Star Wars: X-Wing Miniatures Game – Z-95 Headhunter Expansion Pack
Star Wars: X-Wing Miniatures Game – Z-95 Headhunter Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilot Cards
The Z-95 Headhunter pilot cards print the ship's stats (attack, agility, hull, shields) and initiative. A bullet before a pilot's name marks a unique pilot.
Bandit Squadron Pilot
Z-95 Headhunter pilot. Initiative 2. Attack 2, agility 2, hull 2, shields 2.
No ability text is printed on this card.
Tala Squadron Pilot
Z-95 Headhunter pilot. Initiative 4. Attack 2, agility 2, hull 2, shields 2.
No ability text is printed on this card.
Lieutenant Blount
Unique Z-95 Headhunter pilot. Initiative 6. Attack 2, agility 2, hull 2, shields 2.
When attacking, the defender is hit by your attack, even if he does not suffer any damage.
Airen Cracken
Unique Z-95 Headhunter pilot. Initiative 8. Attack 2, agility 2, hull 2, shields 2.
After you perform an attack, you may choose another friendly ship at Range 1. That ship may perform 1 free action.
Upgrade Cards
Assault Missiles
Upgrade. Cost 5. Attack 4, range 2–3.
Attack (target lock): Spend your target lock and discard this card to perform this attack.
If this attack hits, each other ship at Range 1 of the defender suffers 1 damage.
Ion Pulse Missiles
Upgrade. Cost 3. Attack 3, range 2–3.
Attack (target lock): Discard this card to perform this attack.
If this attack hits, the defender suffers 1 damage and receives 2 ion tokens. Then cancel all dice results.
Wingman
Upgrade. Cost 2.
At the start of the Combat phase, remove 1 stress token from another friendly ship at Range 1.
Decoy
Upgrade. Cost 2.
At the start of the Combat phase, you may choose 1 friendly ship at Range 1–2. Exchange your pilot skill with that ship's pilot skill until the end of the phase.
Munitions Failsafe
Modification. Cost 1.
When attacking with a secondary weapon that instructs you to discard it to perform the attack, do not discard it unless the attack hits.