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Star Wars: X-Wing Miniatures Game – Rebel Aces Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Rebel Aces Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Rebel Aces Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • Green Squadron Pilot
    • Prototype Pilot
    • Dagger Squadron Pilot
    • Blue Squadron Pilot
    • Jake Farrell
    • Gemmer Sojan
    • Keyan Farlander
    • Nera Dantels
  • Upgrade Cards
    • Enhanced Scopes
    • Chardaan Refit
    • Proton Rockets
    • Kyle Katarn
    • Jan Ors
    • A-Wing Test Pilot
    • B-Wing/E2
  • Reference Cards
    • Boost Action Reference Card

Pilots

Green Squadron Pilot

A-wing. Pilot skill 3. Attack 2, agility 3, hull 2, shields 2. Action bar: focus, target lock, boost, barrel roll. Upgrade bar: Elite, Missile. Squad points 19.

No ability text.

Prototype Pilot

A-wing. Pilot skill 1. Attack 2, agility 3, hull 2, shields 2. Action bar: focus, target lock, boost, barrel roll. Upgrade bar: Missile. Squad points 17.

No ability text.

Dagger Squadron Pilot

B-wing. Pilot skill 4. Attack 3, agility 1, hull 3, shields 5. Action bar: focus, target lock, barrel roll. Upgrade bar: System, Cannon, Torpedo, Torpedo. Squad points 24.

No ability text.

Blue Squadron Pilot

B-wing. Pilot skill 2. Attack 3, agility 1, hull 3, shields 5. Action bar: focus, target lock, barrel roll. Upgrade bar: System, Cannon, Torpedo, Torpedo. Squad points 22.

No ability text.

Jake Farrell

A-wing. Unique. Pilot skill 7. Attack 2, agility 3, hull 2, shields 2. Action bar: focus, target lock, boost, barrel roll. Upgrade bar: Elite, Missile. Squad points 24.

After you perform a focus action or are assigned a focus token, you may perform a free boost or barrel roll action.

Gemmer Sojan

A-wing. Unique. Pilot skill 5. Attack 2, agility 3, hull 2, shields 2. Action bar: focus, target lock, boost, barrel roll. Upgrade bar: Missile. Squad points 22.

While you are at Range 1 of at least 1 enemy ship, increase your agility value by 1.

Keyan Farlander

B-wing. Unique. Pilot skill 7. Attack 3, agility 1, hull 3, shields 5. Action bar: focus, target lock, barrel roll. Upgrade bar: Elite, System, Cannon, Torpedo, Torpedo. Squad points 29.

When attacking, you may remove 1 stress token to change all of your focus results to hit results.

Nera Dantels

B-wing. Unique. Pilot skill 5. Attack 3, agility 1, hull 3, shields 5. Action bar: focus, target lock, barrel roll. Upgrade bar: Elite, System, Cannon, Torpedo, Torpedo. Squad points 26.

You can perform torpedo secondary weapon attacks against enemy ships outside your firing arc.

Upgrade Cards

Enhanced Scopes

System upgrade. Squad points 1.

During the Activation phase, treat your pilot skill value as "0."

Chardaan Refit

Missile upgrade. A-wing only. Squad points -2.

This card has a negative squad point cost.

Proton Rockets

Missile upgrade. Attack 2, range 1. Squad points 3.

Attack (focus): Discard this card to perform this attack.

You may roll additional attack dice equal to your agility value, to a maximum of 3 additional dice.

Kyle Katarn

Crew upgrade. Unique. Rebel only. Squad points 3.

After you remove a stress token from your ship, you may assign a focus token to your ship.

Jan Ors

Crew upgrade. Unique. Rebel only. Squad points 2.

Once per round, when a friendly ship at Range 1–3 performs a focus action or would be assigned a focus token, you may assign that ship an evade token instead.

A-Wing Test Pilot

Title upgrade. A-wing only. Squad points 0.

Your upgrade bar gains 1 Elite upgrade icon.

You cannot equip 2 of the same Elite Upgrade cards. You cannot equip this card if your pilot skill value is "1" or lower.

B-Wing/E2

Modification upgrade. B-wing only. Squad points 1.

Your upgrade bar gains the Crew upgrade icon.

Reference Cards

Boost Action Reference Card

This card explains the rules for performing a boost action. Ships with the boost icon in their action bar may perform a boost action. To boost, follow these steps:

  1. Choose the straight 1, bank left 1, or bank right 1 maneuver template.
  2. Set the maneuver template between the ship's front guides.
  3. Move the ship to the opposite end of the template and slide the rear guides of the ship into the template.

Performing a boost does not count as executing a maneuver. A ship cannot boost if this would cause its base to overlap with another ship's base or an obstacle token, or if the maneuver template overlaps an obstacle token.