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Star Wars: X-Wing Miniatures Game – TIE Defender Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – TIE Defender Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – TIE Defender Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilot Cards
    • Delta Squadron Pilot
    • Onyx Squadron Pilot
    • Colonel Vessery
    • Rexler Brath
  • Upgrade Cards
    • Ion Cannon
    • Ion Pulse Missiles
    • Outmaneuver
    • Predator
    • Munitions Failsafe
  • Reference Cards
    • Ion Token
    • Modifications and Titles

Pilot Cards

The TIE Defender pilot cards print the ship's stats (attack 3, agility 3, hull 3, shields 3) and, at the top left, the pilot's initiative. The bottom-right number is the pilot's point cost. A bullet before a pilot's name marks a unique pilot.

Delta Squadron Pilot

TIE Defender pilot. Initiative 1. Attack 3, agility 3, hull 3, shields 3. Points 30.

No ability text is printed on this card.

Onyx Squadron Pilot

TIE Defender pilot. Initiative 3. Attack 3, agility 3, hull 3, shields 3. Points 32.

No ability text is printed on this card.

Colonel Vessery

Unique TIE Defender pilot. Initiative 6. Attack 3, agility 3, hull 3, shields 3. Points 35.

When attacking, immediately after you roll attack dice, you may acquire a target lock on the defender if it already has a red target lock token.

Rexler Brath

Unique TIE Defender pilot. Initiative 8. Attack 3, agility 3, hull 3, shields 3. Points 37.

After you perform an attack that deals at least 1 Damage card to the defender, you may spend a focus token to flip those cards faceup.

Upgrade Cards

Ion Cannon

Upgrade. Cost 3. Attack 3, range 1–3.

Attack: Attack 1 ship.

If this attack hits, the defender suffers 1 damage and receives 1 ion token. Then cancel all dice results.

Ion Pulse Missiles

Upgrade. Cost 3. Attack 3, range 2–3.

Attack (target lock): Discard this card to perform this attack.

If this attack hits, the defender suffers 1 damage and receives 2 ion tokens. Then cancel all dice results.

Outmaneuver

Upgrade. Cost 3.

When attacking a ship inside your firing arc, if you are not inside that ship's firing arc, reduce its agility value by 1 (to a minimum of 0).

Predator

Upgrade. Cost 3.

When attacking, you may reroll 1 attack die. If the defender's pilot skill value is "2" or lower, you may instead reroll up to 2 attack dice.

Munitions Failsafe

Modification. Cost 1.

When attacking with a secondary weapon that instructs you to discard it to perform the attack, do not discard it unless the attack hits.

Reference Cards

Ion Token

Reference card.

This card explains the rules for an ion token and serves as a reference to remind players of its effect.

Some card abilities, such as the "Ion Cannon Turret" Upgrade card, can cause a ship to receive an ion token. A ship with an ion token assigned to it follows special rules during these phases:

  • Planning Phase: The owner does not assign a maneuver dial to this ship.
  • Activation Phase: The owner moves the ship as if it were assigned a white (↑1) maneuver. After executing this maneuver, remove all ion tokens from the ship. It may perform actions as normal.
  • Combat Phase: The ship may attack as normal.

Modifications and Titles

Reference card.

This card explains the rules for Modification and Title cards. These Upgrade cards can be identified by their card backs.

Modifications and titles are special upgrades that do not appear in any ship's upgrade bar. Any ship may equip a modification or title unless the card is restricted to a specific type of ship. Each ship is limited to one modification and one title.