Star Wars: X-Wing Miniatures Game – K-wing Expansion Pack
Star Wars: X-Wing Miniatures Game – K-wing Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilot Cards
The K-wing pilot cards print the ship's stats (attack, agility, hull, shields) and, at the top left, the pilot's initiative. The bottom-right number is the pilot's point cost. A bullet before a pilot's name marks a unique pilot.
Warden Squadron Pilot
K-wing pilot. