Star Wars: X-Wing Miniatures Game – TIE Aggressor Expansion Pack
Star Wars: X-Wing Miniatures Game – TIE Aggressor Expansion Pack Rulebook
Table of Contents
Table of Contents
TIE Aggressor Pilots
Sienar Specialist
TIE Aggressor. Pilot skill 2. 17 points.
No ability text.
Onyx Squadron Escort
TIE Aggressor. Pilot skill 5. 19 points.
No ability text.
• Lieutenant Kestal
TIE Aggressor. Pilot skill 7. 22 points.
Unique.
When attacking, you may spend 1 focus token to cancel all of the defender's blank and evade results.
• "Double Edge"
TIE Aggressor. Pilot skill 4. 19 points.
Unique.
Once per round, after you perform a secondary weapon attack that does not hit, you may perform an attack with a different weapon.
Upgrades
Twin Laser Turret
Turret. Attack 3, Range 2-3. 6 points.
Attack: Perform this attack twice (even against a ship outside your firing arc).
Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.
Synced Turret
Turret. Attack 3, Range 1-2. 4 points.
Attack (target lock): Attack 1 ship (even a ship outside your firing arc).
If the defender is inside your primary firing arc, you may reroll a number of attack dice up to your primary weapon value.
Unguided Rockets
Missile (two missile slot icons are printed). Attack 3, Range 1-3. 2 points.
Attack (focus): Attack 1 ship.
Your attack dice can be modified only by spending a focus token for its standard effect.
Lightweight Frame
TIE only. Modification. 2 points.
When defending, after rolling defense dice, if there are more attack dice than defense dice, roll 1 additional defense die.
You cannot equip this card if your agility value is "3" or higher.
Intensity
Elite. Small ship only. Dual card. 2 points.
After you perform a boost or barrel roll action, you may assign 1 focus or evade token to your ship. If you do, flip this card.
Intensity (Exhausted)
Small ship only. Dual card.
At the end of the Combat phase, you may spend 1 focus or evade token to flip this card.