Suburbia Inc
Suburbia Inc Rulebook
Table of Contents
Table of Contents
Expansion Components
Suburbia Inc includes four different expansion components:
- Border Tiles
- New Building Tiles
- New Goals
- Bonuses and Challenges
You may play with any combination of these components with the base game, as noted on the following pages. However, if you decide not to play with the Border Tiles, you'll need to remove the Border Bonus, Border Challenge, Checkpoint Building Tile and the European and Guard Goals, as all of these are Border-specific (and all of them have a Border icon on them, to make them easy to find).
Contents: 1 new Stacks board, 10 A tiles, 10 B tiles, 6 C tiles, 10 Bonus tiles, 10 Challenge tiles, 5 Goal tiles, 12 Border tiles, and 1 rulebook (including a tile manifest).
Set-Up Changes for Suburbia Inc
Bonuses/Challenges
- When playing with the Bonuses/Challenges, use the Suburbia Inc ABC Stacks Board.
- Mix the indicated number of tiles for each of the stacks. Note that these numbers are different from the numbers in the base game.
- Place a Bonus tile face up on the B stack and a Challenge tile face up on the C stack.
New Building Tiles
Mix the new Building tiles into their respective stacks.
Goals
Mix the new Goals in with the ones from the base set before placing them.
Borders
Shuffle the borders and place 3 face up in place of the money board from the base game, with the stack above it face down. Place the supply of money in any other available location on the table.
Borders
Borders are special tiles that define a borough's edge. When a Border tile is placed, the next Border tile on the stack is flipped over. There are always three face-up Borders available to choose from (though it is possible for them to run out before the end of the game, at which time 2, 1 or even 0 Border tiles would be available).
On a player's turn, he may choose to purchase a Border tile instead of a hex tile. When taking a Border tile from the supply, the player pays the cost printed in the upper left of the tile. The player must place the notched edge (with four indentations) of the Border tile adjacent to at least one of his hex tiles. When he does so, the player must make any adjustments as noted on the tile description of the Border tile as well as any other impacted tiles.
A Border tile is treated mostly like any other tile in Suburbia: on a following turn, the player may place a hex tile next to a Border instead of or in addition to placing it next to any other hex tile. Border tiles may not be placed so that they are only adjacent to other Border tiles (on any side). Border tiles may not overlap any other tile (or your borough board) when placed. Borders may touch each other, but each border must still touch at least one hex tile.
Borders are NOT a colored tile (blue, green, yellow, or gray) and so you do not get $2 when one is placed next to a lake.
Borders are treated like Basic Tiles or Investment Markers: if you build a Border on your turn, you must discard a tile from the Real Estate Market at the end of that turn (paying only the cost above the discarded tile on the Real Estate Market, not the price on the tile you're discarding).
Investment Markers may be placed on Border tiles in the same way they are placed on other tiles: the cost of the Border tile is paid again, and any effects on that Border tile are doubled. Hex building tiles are considered adjacent to Border tiles only in the four angled slots along the top edge of the border.
A player may take one of the available face up Border tiles and place it face down in his borough to make a Lake Border tile, with the same restrictions of a hex lake tile. Waterfront Realty increases the value of Lake Border tiles in the same way as hex lake tiles. Lake Border tiles are considered a Lake tile for all goals. A Lake Border may not be placed directly adjacent to another Lake Border or directly adjacent to any Border tile. Lake Borders are not considered Borders for purposes of the Checkpoint building tile, the Border Bonus/Challenge and the Guard and European goals.
The rulebook shows a diagram of acceptable uses of Borders at this point; it is not reproduced here.
New Building Tiles
There are 12 new unique buildings in Suburbia Inc. You may use all or some of these tiles mixed into your A, B, and C stacks. Refer to the tile manifest when using these tiles.
New Goals
The new goals are mixed in with the existing goals prior to shuffling them. The Guard and European goals refer to the most and fewest face-up Border tiles in a player's borough, respectively. The Milton Goal is for the player with the most Office tiles (which have a briefcase in the rightmost corner of the hex). The Settler and Nomad Goals are for the player with the most and fewest total of all the Yellow, Gray, Green, and Blue face up tiles in your borough.
Bonuses and Challenges
Bonuses and Challenges offer mid-game enhancements if you meet certain requirements. Unlike goals, Bonuses and Challenges can be achieved by more than one player, as long as their requirements are met or exceeded.
Bonuses are Income enhancements that occur when stack A is depleted. Challenges are Reputation enhancements that occur when stack B is depleted.
There are 10 unique Bonuses and 10 unique Challenges. Only one of each is randomly chosen to be placed face up on top of the B and C stacks, respectively.
As soon as a tile is needed from the B stack to fill in the Real Estate Market, the Bonus tile on the top of the B stack is evaluated, and players who meet or exceed the criteria on the tile are awarded the Income enhancement shown on the tile. Then the Bonus tile is placed back in the box and the topmost tile from the B stack is turned over and placed in the empty spot at the left of the Real Estate Market.
