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Star Wars: X-Wing Miniatures Game – Rebel Transport Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Rebel Transport Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Rebel Transport Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilot Cards
    • GR-75 Medium Transport
    • Red Squadron Pilot
    • Rookie Pilot
    • Wes Janson
    • Jek Porkins
    • "Hobbie" Klivian
    • Tarn Mison
  • Upgrade Cards
    • Comms Booster
    • Slicer Tools
    • Shield Projector
    • Tibanna Gas Supplies
    • Engine Booster
    • Expanded Cargo Hold
    • Backup Shield Generator
    • EM Emitter
    • Frequency Jammer
    • Flechette Torpedoes
    • R3-A2
    • R2-D6
  • Damage Cards
    • Reactor Cowl Rupture
    • Secondary Drive Failure
    • Projector Power Failure
    • Broadcast Malfunction
    • Direct Hit
    • Command Pod Casualties
    • Hull Breach
    • Reactor Leak
    • Damaged Stabilizers
    • Engine Damage

Pilot Cards

GR-75 Medium Transport

Initiative 3. Squad points 30.

Energy 4, agility 0, hull 8, shield 4. Actions: Recover, Reinforce, Coordinate, Jam. Upgrade bar: Crew, Crew, Cargo, Cargo, Cargo.

No ability text.

Red Squadron Pilot

X-wing. Initiative 4. Squad points 23.

Attack 3, agility 2, hull 3, shield 2. Upgrade bar: Torpedo, Astromech.

No ability text.

Rookie Pilot

X-wing. Initiative 2. Squad points 21.

Attack 3, agility 2, hull 3, shield 2. Upgrade bar: Torpedo, Astromech.

No ability text.

Wes Janson

X-wing. Unique. Initiative 8. Squad points 29.

Attack 3, agility 2, hull 3, shield 2. Upgrade bar: Elite, Torpedo, Astromech.

After you perform an attack, you may remove 1 focus, evade, or blue target lock token from the defender.

Jek Porkins

X-wing. Unique. Initiative 7. Squad points 26.

Attack 3, agility 2, hull 3, shield 2. Upgrade bar: Elite, Torpedo, Astromech.

When you receive a stress token, you may remove it and roll 1 attack die. On a Hit result, deal 1 facedown Damage card to this ship.

"Hobbie" Klivian

X-wing. Unique. Initiative 5. Squad points 25.

Attack 3, agility 2, hull 3, shield 2. Upgrade bar: Torpedo, Astromech.

When you acquire or spend a target lock, you may remove 1 stress token from your ship.

Tarn Mison

X-wing. Unique. Initiative 3. Squad points 23.

Attack 3, agility 2, hull 3, shield 2. Upgrade bar: Torpedo, Astromech.

When an enemy ship declares you as the target of an attack, you may acquire a target lock on that ship.

Upgrade Cards

Comms Booster

Cargo. Squad points 4.

Energy: Spend 1 energy to remove all stress tokens from a friendly ship at Range 1–3. Then assign 1 focus token to that ship.

Slicer Tools

Cargo. Squad points 7.

Action: Choose 1 or more enemy ships at Range 1–3 that have a stress token. For each ship chosen, you may spend 1 energy to cause that ship to suffer 1 damage.

Shield Projector

Cargo. Squad points 4.

When an enemy ship is declaring either a small or large ship as the target of its attack, you may spend 3 energy to force that ship to target you if possible.

Tibanna Gas Supplies

Cargo. Limited. Squad points 4.

Energy: You may discard this card to gain 3 energy.

Engine Booster

Cargo. Limited. Squad points 3.

Immediately before you reveal your maneuver dial, you may spend 1 energy to execute a white (straight 1) maneuver. You cannot use this ability if you would overlap another ship.

Expanded Cargo Hold

Cargo. GR-75 only. Squad points 1.

Once per round, when you would be dealt a faceup Damage card, you may draw that card from either the fore or aft Damage deck.

Backup Shield Generator

Cargo. Limited. Squad points 3.

At the end of each round, you may spend 1 energy to recover 1 shield (up to your shield value).

EM Emitter

Cargo. Limited. Squad points 3.

When you obstruct an attack, the defender rolls 3 additional defense dice (instead of 1).

Frequency Jammer

Cargo. Limited. Squad points 4.

When you perform a jam action, choose 1 enemy ship that does not have a stress token and is at Range 1 of the jammed ship. The chosen ship receives 1 stress token.

