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Summoner Wars: Grungor's Charge Reinforcement Pack thumbnail

Summoner Wars: Grungor's Charge Reinforcement Pack

Expansion for Summoner Wars: Master Set

Summoner Wars: Grungor's Charge Reinforcement Pack Rulebook

Table of Contents

Table of Contents

  • Guild Dwarves
    • Grungor (Champion)
    • Halvor (Champion)
    • Tordok (Champion)
    • Guardsman (Common)
    • Ballista (Common)
  • Mercenaries
    • Malevolence (Champion)
    • Vermin (Common)
  • Cave Goblins
    • Krag (Champion)
    • Scagg (Champion)
    • Reeker (Champion)
    • Climber (Common)
    • Beast Rider (Common)
  • Gaps and Notes

Guild Dwarves

Grungor (Champion)

Champion of the Guild Dwarves

  • Printed numbers: circle 4; tab 6 (sword icon)

Charge. When moving Grungor during your Movement Phase, you may move him up to 2 additional spaces. Grungor cannot attack on a turn that he used Charge.

Halvor (Champion)

Champion of the Guild Dwarves

  • Printed numbers: circle 1; tab 5 (sword icon)

Rage. Before attacking with Halvor, you may add up to 2 Wound Markers to this card. Add 1 to Halvor's Attack Value until the end of the turn for each Wound Marker added in this way.

Tordok (Champion)

Champion of the Guild Dwarves

  • Printed numbers: circle 2; tab 5

Rune of Protection. When an opponent rolls to attack a Common Unit you control that is adjacent to Tordok, that Unit only receives Wound Markers from die results of 5 or higher during that attack.

Guardsman (Common)

Common of the Guild Dwarves

  • Printed numbers: circle 1; tab 2 (sword icon)

Tough. When an opponent rolls to attack this Guardsman, this Guardsman only receives Wound Markers from die results of 4 or higher during that attack.

Ballista (Common)

Common of the Guild Dwarves

  • Printed numbers: circle 1; tab 2

Siege Engine. This Ballista cannot attack if it was moved on this turn. When attacking with this Ballista, you may attack from up to 5 clear straight line spaces away. When attacking a Wall Card with this Ballista, add 2 to this Ballista's Attack Value during that attack.

Mercenaries

Malevolence (Champion)

Champion of the Mercenaries

  • Printed numbers: circle 4; tab 7 (sword icon)

Cursed Blade. After attacking with Malevolence, add 1 Wound Marker to this card.

Vermin (Common)

Common of the Mercenaries

  • Printed numbers: circle 1; tab 1 (sword icon)

Plague. After moving this Vermin, you must roll a die once for each Unit that is adjacent to this Vermin. On a result of 5 or higher, that Unit receives 1 Wound Marker.

Cave Goblins

Krag (Champion)

Champion of the Cave Goblins

  • Printed numbers: circle 2; tab 4 (sword icon)

Tireless. Krag does not move during your Movement Phase. Instead, immediately after your normal Movement Phase, you may move Krag up to 3 spaces.

Scagg (Champion)

Champion of the Cave Goblins

  • Printed numbers: circle 1; tab 4

Curse. At the beginning of your turn, you may choose one Unit that is adjacent to Scagg. Add 1 Wound Marker to the chosen Unit.

Reeker (Champion)

Champion of the Cave Goblins

  • Printed numbers: circle 2; tab 4 (sword icon)

Relentless. Reeker does not attack during your Attack Phase. Instead, immediately after your normal Attack Phase, you may attack once with Reeker.

Climber (Common)

Common of the Cave Goblins

  • Printed numbers: circle 1; tab 1

Scale Wall. When an opponent rolls to attack this Climber, if this Climber is adjacent to a Wall, it only receives Wound Markers from die results of 4 or higher during that attack. This Climber may move through Walls, but must end its move on an unoccupied space.

Beast Rider (Common)

Common of the Cave Goblins

  • Printed numbers: circle 1; tab 1 (sword icon)

Rider. During your Movement Phase, instead of moving this Beast Rider normally, you may move it up to 7 clear straight line spaces.

Gaps and Notes

  • Partial pack. Only these 12 unique card designs were located. The pack is listed as 32 cards. The number of copies of each design is not confirmed, and roughly 19 cards are unaccounted for. Cards not shown here are not included, and their text is unknown.
  • Stat numbers. The circle and tab numbers are transcribed as printed, without interpretation. The stat row of magic symbols is not transcribed.
  • Companion FAQ not used. The Plaid Hat Summoner Wars FAQ found for this pack is the Second Edition (v1.2) document, which is not specific to this 2010 pack and does not cover these designs, so it is not reproduced here.