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Summoner Wars (Second Edition): Chosen Grove Faction Deck thumbnail

Summoner Wars (Second Edition): Chosen Grove Faction Deck

Expansion for Summoner Wars (Second Edition)

Summoner Wars (Second Edition): Chosen Grove Faction Deck Rulebook

Table of Contents

Table of Contents

  • Units
    • Eldiri Nimid (Summoner)
  • Champions
    • Knight of Seasons (Champion)
    • Eldiri Ursa (Champion)
    • Adric Brighton (Champion)
  • Commons
    • Oaksworn Guard (Common)
    • Stag Rider (Common)
    • Sapling (Common)
    • Seed Bearer (Common)
  • Events
    • Bloom of Spring
    • Vigor of Summer
    • Shroud of Autumn
    • Uproot
  • Deck Composition
  • Card Notes
  • Gaps and Notes

Units

Eldiri Nimid (Summoner)

Summoner Unit • Chosen Grove

  • Life: 20
  • Strength: 4 (Melee)

Rooted. Unless your draw pile is empty, this unit has -1 strength and cannot move or be forced.

Gift of Life. You may summon units adjacent to this unit. After you do, you may move 1 boost from this unit to the summoned unit.

Champions

Knight of Seasons (Champion)

Champion Unit • Chosen Grove

  • Cost: 6 magic
  • Life: 8
  • Strength: 1 (Melee)

Call Seasons. After summoning this unit, you may retrieve up to 1 each of a Spring, a Summer, and an Autumn event from your discard pile, reveal them, and add them to your hand.

Imbued Strength. This unit has +1 strength for each boost it has, to a maximum of +5.

Eldiri Ursa (Champion)

Champion Unit • Chosen Grove

  • Cost: 4 magic
  • Life: 5
  • Strength: 4 (Melee)

Charged. After summoning this unit, boost it.

Hibernate. At the end of your Magic Phase, spend 1 boost. If you cannot, place this unit on the bottom of your draw pile.

Adric Brighton (Champion)

Champion Unit • Chosen Grove

  • Cost: 5 magic
  • Life: 6
  • Strength: 3 (Ranged)

Well-Prepared. After summoning this unit, add 2 boost to it.

Counter Shot. After a friendly unit within 3 spaces of this unit is attacked by an enemy unit, spend 1 boost, if able. If you do, add 1 damage to the attacking unit.

Commons

Oaksworn Guard (Common)

Common Unit • Chosen Grove

  • Cost: 2 magic
  • Life: 5
  • Strength: 2 (Melee)

Protect. When an adjacent enemy attacks, the target of that attack must be a unit with the Protect ability.

Shove. After this unit attacks an adjacent enemy common or champion, you may force that enemy 1 space.

Stag Rider (Common)

Common Unit • Chosen Grove

  • Cost: 2 magic
  • Life: 2
  • Strength: 3 (Ranged)

Swift. When this unit moves, it may move 1 extra space.

Backtrack. At the end of your Attack Phase, if this unit attacked an enemy unit this turn, you may spend 1 boost to place this unit adjacent to your summoner.

Sapling (Common)

Common Unit • Chosen Grove

  • Cost: 0 magic
  • Life: 3
  • Strength: 1 (Melee)

Empowered. This unit has +1 strength while it is boosted.

Return to Soil. After this unit is destroyed, if it was boosted, boost your summoner.

Seed Bearer (Common)

Common Unit • Chosen Grove

  • Cost: 1 magic
  • Life: 3
  • Strength: 2 (Ranged)

Sow Seeds. After this unit attacks an enemy unit, it may boost a friendly unit within 3 spaces.

Vine Grab. After this unit moves, you may spend 1 boost to target an enemy common within 3 spaces. Force the target 1 space toward this unit.

Events

Bloom of Spring

Standard Event • Move Phase • Chosen Grove

  • Cost: 0 magic

Boost and remove 1 damage from each friendly unit within 2 spaces of your summoner.

Vigor of Summer

Standard Event • Attack Phase • Chosen Grove

  • Cost: 0 magic

Boost a friendly unit.

ACTIVE. Your summoner and friendly units within 3 spaces of your summoner have +1 strength while they are boosted.

Shroud of Autumn

Standard Event • Magic Phase • Chosen Grove

  • Cost: 0 magic

Boost a friendly unit. Then target any number of friendly boosted units within 3 spaces of your summoner. Place each target adjacent or diagonal to your summoner.

ACTIVE. Friendly units adjacent to your summoner cannot be forced.

Uproot

Epic Event • Move Phase • Chosen Grove

  • Cost: 0 magic

You may target a non-summoner card adjacent to your summoner. Add 5 damage to the target.

ACTIVE. Your summoner does not have Rooted. It has this ability:

Slow. This unit moves 1 fewer space.

Deck Composition

The card reference sheet prints the following group labels. Starting Setup is printed as a list of cards with a count for each. Events are printed under the label "Events (2x)" and Commons under "Commons (4x)". The sheet prints no count for the Champions group, and no separate count for Eldiri Nimid, the summoner. Deck limits are set by the base rulebook (Deck Restrictions).

Starting Setup: 1 x Oaksworn Guard, 1 x Seed Bearer.

Card Notes

  • The sheet shows one image per card design. Duplicate copies of the same card are not reproduced.
  • The sheet does not reproduce the Summoner Wall cards, and none are listed for this faction.
  • Card text is transcribed as printed. The sheet's Plaid Hat copyright box is not reproduced.

Gaps and Notes

  • Source. The source is a card reference sheet (two pages, one image per card design), not a rules document. Card text was read from the card images at 300 dpi, checked against the individual card images on sw-zone.com.
  • Strength icons. The sword icon is Melee and the bow icon is Ranged. Each strength value is read from the strength disc on the card.
  • Header icons. The small coloured symbols in each card's header bar (faction and type glyphs, including the leaf-shaped symbol on Eldiri Nimid and Uproot) are not transcribed. The faction is given in each type line ("Chosen Grove").
  • Cost icon. The star-shaped symbol beside each card's first stat is read as magic cost, following the Summoner Wars (Second Edition) convention. The summoner has no cost.