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Star Wars: X-Wing Miniatures Game – TIE Aggressor Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – TIE Aggressor Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – TIE Aggressor Expansion Pack Rulebook

Table of Contents

Table of Contents

  • TIE Aggressor Pilots
    • Sienar Specialist
    • Onyx Squadron Escort
    • • Lieutenant Kestal
    • • "Double Edge"
  • Upgrades
    • Twin Laser Turret
    • Synced Turret
    • Unguided Rockets
    • Lightweight Frame
    • Intensity
    • Intensity (Exhausted)

TIE Aggressor Pilots

Sienar Specialist

TIE Aggressor. Pilot skill 2. 17 points.

No ability text.

Onyx Squadron Escort

TIE Aggressor. Pilot skill 5. 19 points.

No ability text.

• Lieutenant Kestal

TIE Aggressor. Pilot skill 7. 22 points.

Unique.

When attacking, you may spend 1 focus token to cancel all of the defender's blank and evade results.

• "Double Edge"

TIE Aggressor. Pilot skill 4. 19 points.

Unique.

Once per round, after you perform a secondary weapon attack that does not hit, you may perform an attack with a different weapon.

Upgrades

Twin Laser Turret

Turret. Attack 3, Range 2-3. 6 points.

Attack: Perform this attack twice (even against a ship outside your firing arc).

Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.

Synced Turret

Turret. Attack 3, Range 1-2. 4 points.

Attack (target lock): Attack 1 ship (even a ship outside your firing arc).

If the defender is inside your primary firing arc, you may reroll a number of attack dice up to your primary weapon value.

Unguided Rockets

Missile (two missile slot icons are printed). Attack 3, Range 1-3. 2 points.

Attack (focus): Attack 1 ship.

Your attack dice can be modified only by spending a focus token for its standard effect.

Lightweight Frame

TIE only. Modification. 2 points.

When defending, after rolling defense dice, if there are more attack dice than defense dice, roll 1 additional defense die.

You cannot equip this card if your agility value is "3" or higher.

Intensity

Elite. Small ship only. Dual card. 2 points.

After you perform a boost or barrel roll action, you may assign 1 focus or evade token to your ship. If you do, flip this card.

Intensity (Exhausted)

Small ship only. Dual card.

At the end of the Combat phase, you may spend 1 focus or evade token to flip this card.