Star Wars: X-Wing Miniatures Game – TIE Silencer Expansion Pack
Star Wars: X-Wing Miniatures Game – TIE Silencer Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilots
• Kylo Ren
TIE Silencer. First Order. Pilot skill 9. Attack 3, agility 3, hull 4, shields 2. 35 points.
The first time you are hit by an attack each round, assign the "I'll Show You the Dark Side" Condition card to the attacker.
• Test Pilot "Blackout"
TIE Silencer. First Order. Pilot skill 7. Attack 3, agility 3, hull 4, shields 2. 31 points.
When attacking, if the attack is obstructed, the defender rolls 2 fewer defense dice (to a minimum of 0).
Sienar-Jaemus Analyst
TIE Silencer. First Order. Pilot skill 4. Attack 3, agility 3, hull 4, shields 2. 26 points.
No ability text.
First Order Test Pilot
TIE Silencer. First Order. Pilot skill 6. Attack 3, agility 3, hull 4, shields 2. 29 points.
No ability text.
Upgrades
• First Order Vanguard
TIE Silencer only. Title. 2 points.
When attacking, if the defender is the only ship in your firing arc at Range 1–3, you may reroll 1 attack die.
When defending, you may discard this card to reroll all of your defense dice.
Debris Gambit
Elite. Small ship only. 2 points.
Action: Assign 1 evade token to your ship for each obstacle at Range 1, to a maximum of 2 evade tokens.
Advanced Optics
Tech. 2 points.
You cannot have more than 1 focus token.
During the End phase, do not remove an unused focus token from your ship.
Primed Thrusters
Tech. Small ship only. 1 point.
Stress tokens do not prevent you from performing boost or barrel roll actions unless you have 3 or more stress tokens.
Threat Tracker
Tech. Small ship only. 3 points.
When an enemy ship inside your firing arc at Range 1–2 becomes the active ship during the Combat phase, you may spend your target lock on that ship to perform a free boost or barrel roll action if that action is on your action bar.
Sensor Jammer
System. 4 points.
When defending, you may change 1 of the attacker's Hit results to a Focus result.
The attacker cannot reroll the die with the changed result.
Autothrusters
Modification. 2 points.
When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to an Evade result.
You can equip this card only if you have the Boost action icon.
Condition Cards
• I'll Show You the Dark Side
Condition card.
When this card is assigned, if it is not already in play, the player who assigned it searches the Damage deck for 1 Damage card with the Pilot trait and may place it faceup on this card. Then shuffle the damage deck.
When you suffer critical damage during an attack, you are instead dealt the chosen faceup Damage card.
When there is no Damage card on this card, remove it.