Summoner Wars: Fallen Kingdom – Second Summoner
Summoner Wars: Fallen Kingdom – Second Summoner Rulebook
Table of Contents
Table of Contents
Summoner
Mad Sirian (Summoner)
Summoner of the Fallen Kingdom
Blood Drain. Each time an attack from Mad Sirian inflicts 1 or more wounds on an enemy Unit, you may remove 1 Wound Marker from this card.
Champions
Corpse Wyrm (Champion)
Champion of the Fallen Kingdom
Spawn. When summoning a Common Fallen Kingdom Unit, you may summon that Unit adjacent to Corpse Wyrm. If you do, place 1 Wound Marker on Corpse Wyrm.
Hirud (Champion)
Champion of the Fallen Kingdom
Magic Leech. When Hirud is on the Battlefield, all players must add 2 to the Summon Cost of all their Champion Units.
Gul-Dass (Champion)
Champion of the Fallen Kingdom
Blood for Blood. When an attack from Gul-Dass inflicts 3 or more Wound Markers on a card, place 1 Wound Marker on your Summoner.
Common Units
Warlock (Common)
Common of the Fallen Kingdom
Stolen Life. When summoning this Warlock, instead of paying its Summon Cost, you may place 1 Wound Marker on your Summoner.
Ghoul (Common)
Common of the Fallen Kingdom
Ravenous Hunger. At the end of your Attack Phase, if this Ghoul did not destroy a Unit during that Attack Phase, place 1 Wound Marker on this card.
Vampire (Common)
Common of the Fallen Kingdom
Bat Flight. This Vampire may move through other cards, but must end its move on an unoccupied space. After attacking with this Vampire, you may immediately move it up to 2 spaces.
Event Cards
Mad Sirian's event deck, as listed on the Plaid Hat reference sheet: Reanimate x4, Forbidden Ritual x2, Searching the Stone x2, Return of the Fallen x1.
Reanimate
Event Card (Fallen Kingdom)
Place up to 2 Wound Markers on your Summoner. For each Wound Marker placed in this way, choose 1 Common Fallen Kingdom Unit from any Discard Pile and place it on an empty space adjacent to a Wall that you control.
Forbidden Ritual
Event Card (Fallen Kingdom)
Add 1 to the Attack Value of each Fallen Kingdom Unit you control until the end of this turn. Each Unit you control gains the following ability until the end of this turn:
Ravenous Hunger. At the end of your Attack Phase, if this Unit did not destroy a Unit during that Attack Phase, place 1 Wound Marker on this card.
Searching the Stone
Event Card (Fallen Kingdom)
Place 1 Wound Marker on your Summoner. Draw 5 cards. You may Summon Units during this Event Phase. You cannot play 2 Searching the Stone cards on the same turn.
Return of the Fallen
Event Card (Fallen Kingdom)
Spend 2 Magic Points to remove 1 Fallen Kingdom Champion from any Discard Pile and place it in your hand.
Starting Set-Up
Mad Sirian reference sheet, "Starting Setup".
The grid below is the Mad Sirian starting layout as printed on the reference sheet. Rows run top to bottom and columns run left to right.
| 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|
| Row 1 | B | |||||
| Row 2 | W | C | ||||
| Row 3 | S | A | ||||
| Row 4 |
Key, as printed on the sheet: S = Mad Sirian, W = Wall, A = Warlock, B = Ghoul, C = Vampire.
Turn Phase Summary
As printed on the Mad Sirian reference sheet.
- Draw
- Summon
- Play Event Cards
- Movement
- Attack
- Build Magic
Gaps and Notes
- Partial transcription. Only the cards below were found as scans: the Summoner, three Champions (Corpse Wyrm, Hirud, Gul-Dass), three Commons (Warlock, Ghoul, Vampire) and four Event types (Reanimate, Forbidden Ritual, Searching the Stone, Return of the Fallen). The full second-deck card list is not transcribed. A complete community compilation of second summoners exists on BoardGameGeek, but it was not reachable.
- Second-deck membership is inferred. The Champion and Common cards above are listed as belonging to the Mad Sirian deck because they appear in Plaid Hat's Mad Sirian strategy article. No official deck list was found.
- Gul-Dass. The base Fallen Kingdom faction deck contains a Gul-Dass Champion with different text (Spawn and Wrath). The Gul-Dass above is a different card, with the Blood for Blood ability, and is transcribed as a second-deck card.
- Summoner text. Mad Sirian's Blood Drain text comes from a 540x358 BoardGameGeek preview scan. The printed stat line (Attack 2, Life 6) is taken from Plaid Hat's strategy article, not from a card scan. Verify against a physical card.
- Stats not transcribed. The Summon Cost, Life and Attack numbers on the Unit cards are not transcribed. The position of each number on the scans could not be matched to a stat with confidence at this resolution. Ability text is transcribed verbatim.
- Walls. No scan of the two Wall cards was found. They are the generic shared Walls from the Summoner Wars: Master Set; see that rulebook.
- Anica and Skhull. Plaid Hat's article names these two as part of the Fallen Kingdom pool, but no second-deck link was found for them, so they are not transcribed.
- Card text. Transcribed from card images, not checked against a physical copy.