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Street Art

Street Art Rulebook

Table of Contents

Table of Contents

  • Components
  • Object of the Game
  • Setup
  • Gameplay
  • Special Cards
    • Fireworks
    • Beatboxer
    • Brass Band
    • Rain
  • End of the Game

Components

60 cards and 36 audience chips (12x and 24x, as shown in the rulebook; each chip is a "heart").

Street Stars (the number in the card corners is the number of hearts the card gives you):

  • Breakdancer: 4x (value 2)
  • BMX Artist: 4x (value 2)
  • Juggler: 4x (value 2)
  • Fire Breather: 4x (value 4)
  • Street Painter: 5x (value 3)
  • Cyr Wheel Acrobat: 5x (value 3)
  • Living Statue: 5x (value 3)

Special Cards:

  • Beatboxer: 7x
  • Fireworks: 8x
  • Brass Band: 12x
  • Rain: 2x

Object of the Game

Play your cards cleverly, gather the audience around you and steal the spectators from the others. You win if you present the best show and the most hearts of the audience fly to you.

Setup

Shuffle the cards face down and deal 5 cards to each player. Take the cards into your hand and look at them. The remaining cards are placed face down in the middle of the table as a draw pile. Place all audience chips in the middle of the table.

The player who most recently gave a performance starts. Then play continues one player at a time, clockwise.

Gameplay

  1. On your turn, you play exactly one card. The exception is Brass Band cards, of which you may play as many as you like.

    You place the played card face up in front of you, so that each player has their own discard pile in which the last card played is always visible.

  2. You take audience chips and place them face up next to your discard pile.

    The numbers in the corners of the Street Stars show you the number of hearts you receive. You get the hearts either from the middle of the table or from your fellow players. If another player currently has an identical Street Star face up in front of them, you steal that number of hearts from that player. If several players have the same card in front of them, you take the hearts from the player who played it most recently.

    If you play a Special Card, the corresponding effect is triggered.

    Example:

    • A played the first Fire Breather and takes 4 hearts from the middle for it.
    • B also plays the Fire Breather and may now take A's chips.
    • C plays the Juggler and takes the 2-chip from the middle.
    • D also plays the Fire Breather and takes the hearts from B, because B played the Fire Breather most recently.
  3. You draw cards until you have 5 cards in hand again. The next player clockwise takes their turn. You repeat this procedure until the end of the game.

Special Cards

Fireworks

You may steal 2 hearts from any player.

Beatboxer

You receive as many hearts from the middle as there are Beatboxers currently visible on the discard piles. Your own card counts too.

Brass Band

You may play as many of these cards from your hand as you like. The picture does not matter, as long as it is a Brass Band card. For each Brass Band card you receive 1 heart from the middle.

Rain

The rain drives away the current audience and the people go home. This means all the other players must return audience chips to the box, according to the card currently visible on their personal discard pile. These spectators are out of the game. If you would have to give up more audience chips than you own, you give up all that you own. After you have given up your audience chips, all card piles on the table are collected, shuffled and placed under the draw pile. If the draw pile runs out beforehand, you shuffle all discard piles and form a new draw pile from them.

If someone has a Special Card showing:

  • Fireworks: 2 hearts must be given up.
  • Brass Band: 1 heart must be given up.
  • Beatboxer: As many hearts must be given up as there are Beatboxers currently visible.

Example: D plays a Rain. Therefore A must put 3 hearts into the box, and B and C 2 each. D does not have to give up anything.

End of the Game

The game ends as soon as there are no more audience chips in the middle of the table. If on your last turn you would receive more hearts from the middle than are there, you take all remaining hearts from the middle.

You determine the size of your audience by counting how many hearts you have. The player who thrilled the biggest audience wins. In case of a tie, all players involved in the tie win.