Flechette Torpedoes

Torpedo. Attack 3, range 2–3. Squad points 2.

Attack (target lock): Discard this card and spend your target lock to perform this attack.

After you perform this attack, the defender receives 1 stress token if its hull value is "4" or lower.

R3-A2

Astromech. Unique. Squad points 2.

When you declare the target of your attack, if the defender is inside your firing arc, you may receive 1 stress token to cause the defender to receive 1 stress token.

R2-D6

Astromech. Unique. Squad points 1.

Your upgrade bar gains the Elite upgrade icon.

You cannot equip this upgrade if you already have an Elite upgrade icon or if your pilot skill value is "2" or lower.

R4-D6

Astromech. Unique. Squad points 1.

When you are hit by an attack and there are at least 3 uncanceled Hit results, you may choose and cancel those results until there are 2 remaining. For each result canceled in this way, recieve 1 stress token [sic].

R5-P9

Astromech. Unique. Squad points 3.

At the end of the Combat phase, you may spend 1 of your focus tokens to recover 1 shield (up to your shield value).

Toryn Farr

Crew. Unique. Huge ship only. Rebel only. Squad points 6.

Action: Spend any amount of energy to choose that many enemy ships at Range 1–2. Remove all focus, evade, and blue target lock tokens from those ships.

WED-15 Repair Droid

Crew. Huge ship only. Squad points 2.

Action: Spend 1 energy to discard 1 of your facedown Damage cards, or spend 3 energy to discard 1 of your faceup Damage cards.

Carlist Rieekan

Crew. Unique. Huge ship only. Rebel only. Squad points 3.

At the start of the Activation phase, you may discard this card to treat each friendly ship's pilot skill value as "12" until the end of the phase.

Jan Dodonna

Crew. Unique. Huge ship only. Rebel only. Squad points 6.

When another friendly ship at Range 1 is attacking, it may change 1 of its Hit results to a Critical Hit result.

Bright Hope

Title. Unique. GR-75 only. Energy +2. Squad points 5.

A reinforce token assigned to your fore section adds 2 Evade results (instead of 1).

Quantum Storm

Title. Unique. GR-75 only. Energy +1. Squad points 4.

At the start of the End phase, if you have 1 or fewer energy tokens, gain 1 energy token.

Dutyfree

Title. Unique. GR-75 only. Energy +0. Squad points 2.

When performing a jam action, you may choose an enemy ship at Range 1–3 (instead of at Range 1–2).

Combat Retrofit

Modification. GR-75 only. Huge ship only. Squad points 10.

Increase your hull value by 2 and your shield value by 1.

Damage Cards

Each card below is a Ship damage card. The text is the printed text on the card face, under the card's name.

Reactor Cowl Rupture

Ship.

When you perform a recover action, you cannot recover more than 2 shields. You must still spend all of your energy.

Secondary Drive Failure

Ship.

You must spend 1 energy to perform any action.

Projector Power Failure

Ship.

You cannot perform the reinforce action unless you have at least 3 energy.

Broadcast Malfunction

Ship.

You cannot perform the jam action.

Action: Roll 1 attack die. On a Hit result, flip this card facedown.

Direct Hit

Ship.

This card counts as 2 damage against your hull.

Command Pod Casualties

Ship.

Assign 1 stress token to 1 friendly small or large ship. Then your opponent may assign 1 stress token to 1 of your small or large ships.

Then flip this card facedown.

Hull Breach

Ship.

Place 1 of your Upgrade cards under this card. You cannot use that Upgrade card while this card is faceup.

Energy: Spend 2 energy to flip this card facedown.

Reactor Leak

Ship.

When you execute a maneuver, reduce the amount of energy you gain by 1 (to a minimum of 0).

Damaged Stabilizers

Ship.

When you execute a bank maneuver (bank left or bank right), suffer 1 damage. If you draw a Damage card, draw it from the Fore Damage deck.

Action: Roll 1 attack die. On a Hit result, flip this card facedown.

Engine Damage

Ship.

When you execute a maneuver, if the speed of that maneuver plus the number of faceup "Engine Damage" cards you have equals or exceeds 5, you must skip your "Perform Action" step this round.

R4-D6
  • R5-P9
  • Toryn Farr
  • WED-15 Repair Droid
  • Carlist Rieekan
  • Jan Dodonna
  • Bright Hope
  • Quantum Storm
  • Dutyfree
  • Combat Retrofit