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Stonk Market

Stonk Market Rulebook

Table of Contents

Table of Contents

  • Components
    • The 9 Suits
  • Overview
  • Setup
  • Majority
  • Everyone Plays At Once!
  • 1. Make a Deal
  • 2. Trade With the Stonk Exchange
  • Round End
  • Game End
  • Scoring
    • Scoring Example

Components

  • 61 Stonk Cards (in 9 suits)

The 9 Suits

  • 5x Glitch & Co.
  • 5x Slinko Logistics
  • 5x Nobble & Grasp
  • 7x SweetBee Naturals
  • 7x Chatterfly
  • 7x Blammo!
  • 7x Greedle
  • 9x Socktopus Ltd.
  • 9x BioHippo

Overview

Stonk Market is a real-time set collection game, played over 3 rounds, where players race to fill their hands with Stonk Cards of matching suits. When a player has only majorities in their hand, the round may end and players score. The player with the most points at the end of the final round is the winner!

Setup

  1. Randomly select a dealer and deal out cards according to player count. Players cannot yet look at their hands.
  2. Place the last card facedown in the center of the table. This area is known as the Stonk Exchange.
Players3456
Dealt Cards20 cards15 cards12 cards10 cards

Majority

Players want to own the majority of each suit. To have the majority, you must have more than half the Stonk Cards of one suit in your hand.

Everyone Plays At Once!

Stonk Market is played simultaneously and in real-time. Only after all cards have been dealt can players look at their hands. The dealer decides when to reveal the Stonk Exchange card and the game immediately begins!

Players can do either/both of these actions, any number of times:

  1. Make a Deal
  2. Trade with the Stonk Exchange

1. Make a Deal

Players frantically and simultaneously declare which cards they want to exchange and/or receive. When 2 players agree, they swap the decided cards, faceup. Players may exchange any number of cards for any number of cards. Players can't show each other their hands or offer cards they don't have.

Player A shouts they have 3 Chatterfly cards. Players B & C simultaneously compete for these.

Player B offers 3 Greedle cards. Player C offers 4 BioHippo cards.

Player A takes Player C's offer and they exchange cards.

2. Trade With the Stonk Exchange

Players can place a faceup card in the Stonk Exchange. Immediately, that player must add the current Stonk Exchange card into their hand. But trade carefully – cards in the same suit as the Stonk Exchange at the round end will be worth negative points!

Round End

When a player has only majorities in their hand, they can shout "STONKS", immediately ending the round. Players record their scores on a piece of paper according to what is left in their hand, and in the Stonk Exchange. The player who scored the lowest this round becomes the dealer for the next round.

Game End

After 3 rounds, the player with the highest total score is named Stonk Market Wizard! In the case of a tie, the victory is shared.

Scoring

Players score in 4 ways:

  • +1 point for each Stonk Card you own the majority of.
  • +2 points for each Stonk Card you own all of.
  • -1 point for each Stonk Card you own that matches the remaining card in the Stonk Exchange. This overrules scoring +1 point for each Stonk Card you own the majority of.
  • Only for the player who shouted "STONKS": +5 points if you have only majorities.

If a player accidentally shouts "STONKS", without having all majorities, they will receive 0 points for the round!

Scoring Example

The Stonk Exchange holds a Socktopus Ltd. card.

  • Player A: shouted STONKS (+5), Greedle x7 — owns all (+14), BioHippo x9 — owns all (+18) — Total: 37
  • Player B: Nobble & Grasp x5 — owns all (+10), SweetBee Naturals x6 — majority (+6), Glitch & Co. x2 — not majority (+0) — Total: 16
  • Player C: Socktopus Ltd. x7 — matches the Stonk Exchange (-7), Blammo! x7 — owns all (+14), Chatterfly x2 — not majority (+0), Glitch & Co. x2 — not majority (+0) — Total: 7
  • Player D: Socktopus Ltd. x1 — matches the Stonk Exchange (-1), Chatterfly x5 — majority (+5), Slinko Logistics x5 — owns all (+10), SweetBee Naturals x1 — not majority (+0), Glitch & Co. x1 — not majority (+0) — Total: 14