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Star Wars: X-Wing Miniatures Game – Scurrg H-6 Bomber Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Scurrg H-6 Bomber Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Scurrg H-6 Bomber Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • Karthakk Pirate
    • • Captain Nym
    • • Captain Nym
    • • Sol Sixxa
    • Lok Revenant
  • Upgrades
    • Lightning Reflexes
    • • Havoc
    • Seismic Torpedo
    • Synced Turret
    • • Bomblet Generator
    • • Cad Bane
    • Minefield Mapper
    • • R4-E1
    • Cruise Missiles

Pilots

Karthakk Pirate

Scurrg H-6 Bomber. Scum and Villainy. Pilot skill 1. Attack 3, agility 1, hull 5, shields 5. 24 points.

No ability text.

• Captain Nym

Scurrg H-6 Bomber. Scum and Villainy. Pilot skill 8. Attack 3, agility 1, hull 5, shields 5. 30 points.

You may ignore friendly bombs. When a friendly ship is defending, if the attacker measures range through a friendly bomb token, the defender may add 1 evade result.

• Captain Nym

Scurrg H-6 Bomber. Rebel Alliance. Pilot skill 8. Attack 3, agility 1, hull 5, shields 5. 30 points.

Once per round, you may prevent a friendly bomb from detonating.

• Sol Sixxa

Scurrg H-6 Bomber. Scum and Villainy. Pilot skill 6. Attack 3, agility 1, hull 5, shields 5. 28 points.

When dropping a bomb, you may use the bank left 1 or bank right 1 template instead of the straight 1 template.

Lok Revenant

Scurrg H-6 Bomber. Scum and Villainy. Pilot skill 3. Attack 3, agility 1, hull 5, shields 5. 26 points.

No ability text.

Upgrades

Lightning Reflexes

Elite. Small ship only. 1 point.

After you execute a white or green maneuver on your dial, you may discard this card to rotate your ship 180°. Then receive 1 stress token after the "Check Pilot Stress" step.

• Havoc

Scurrg H-6 Bomber only. Title. 0 points.

Your upgrade bar gains the System and Salvaged Astromech upgrade icons and loses the Crew upgrade icon.

You cannot equip non-unique Salvaged Astromech Upgrade cards.

Seismic Torpedo

Torpedo. 2 points.

Action: Discard this card to choose an obstacle at Range 1–2 and inside your primary firing arc. Each ship at Range 1 of the obstacle rolls 1 attack die and suffers any damage or critical damage rolled. Then remove the obstacle.

Synced Turret

Turret. Range 1–2, attack 3. 4 points.

Attack (target lock): Attack 1 ship (even a ship outside your firing arc).

If the defender is inside your primary firing arc, you may reroll a number of attack dice up to your primary weapon value.

• Bomblet Generator

Bomb. 3 points.

When you reveal your maneuver, you may drop 1 bomblet token.

This token detonates at the end of the Activation phase.

• Cad Bane

Crew. Scum only. 2 points.

Your upgrade bar gains the Bomb upgrade icon. Once per round, when an enemy ship rolls attack dice due to a friendly bomb detonating, you may choose any number of focus and blank results. It must reroll those results.

Minefield Mapper

System. 0 points.

During setup, after the "Place Forces" step, you may discard any number of your equipped Bomb Upgrade cards. Place all corresponding bomb tokens in the play area beyond Range 3 of enemy ships.

• R4-E1

Salvaged Astromech. 1 point.

You can perform actions on your Torpedo and Bomb Upgrade cards even if you are stressed. After you perform an action in this way, you may discard this card to remove 1 stress token from your ship.

Cruise Missiles

Missile. Range 2–3, attack 1. 3 points.

Attack (target lock): Discard this card to perform this attack.

You may roll additional attack dice equal to the speed of the maneuver you executed this round, to a maximum of 4 additional dice.