prints no count for the Champions group, and no separate count for Oldin, the summoner. Deck limits are set by the base rulebook (Deck Restrictions).

Starting Setup: 1 x Catapult, 1 x Guild Defender.

Card Notes

  • The sheet shows one image per card design. Duplicate copies of the same card are not reproduced.
  • The sheet does not reproduce the Summoner Wall cards, and none are listed for this faction.
  • Grundor's Tower is printed as a Champion Unit and a Structure, and is listed with the Champions.
  • Card text is transcribed as printed. The sheet's Plaid Hat copyright box is not reproduced.

Gaps and Notes

  • Source. The source is a card reference sheet (two pages, one image per card design), not a rules document. Card text was read from the card images at 300 dpi, and checked against the individual card images published by sw-zone.com.
  • Attack icons. Melee is the sword and Ranged is the bow, read from enlarged strength badges. Grundor, Dwaf and Guild Defender are Melee; Oldin, Catapult, Ballista, Guild Engineer and Grundor's Tower are Ranged.
  • Header icons. The small symbols in each card's header bar (the faction emblem and the gear slots) are not transcribed. The faction is given in each type line ("Guild Dwarves").
  • Event text. The Supply Cache and Blueprints events print no keyword headings; their text is transcribed as printed, one paragraph per printed block.