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Star Wars: X-Wing Miniatures Game – TIE Bomber Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – TIE Bomber Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – TIE Bomber Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Reference Cards
    • Using Bombs
    • Bomb Tokens (Reference Card #2)
  • Pilots
    • Scimitar Squadron Pilot
    • Gamma Squadron Pilot
    • Captain Jonus
    • Major Rhymer
  • Upgrades
    • Seismic Charges
    • Proton Bombs
    • Assault Missiles
    • Advanced Proton Torpedoes
    • Adrenaline Rush

Reference Cards

Using Bombs

Reference card.

This card explains the rules for bomb tokens and serves as a reference for their effects.

To drop a bomb token, follow these steps:

  1. Take the straight 1 maneuver template and slide it between the rear guides of your ship.
  2. Place the bomb token indicated on the Upgrade card into the play area and slide the guides of the token into the opposite end of the template.

If a bomb token is dropped on a ship, it is placed under the ship's base and does not immediately detonate.

Bomb tokens do not count as obstacles, and bomb Upgrade cards do not count as secondary weapons.

Bomb Tokens (Reference Card #2)

Reference card.

Bomb tokens detonate as described on their corresponding Upgrade cards, producing one of the following effects:

  • Seismic Charge Token: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage. Then discard this token.
  • Proton Bomb Token: When this bomb token detonates, deal 1 faceup Damage card to each ship at Range 1 of the token. Then discard this token.

Pilots

Scimitar Squadron Pilot

TIE Bomber

No ability text.

Gamma Squadron Pilot

TIE Bomber

No ability text.

Captain Jonus

TIE Bomber

When another friendly ship at Range 1 attacks with a secondary weapon, it may reroll up to 2 attack dice.

Major Rhymer

TIE Bomber

When attacking with a secondary weapon, you may increase or decrease the weapon range by 1 to a limit of Range 1–3.

Upgrades

Seismic Charges

Bomb.

When you reveal your maneuver dial, you may discard this card to drop 1 seismic charge token.

This token detonates at the end of the Activation phase.

Proton Bombs

Bomb.

When you reveal your maneuver dial, you may discard this card to drop 1 proton bomb token.

This token detonates at the end of the Activation phase.

Assault Missiles

Missile. Attack 4, range 2–3.

Attack (target lock): Spend your target lock and discard this card to perform this attack.

If this attack hits, each other ship at Range 1 of the defender suffers 1 damage.

Advanced Proton Torpedoes

Torpedo. Attack 5, range 1.

Attack (target lock): Spend your target lock and discard this card to perform this attack.

You may change up to 3 of your blank results to focus results.

Adrenaline Rush

Elite.

When you reveal a red maneuver, you may discard this card to treat that maneuver as a white maneuver until the end of the Activation phase.