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Summoner Wars: Bellor's Retribution Reinforcement Pack thumbnail

Summoner Wars: Bellor's Retribution Reinforcement Pack

Expansion for Summoner Wars: Master Set

Summoner Wars: Bellor's Retribution Reinforcement Pack Rulebook

Table of Contents

Table of Contents

  • Mountain Vargath Cards
    • Bellor
    • Luka
    • Varn
    • Storm Mage
  • Swamp Orcs Cards
    • Murk
    • Swamp Beast
    • Conjurer
  • Mercenary Cards
    • Kogar

Mountain Vargath Cards

Mountain Vargath card scans (Plaid Hat Games).

Bellor

Champion of the Mountain Vargath

Printed stats: top-left circle 2; attack 6.

Retribution: When Bellor is attacked by an adjacent Unit, if Bellor is not destroyed by the attack, roll a die. On a result of 3 or higher, the attacking Unit receives 1 Wound Marker.

Luka

Champion of the Mountain Vargath

Printed stats: top-left circle 2; attack 7.

Disruption Field: All enemy Units that begin a turn within 3 spaces of Luka have no Ability and cannot gain an Ability during that turn.

Varn

Champion of the Mountain Vargath

Printed stats: top-left circle 2; attack 5.

Emboldened: Add 1 to Varn's Attack Value for each friendly Mountain Vargath Unit that is adjacent to Varn.

Storm Mage

Common of the Mountain Vargath

Printed stats: top-left circle 1; attack 2.

Call Lightning: Instead of attacking with this Storm Mage, you may place 1 Wound Marker on this Storm Mage and up to 2 Wound Markers on a Unit that is adjacent to this Storm Mage.

Swamp Orcs Cards

Swamp Orcs card scans (Plaid Hat Games).

Murk

Champion of the Swamp Orcs

Printed stats: top-left circle 2; attack 5.

Vinemancer Choke: When Murk attacks a Unit that is adjacent to a Vine Wall, add 1 to Murk's Attack Value during that attack. Murk does not have to roll to move off of a Vine Wall.

Swamp Beast

Common of the Swamp Orcs

Printed stats: top-left circle 2; attack 3.

Spore Carrier: When this Swamp Beast is destroyed, if able, place a Vine Wall on the space this Swamp Beast occupied.

Conjurer

Common of the Swamp Orcs

Printed stats: top-left circle 1; attack 1.

Vinemancer Animate: At the beginning of your Attack Phase you may destroy 1 Vine Wall you control within 3 spaces of this Conjurer to add 1 to this Conjurer's Attack Value OR treat it as if it has the bow symbol until the end of the turn. This Conjurer does not have to roll to move off a Vine Wall.

Mercenary Cards

Mercenary card scans (Plaid Hat Games).

Kogar

Champion of the Mercenaries

Printed stats: top-left circle 2; attack 6.

Grapple: At the end of your turn, choose a Common Unit that is adjacent to Kogar. Until the beginning of your next turn the chosen Unit cannot move or attack. If Kogar is still adjacent to the chosen Unit at the beginning of your next turn, it receives 1 Wound Marker.