As soon as a tile is needed from the C stack to fill in the Real Estate Market, the Challenge tile on the top of the C stack is evaluated, and players who meet or exceed the criteria on the tile are awarded the Reputation enhancement shown on the tile. Then the Challenge tile is placed back in the box and the topmost tile from the C stack is turned over and placed in the empty spot at the left of the Real Estate Market.
Dale the Bot 2.0 Rules
When playing Suburbia Inc with Dale the Bot, he has a few new rules (in addition to the ones from the base game):
- Dale never buys a Border tile or the Redevelopment Planner tile.
- Dale always receives the Bonus and Challenge benefits whether he achieves them or not.
Customizing Your Stacks
Adding all of the new expansion tiles will create a highly-varied game experience, but at the cost of decreasing the value of some of the interactive tiles such as restaurants, airports and schools.
If you want to maintain the interactivity of the original base game tiles, remove a base game tile for each expansion tile you include. If possible, you should match the stack and color of the tile you are adding.
You can also "stack" the stacks in order to try out the new expansion tiles sooner by not shuffling them in until you've counted out base game tiles needed for the rest of the stacks. For instance, in a four player game, if you count out 12 "A" tiles from the base game, you can add the 10 expansion tiles to them and then shuffle. You'll be guaranteed to see all of the expansion tiles (and each copy of them).
You can also fully customize your stacks by including your favorite tiles before shuffling. However, knowing exactly what tiles are in each stack takes away some of the excitement of the game.
Some players prefer to remove some of the tiles they are less enamored with. Then they tend to get more of the tiles they really like, but it's still not guaranteed that any particular tile or set of tiles will be in the mix.
Tile Manifest
Tile types are shown by the tile's colour and icon: Residential (green, house icon), Commercial (blue, office-block icon), Civic (grey, columned building icon), and Industrial (yellow, factory icon). Lake and Border tiles are not coloured tiles. Income is the circled number; Reputation is the black-boxed number; Population is the person (meeple) icon. The number in parentheses at the end of each tile's text is printed on the tile and is reproduced as printed.
A Tiles (10)
- Cemetery — $4, Civic. Lose 2 Population when the tile is placed, and also Income +1 for each adjacent Residential tile. If the player does not have enough Population to place the Cemetery, he may not place that tile. (2)
- Investment Property — $8, Residential. Population +1 when the tile is placed, and also Income +1 for each adjacent Residential tile. (2)
- County Assessor — $11, Civic. Reputation +1 when the tile is placed, and also take $2 for each of your existing Industrial, Civic, Residential, and Commercial tiles when the tile is placed, including this County Assessor. In addition, take $2 when a new Industrial, Civic, Residential, or Commercial tile is placed in your borough. You do not receive $2 for placing a Lake or Border tile. (2)
- Law Office — $14, Commercial. Income +2 when the tile is placed. In addition, at the end of the game when goals are being scored, the player with a Law Office scores points if he is tied with another player for achieving one goal (public or his own private goal, which he picks from any of his tied goals) as if he had won it. If two players have the Law Office, they may each score the same tied goal. Placing an Investment Marker on the Law Office results in an additional Income +2 and also allows a second goal that is tied to be scored. This tile counts as an Office for the Business Supply Store. (2)
- Redevelopment Planner — $7, black (not gray). A special "black" tile that is used as a placeholder for a future tile. After this tile is placed, the player may, on any future turn, replace the Redevelopment Planner with any tile (either from the Real Estate Market or a standard tile). The player pays nothing for this tile (not even the amount above the tile on the Real Estate Market). The replacement tile must go in the exact same location as the Redevelopment Planner tile. The Redevelopment Planner tile is then removed from the game. A tile taken from the Real Estate Market as a replacement may be placed face down as a lake. Replacing the Redevelopment Planner with the Water Purification Plant requires the player to pay only the $2 for each yellow tile (including the new Water Purification Plant), and not the $7 tile cost or any additional Real Estate Market fees. No other tiles interact with the Redevelopment Planner tile when it is placed (i.e. you do not receive $2 from placing it next to a lake, nor would you gain Reputation from placing it next to a Community Park or a Museum). When replacing the Redevelopment Planner with another tile that has placement restrictions, such as the Checkpoint or Lake House, the tile you are placing needs to obey the restrictions printed on the tile or it cannot be placed. Investment Markers may not be played on the Redevelopment Planner. (2)
B Tiles (10)
- Checkpoint — $14, Civic. Must be adjacent to a Border. Reputation +4 when the tile is placed and also take $2 for each existing Border in all boroughs. Whenever anyone places a Border in the future, take $2. You must build the Checkpoint adjacent to a Border. (2)
- Light Rail — $12, Industrial. Reputation +1 and Income +1 for each adjacent Commercial or Residential tile. (2)
- New Construction — $4, Residential. Population +2 for each adjacent Industrial, Civic, Residential, and Commercial tile. (3)
- Water Purification Plant — $7, Industrial. Reputation +7 when the tile is placed and also pay $2 to the supply for every Industrial tile in all boroughs, including this tile. You may not place this tile unless you have enough $ for both the Redevelopment Planner tile as well as the $2 for every Industrial tile. Whenever anyone (including you) places an Industrial tile in the future, you must pay $2 to the supply (if you don't have enough $, you pay the difference in population). (3)
C Tiles (6)
- Lake House — $18, Residential. Must be adjacent to a Lake. Reputation +3 when the tile is placed, and also Population +2 for each of your Residential tiles that is in play, including this Lake House. You must build the Lake House adjacent to a Lake. (2)
- Indoor Mall — $22, Commercial. Income +2 when this tile is placed, and also Reputation +1 for each of your Commercial tiles, including this Indoor Mall. (2)
- Redistricting Office — $6 for every player in the game ($12 in a 2 player game, $18 in a 3 player game, and $24 in a 4 player game), Civic. Take 5 Population from every other borough. When you place the Redistricting Office, increase your population by 5 for each of your opponents (i.e. if you have 3 opponents, increase your population by 15). Each of your opponents must also reduce their population by 5 (increasing Income and Reputation for each line they cross backwards). If your opponents do not have enough population available, reduce their population to zero (but you still get 5 population for their borough). This tile counts as an Office for the Business Supply Store. (2)
Border Tiles (12)
Border tiles have no colour. The cost is printed in the upper left of each tile.
