Star Wars: X-Wing Miniatures Game – TIE Bomber Expansion Pack
Star Wars: X-Wing Miniatures Game – TIE Bomber Expansion Pack Rulebook
Table of Contents
Table of Contents
Reference Cards
Using Bombs
Reference card.
This card explains the rules for bomb tokens and serves as a reference for their effects.
To drop a bomb token, follow these steps:
- Take the straight 1 maneuver template and slide it between the rear guides of your ship.
- Place the bomb token indicated on the Upgrade card into the play area and slide the guides of the token into the opposite end of the template.
If a bomb token is dropped on a ship, it is placed under the ship's base and does not immediately detonate.
Bomb tokens do not count as obstacles, and bomb Upgrade cards do not count as secondary weapons.
Bomb Tokens (Reference Card #2)
Reference card.
Bomb tokens detonate as described on their corresponding Upgrade cards, producing one of the following effects:
- Seismic Charge Token: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage. Then discard this token.
- Proton Bomb Token: When this bomb token detonates, deal 1 faceup Damage card to each ship at Range 1 of the token. Then discard this token.
Pilots
Scimitar Squadron Pilot
TIE Bomber
No ability text.
Gamma Squadron Pilot
TIE Bomber
No ability text.
Captain Jonus
TIE Bomber
When another friendly ship at Range 1 attacks with a secondary weapon, it may reroll up to 2 attack dice.
Major Rhymer
TIE Bomber
When attacking with a secondary weapon, you may increase or decrease the weapon range by 1 to a limit of Range 1–3.
Upgrades
Seismic Charges
Bomb.
When you reveal your maneuver dial, you may discard this card to drop 1 seismic charge token.
This token detonates at the end of the Activation phase.
Proton Bombs
Bomb.
When you reveal your maneuver dial, you may discard this card to drop 1 proton bomb token.
This token detonates at the end of the Activation phase.
Assault Missiles
Missile. Attack 4, range 2–3.
Attack (target lock): Spend your target lock and discard this card to perform this attack.
If this attack hits, each other ship at Range 1 of the defender suffers 1 damage.
Advanced Proton Torpedoes
Torpedo. Attack 5, range 1.
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change up to 3 of your blank results to focus results.
Adrenaline Rush
Elite.
When you reveal a red maneuver, you may discard this card to treat that maneuver as a white maneuver until the end of the Activation phase.