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Star Wars: X-Wing Miniatures Game – Protectorate Starfighter Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Protectorate Starfighter Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Protectorate Starfighter Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • • Fenn Rau
    • Kad Solus
    • Concord Dawn Ace
    • Concord Dawn Veteran
    • • Old Teroch
    • Zealous Recruit
  • Upgrades
    • Concord Dawn Protector
    • Fearlessness
  • Reference Cards
    • Tallon Roll
    • Boost Action

Pilots

• Fenn Rau

Protectorate Starfighter.

When attacking or defending, if the enemy ship is at Range 1, you may roll 1 additional die.

Kad Solus

Protectorate Starfighter.

After you execute a red maneuver, assign 2 focus tokens to your ship.

Concord Dawn Ace

Protectorate Starfighter.

No ability text.

Concord Dawn Veteran

Protectorate Starfighter.

No ability text.

• Old Teroch

Protectorate Starfighter.

At the start of the Combat phase, you may choose 1 enemy ship at Range 1. If you are inside its firing arc, it discards all focus and evade tokens.

Zealous Recruit

Protectorate Starfighter.

No ability text.

Upgrades

Concord Dawn Protector

Protectorate Starfighter only. Title.

When defending, if you are inside the attacker's firing arc and at Range 1 and the attacker is inside your firing arc, add 1 evade result.

Fearlessness

Elite. Scum only.

When attacking, if you are inside the defender's firing arc at Range 1 and the defender is inside your firing arc, you may add 1 hit result to your roll.

Reference Cards

Tallon Roll

Reference card.

The Tallon Roll left and Tallon Roll right bearings advance a ship at a tight curve to one side, sharply changing its facing by 180°. To achieve this facing, before the player places the ship at the opposite end of the template, he rotates the ship 90° to the left for a Tallon Roll left, or 90° to the right for a Tallon Roll right.

The side of the ship's base must be placed flush against the end of the maneuver template, and the end of the template cannot extend beyond the front or back of the ship's base.

Boost Action

Reference card.

This card explains the rules for performing a boost action. Ships with the boost icon in their action bar may perform a boost action. To boost, follow these steps:

  1. Choose the [↑ 1], [↖ 1], or [↗ 1] maneuver template.
  2. Set the maneuver template between the ship's front guides.
  3. Move the ship to the opposite end of the template and slide the rear guides of the ship into the template.

Performing a boost does not count as executing a maneuver. A ship cannot boost if this would cause its base to overlap with another ship's base or an obstacle token, or if the maneuver template overlaps an obstacle token.