- Amusement Park — $15. Reputation +2 when the Border tile is placed, and also Income +2 for each adjacent Industrial and Residential tile.
- Bay — $13. Reputation +1 when the Border tile is placed, and also $8 for each adjacent Industrial, Civic, Residential, and Commercial tile.
- Beach — $12. Reputation +3 when the Border tile is placed, and also Population +3 for each adjacent Residential and Commercial tile.
- Desert — $6. Income +5 when the Border tile is placed, and also pay $10 to the supply for each adjacent Industrial, Civic, Residential, and Commercial tile. The player must be able to pay when placing this Border, and also when placing an Industrial, Civic, Residential, or Commercial tile next to this Border.
- Forest — $9. Reputation +1 for each adjacent Civic, Residential, and Commercial tile.
- Military Base — $12. Income +1 when the Border tile is placed, and also Population +5 for each adjacent Civic tile.
- Mountains — $18. Reputation +2 for each adjacent Industrial, Civic, Residential, and Commercial tile.
- National Park — $15. Reputation +2 when the Border tile is placed, and also Reputation +1 for each adjacent Industrial, Civic, Residential, Commercial, and Lake tile.
- Orchard — $10. Reputation +1 when the Border tile is placed, and also Income +1 for each adjacent Industrial, Residential, and Commercial tile.
- Radioactive Waste Site — $7. Income +5 when the Border tile is placed, and also Population −7 for each adjacent Industrial, Civic, Residential, Commercial, and Lake tile. The player must have the population (7 per adjacent tile) available to be removed when placing this Border and when placing a tile adjacent to it.
Bonus and Challenge Tiles
Bonus tiles are evaluated when stack A is depleted and award Income. Challenge tiles are evaluated when stack B is depleted and award Reputation. A player must meet or exceed the "Must have at least" requirement to receive the reward.
Bonus Tiles (10)
- Border Bonus — Income +3. Must have at least 1 Border tile.
- Civic Bonus — Income +3. Must have at least 3 Civic tiles.
- Commercial Bonus — Income +2. Must have at least 3 Commercial tiles.
- Income Bonus — Income +2. Must have at least 5 Income.
- Industrial Bonus — Income +2. Must have at least 3 Industrial tiles.
- Lake Bonus — Income +3. Must have at least 2 Lake tiles.
- Money Bonus — Income +2. Must have at least $25.
- Population Bonus — Income +3. Must have at least 13 Population.
- Reputation Bonus — Income +3. Must have at least 5 Reputation.
- Residential Bonus — Income +4. Must have at least 3 Residential tiles.
Challenge Tiles (10)
- Border Challenge — Reputation +4. Must have at least 2 Border tiles.
- Civic Challenge — Reputation +3. Must have at least 5 Civic tiles.
- Commercial Challenge — Reputation +3. Must have at least 5 Commercial tiles.
- Income Challenge — Reputation +3. Must have at least 10 Income.
- Industrial Challenge — Reputation +3. Must have at least 5 Industrial tiles.
- Lake Challenge — Reputation +3. Must have at least 4 Lake tiles.
- Money Challenge — Reputation +3. Must have at least $45.
- Population Challenge — Reputation +2. Must have at least 40 Population.
- Reputation Challenge — Reputation +2. Must have at least 10 Reputation.
- Residential Challenge — Reputation +3. Must have at least 5 Residential tiles.
Goals
Five new goals are mixed in with the base game goals. Each is worth Population points as shown on the goal.
- European — +10 Population to the player with the fewest face-up Border tiles in his borough.
- Guard — +15 Population to the player with the most face-up Border tiles in his borough.
- Milton — +15 Population to the player with the most Office tiles in his borough (Offices have a briefcase in the rightmost corner of the hex).
- Nomad — +15 Population to the player with the fewest total face-up Industrial, Civic, Residential, and Commercial tiles in his borough.
- Settler — +10 Population to the player with the most total face-up Industrial, Civic, Residential, and Commercial tiles in his borough.