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Star Wars: X-Wing Miniatures Game – TIE Interceptor Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – TIE Interceptor Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – TIE Interceptor Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilot Cards
    • Soontir Fel (TIE Interceptor)
    • Turr Phennir (TIE Interceptor)
    • "Fel's Wrath" (TIE Interceptor)
    • Alpha Squadron Pilot (TIE Interceptor)
    • Saber Squadron Pilot (TIE Interceptor)
    • Avenger Squadron Pilot (TIE Interceptor)
  • Upgrade Cards
    • Daredevil (Elite Talent)
    • Elusiveness (Elite Talent)

Pilot Cards

Soontir Fel (TIE Interceptor)

When you receive a stress token, you may assign 1 focus token to your ship.

Turr Phennir (TIE Interceptor)

After you perform an attack, you may perform a free boost or barrel roll action.

"Fel's Wrath" (TIE Interceptor)

When the number of Damage cards assigned to you equals or exceeds your hull value, you are not destroyed until the end of the Combat phase.

Alpha Squadron Pilot (TIE Interceptor)

No ability text.

Saber Squadron Pilot (TIE Interceptor)

No ability text.

Avenger Squadron Pilot (TIE Interceptor)

No ability text.

Upgrade Cards

Daredevil (Elite Talent)

Action: Execute a red (Left Turn 1) or (Right Turn 1) maneuver.

Then, if you do not have the boost action icon, roll 2 attack dice. Suffer any damage (hit) and critical damage (critical) rolled.

Elusiveness (Elite Talent)

When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die.

If you have at least 1 stress token, you cannot use this ability.