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Star Wars: X-Wing Miniatures Game – Punishing One Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Punishing One Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Punishing One Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • • Dengar
    • Contracted Scout
    • • Manaroo
    • • Tel Trevura
  • Upgrades
    • • Punishing One
    • Feedback Array
    • Plasma Torpedoes
    • Guidance Chips
    • Rage
    • Attanni Mindlink
    • • R5-P8
    • Overclocked R4
    • • Boba Fett
    • • "Gonk"
    • • Dengar

Pilots

• Dengar

JumpMaster 5000. Scum. Pilot skill 9. Attack 2, agility 2, hull 5, shields 4. 33 points.

Once per round after defending, if the attacker is inside your firing arc, you may perform an attack against that ship.

Contracted Scout

JumpMaster 5000. Scum. Pilot skill 3. Attack 2, agility 2, hull 5, shields 4. 25 points.

No ability text is printed on this card. Its text box holds flavour text only, which is omitted.

• Manaroo

JumpMaster 5000. Scum. Pilot skill 4. Attack 2, agility 2, hull 5, shields 4. 27 points.

At the start of the Combat phase, you may assign all focus, evade, and target lock tokens assigned to you to another friendly ship at Range 1.

• Tel Trevura

JumpMaster 5000. Scum. Pilot skill 7. Attack 2, agility 2, hull 5, shields 4. 30 points.

The first time you would be destroyed, instead cancel any remaining damage, discard all Damage cards, and deal 4 facedown Damage cards to this ship.

Upgrades

• Punishing One

JumpMaster 5000 only. Title. 12 points.

Increase your primary weapon value by 1.

Feedback Array

Illicit. 2 points.

During the Combat phase, instead of performing any attacks, you may receive 1 ion token and suffer 1 damage to choose 1 enemy ship at Range 1. That ship suffers 1 damage.

Plasma Torpedoes

Torpedo. Attack 4, range 2–3. 3 points.

Attack (target lock): Spend your target lock and discard this card to perform this attack.

If this attack hits, after dealing damage, remove 1 shield token from the defender.

Guidance Chips

Modification. 0 points.

Once per round, when attacking with a torpedo or missile secondary weapon, you may change 1 die result to a hit result (or a critical hit result if your primary weapon value is "3" or higher).

Rage

Elite. 1 point.

Action: Assign 1 focus token to your ship and receive 2 stress tokens. Until the end of the round, when attacking, you may reroll up to 3 attack dice.

Attanni Mindlink

Elite. Scum only. Limit 2 per squad. 1 point.

Each time you are assigned a focus or stress token, each other friendly ship with Attanni Mindlink must also be assigned the same type of token if it does not already have one.

• R5-P8

Salvaged Astromech. 3 points.

Once per round, after defending, you may roll 1 attack die. On a hit result, the attacker suffers 1 damage. On a critical hit result, you and the attacker each suffer 1 damage.

Overclocked R4

Salvaged Astromech. 1 point.

During the Combat phase, when you spend a focus token, you may receive 1 stress token to assign 1 focus token to your ship.

• Boba Fett

Crew. Scum only. 1 point.

After performing an attack, if the defender was dealt a faceup Damage card, you may discard this card to choose and discard 1 of the defender's Upgrade cards.

• "Gonk"

Crew. Scum only. 2 points.

Action: Place 1 shield token on this card.

Action: Remove 1 shield token from this card to recover 1 shield (up to your shield value).

• Dengar

Crew. Scum only. 3 points.

When attacking, you may reroll 1 attack die. If the defender is a unique pilot, you may instead reroll up to 2 attack dice.