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Summoner Wars (Second Edition): Fungal Dwarves Faction Deck thumbnail

Summoner Wars (Second Edition): Fungal Dwarves Faction Deck

Expansion for Summoner Wars (Second Edition)

Summoner Wars (Second Edition): Fungal Dwarves Faction Deck Rulebook

Table of Contents

Table of Contents

  • Units
    • Kuldak (Summoner)
    • Maldar (Champion)
    • Monstrosity (Champion)
    • Thoon (Champion)
  • Commons
    • Fungal Beast (Common)
    • Spore Carrier (Common)
    • Blood Shaman (Common)
    • Blight Mage (Common)
  • Events
    • Release Spores
    • Stimshrooms
    • Symbiotic Healing
    • Demand
  • Deck Composition
  • Card Notes
  • Gaps and Notes

Units

Kuldak (Summoner)

Summoner Unit • Fungal Dwarves

  • Life: 12
  • Strength: 4 (Melee)

Blood Bloom. After each time a friendly unit within 2 spaces of this unit is destroyed, boost all friendly units that were within 2 spaces of this unit at that time.

Maldar (Champion)

Champion Unit • Fungal Dwarves

  • Cost: 3 magic
  • Life: 8
  • Strength: 3 (Melee)

Corrupt. At the end of your Move Phase, add 1 damage to this unit. If this unit is still in play, you may then target a friendly adjacent unit. Add 2 boost to the target.

Monstrosity (Champion)

Champion Unit • Fungal Dwarves

  • Cost: 3 magic
  • Life: 13
  • Strength: 5 (Melee)

Final Form. When paying costs to summon this unit, you must also destroy a friendly Fungal Beast that has 5 or more boost. Replace the destroyed unit with this unit.

Thoon (Champion)

Champion Unit • Fungal Dwarves

  • Cost: 6 magic
  • Life: 7
  • Strength: 2 (Ranged)

Blood Fury. Each time a unit is destroyed on your turn, boost this unit. At the end of your turn, remove 2 boost from this unit.

Imbued Strength. This unit has +1 strength for each boost it has, to a maximum of +5.

Commons

Fungal Beast (Common)

Common Unit • Fungal Dwarves

  • Cost: 3 magic
  • Life: 5
  • Strength: 3 (Melee)

Infect. After this unit destroys a unit, you may replace the destroyed unit with a Carrier unit from your discard pile.

Parasitic. At the end of your Attack Phase, either spend 1 boost or add 1 damage to this unit.

Spore Carrier (Common)

Common Unit • Fungal Dwarves

  • Cost: 0 magic
  • Life: 2
  • Strength: 2 (Melee)

Rupture. At the end of your Magic Phase, if this unit has 3 or more boost, destroy it.

Fungal Transformation. After this unit is destroyed, if it had 3 or more boost, replace it with a Fungal Beast from your discard pile, if able.

Blood Shaman (Common)

Common Unit • Fungal Dwarves

  • Cost: 1 magic
  • Life: 2
  • Strength: 3 (Ranged)

Transfer. After this unit moves, it may target 1 or 2 friendly units within 2 spaces. Move any number of boost either from this unit to one target, or from one target to the other.

Blight Mage (Common)

Common Unit • Fungal Dwarves

  • Cost: 2 magic
  • Life: 3
  • Strength: 4 (Ranged)

Blood Imbue. Once per turn, during your Move Phase, this unit may target a friendly unit within 2 spaces. Boost the target, then add 1 damage to it.

Events

Release Spores

Epic Event • Magic Phase • Fungal Dwarves

  • Cost: 0 magic

Retrieve up to 2 Carrier units from your discard pile and place them adjacent to your summoner.

Stimshrooms

Standard Event • Summon Phase • Fungal Dwarves

  • Cost: 0 magic

ACTIVE. After moving a unit, you may boost it. If you do, first you may force it 1 space, then add 1 damage to it.

Symbiotic Healing

Standard Event • Move Phase • Fungal Dwarves

  • Cost: 0 magic

Target any number of damaged friendly commons and champions. Remove 1 damage from each target and boost each target.

Demand

Standard Event • Attack Phase • Fungal Dwarves

  • Cost: 0 magic

Target a friendly common within 3 spaces of your summoner. The target may resolve an extra attack. Destroy the target.

Deck Composition

The card reference sheet prints the following group labels. Starting Setup is printed as a list of cards with a count for each. Events are printed under the label "Events (2x)" and Commons under "Commons (4x)". The sheet prints no count for the Champions group, and no separate count for Kuldak, the summoner. Deck limits are set by the base rulebook (Deck Restrictions).

Starting Setup: 1 x Spore Carrier, 1 x Fungal Beast.

Card Notes

  • The sheet shows one image per card design. Duplicate copies of the same card are not reproduced.
  • The sheet does not reproduce the Summoner Wall cards, and none are listed for this faction.
  • Card text is transcribed as printed. The sheet's Plaid Hat copyright box is not reproduced.

Gaps and Notes

  • Source. The source is a card reference sheet (two pages, one image per card design), not a rules document. Card text was read from the card images at their printed resolution, and checked against the individual card images published by sw-zone.com.
  • Attack icons. Melee is the sword and Ranged is the bow, read from enlarged strength badges. Kuldak, Maldar, Monstrosity, Fungal Beast and Spore Carrier are Melee; Blood Shaman, Blight Mage and Thoon are Ranged.
  • Header icons. The small coloured symbols in each card's header bar (faction and type glyphs) are not transcribed. The faction is given in each type line ("Fungal Dwarves").
  • "Carrier unit" in printed text. Fungal Beast (Infect) and Release Spores print "Carrier unit" and do not name a card. The text is transcribed as printed. The Spore Carrier card is the only card in this faction whose name contains "Carrier", and the sheet prints no keyword definition for the term.