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Summoner Wars: Fallen Kingdom – Second Summoner thumbnail

Summoner Wars: Fallen Kingdom – Second Summoner

Expansion for Summoner Wars: Master Set

Summoner Wars: Fallen Kingdom – Second Summoner Rulebook

Table of Contents

Table of Contents

  • Summoner
    • Mad Sirian (Summoner)
  • Champions
    • Corpse Wyrm (Champion)
    • Hirud (Champion)
    • Gul-Dass (Champion)
  • Common Units
    • Warlock (Common)
    • Ghoul (Common)
    • Vampire (Common)
  • Event Cards
    • Reanimate
    • Forbidden Ritual
    • Searching the Stone
    • Return of the Fallen
  • Starting Set-Up
  • Turn Phase Summary
  • Gaps and Notes

Summoner

Mad Sirian (Summoner)

Summoner of the Fallen Kingdom

Blood Drain. Each time an attack from Mad Sirian inflicts 1 or more wounds on an enemy Unit, you may remove 1 Wound Marker from this card.

Champions

Corpse Wyrm (Champion)

Champion of the Fallen Kingdom

Spawn. When summoning a Common Fallen Kingdom Unit, you may summon that Unit adjacent to Corpse Wyrm. If you do, place 1 Wound Marker on Corpse Wyrm.

Hirud (Champion)

Champion of the Fallen Kingdom

Magic Leech. When Hirud is on the Battlefield, all players must add 2 to the Summon Cost of all their Champion Units.

Gul-Dass (Champion)

Champion of the Fallen Kingdom

Blood for Blood. When an attack from Gul-Dass inflicts 3 or more Wound Markers on a card, place 1 Wound Marker on your Summoner.

Common Units

Warlock (Common)

Common of the Fallen Kingdom

Stolen Life. When summoning this Warlock, instead of paying its Summon Cost, you may place 1 Wound Marker on your Summoner.

Ghoul (Common)

Common of the Fallen Kingdom

Ravenous Hunger. At the end of your Attack Phase, if this Ghoul did not destroy a Unit during that Attack Phase, place 1 Wound Marker on this card.

Vampire (Common)

Common of the Fallen Kingdom

Bat Flight. This Vampire may move through other cards, but must end its move on an unoccupied space. After attacking with this Vampire, you may immediately move it up to 2 spaces.

Event Cards

Mad Sirian's event deck, as listed on the Plaid Hat reference sheet: Reanimate x4, Forbidden Ritual x2, Searching the Stone x2, Return of the Fallen x1.

Reanimate

Event Card (Fallen Kingdom)

Place up to 2 Wound Markers on your Summoner. For each Wound Marker placed in this way, choose 1 Common Fallen Kingdom Unit from any Discard Pile and place it on an empty space adjacent to a Wall that you control.

Forbidden Ritual

Event Card (Fallen Kingdom)

Add 1 to the Attack Value of each Fallen Kingdom Unit you control until the end of this turn. Each Unit you control gains the following ability until the end of this turn:

Ravenous Hunger. At the end of your Attack Phase, if this Unit did not destroy a Unit during that Attack Phase, place 1 Wound Marker on this card.

Searching the Stone

Event Card (Fallen Kingdom)

Place 1 Wound Marker on your Summoner. Draw 5 cards. You may Summon Units during this Event Phase. You cannot play 2 Searching the Stone cards on the same turn.

Return of the Fallen

Event Card (Fallen Kingdom)

Spend 2 Magic Points to remove 1 Fallen Kingdom Champion from any Discard Pile and place it in your hand.

Starting Set-Up

Mad Sirian reference sheet, "Starting Setup".

The grid below is the Mad Sirian starting layout as printed on the reference sheet. Rows run top to bottom and columns run left to right.

123456
Row 1B
Row 2WC
Row 3SA
Row 4

Key, as printed on the sheet: S = Mad Sirian, W = Wall, A = Warlock, B = Ghoul, C = Vampire.

Turn Phase Summary

As printed on the Mad Sirian reference sheet.

  1. Draw
  2. Summon
  3. Play Event Cards
  4. Movement
  5. Attack
  6. Build Magic

Gaps and Notes

  • Partial transcription. Only the cards below were found as scans: the Summoner, three Champions (Corpse Wyrm, Hirud, Gul-Dass), three Commons (Warlock, Ghoul, Vampire) and four Event types (Reanimate, Forbidden Ritual, Searching the Stone, Return of the Fallen). The full second-deck card list is not transcribed. A complete community compilation of second summoners exists on BoardGameGeek, but it was not reachable.
  • Second-deck membership is inferred. The Champion and Common cards above are listed as belonging to the Mad Sirian deck because they appear in Plaid Hat's Mad Sirian strategy article. No official deck list was found.
  • Gul-Dass. The base Fallen Kingdom faction deck contains a Gul-Dass Champion with different text (Spawn and Wrath). The Gul-Dass above is a different card, with the Blood for Blood ability, and is transcribed as a second-deck card.
  • Summoner text. Mad Sirian's Blood Drain text comes from a 540x358 BoardGameGeek preview scan. The printed stat line (Attack 2, Life 6) is taken from Plaid Hat's strategy article, not from a card scan. Verify against a physical card.
  • Stats not transcribed. The Summon Cost, Life and Attack numbers on the Unit cards are not transcribed. The position of each number on the scans could not be matched to a stat with confidence at this resolution. Ability text is transcribed verbatim.
  • Walls. No scan of the two Wall cards was found. They are the generic shared Walls from the Summoner Wars: Master Set; see that rulebook.
  • Anica and Skhull. Plaid Hat's article names these two as part of the Fallen Kingdom pool, but no second-deck link was found for them, so they are not transcribed.
  • Card text. Transcribed from card images, not checked against a physical copy.