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Star Wars: X-Wing Miniatures Game – Shadow Caster Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Shadow Caster Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Shadow Caster Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • • Sabine Wren
    • • Ketsu Onyo
    • • Asajj Ventress
    • Shadowport Hunter
  • Upgrades
    • Veteran Instincts
    • Countermeasures
    • Tactical Jammer
    • Gyroscopic Targeting
    • Shadow Caster
    • IG-88D
    • Latts Razzi
    • Ketsu Onyo
    • Rigged Cargo Chute
    • Black Market Slicer Tools
  • Reference Cards
    • Using Cargo (Reference Card)
    • Debris Cloud Tokens (Reference Card)

Pilots

• Sabine Wren

Lancer-class Pursuit Craft. Scum and Villainy. Pilot skill 5. Attack 3, agility 2, hull 7, shields 3. 35 points.

When defending against an enemy ship inside your mobile firing arc at Range 1–2, you may add 1 focus result to your roll.

• Ketsu Onyo

Lancer-class Pursuit Craft. Scum and Villainy. Pilot skill 7. Attack 3, agility 2, hull 7, shields 3. 38 points.

At the start of the Combat phase, you may choose a ship at Range 1. If it is inside your primary and mobile firing arcs, assign 1 tractor beam token to it.

• Asajj Ventress

Lancer-class Pursuit Craft. Scum and Villainy. Pilot skill 6. Attack 3, agility 2, hull 7, shields 3. 37 points.

At the start of the Combat phase, you may choose a ship at Range 1–2. If it is inside your mobile firing arc, assign 1 stress token to it.

Shadowport Hunter

Lancer-class Pursuit Craft. Scum and Villainy. Pilot skill 2. Attack 3, agility 2, hull 7, shields 3. 33 points.

No ability text is printed on this card. Its text box carries flavour text only, which is omitted.

Upgrades

Veteran Instincts

Elite. 1 point.

Increase your pilot skill value by 2.

Countermeasures

Modification. Large ship only. 3 points.

At the start of the Combat phase, you may discard this card to increase your agility value by 1 until the end of the round. Then you may remove 1 enemy target lock from your ship.

Tactical Jammer

Modification. Large ship only. 1 point.

Your ship can obstruct enemy attacks.

The pack contains two copies of this card; the source provides one card image.

Gyroscopic Targeting

Lancer-class Pursuit Craft only. Modification. 2 points.

At the end of the Combat phase, if you executed a 3-, 4-, or 5-speed maneuver this round, you may rotate your mobile firing arc.

Shadow Caster

Lancer-class Pursuit Craft only. Title. 3 points.

After you perform an attack that hits, if the defender is inside your mobile firing arc and at Range 1–2, you may assign the defender 1 tractor beam token.

IG-88D

Crew. Scum only. 1 point.

You have the pilot ability of each friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).

Latts Razzi

Crew. Scum only. 2 points.

When defending, you may remove 1 stress token from the attacker to add 1 evade result to your roll.

Ketsu Onyo

Crew. Scum only. 1 point.

At the start of the End phase, you may choose 1 enemy ship inside your firing arc at Range 1–2. That ship does not remove its tractor beam tokens.

Rigged Cargo Chute

Large ship only. Illicit. 1 point.

Action: Discard this card to drop one cargo token.

Black Market Slicer Tools

Illicit. 1 point.

Action: Choose a stressed enemy ship at Range 1–2 and roll 1 attack die. On a hit or critical hit result, remove 1 stress token and deal it 1 facedown Damage card.

The pack contains two copies of this card; the source provides one card image.

Reference Cards

Using Cargo (Reference Card)

This card explains the rules for the cargo token and serves as a reference for its effects.

To drop a cargo token, follow these steps:

  1. Take the straight 1 maneuver template and slide it between the rear guides of your ship.
  2. Place the cargo token indicated on the Upgrade card into the play area and slide the guides of the token into the opposite end of the template.

If a cargo token is dropped on a ship, it is placed under the ship's base and its effects are applied immediately.

Cargo tokens count as debris cloud obstacles.

Debris Cloud Tokens (Reference Card)

Obstacles can sometimes be dropped in the same manner as bombs. Debris clouds are obstacles as described in the core rulebook with the following exceptions:

When a ship executes a maneuver in which either the maneuver template or the ship's base physically overlaps a debris cloud token, follow these steps:

  1. Execute the maneuver as normal, but assign a stress token to that ship after the "Check Pilot Stress" step.
  2. The player rolls one attack die. On a critical hit result, the ship suffers 1 critical damage.

A ship that is overlapping a debris cloud token during the Combat phase may perform attacks.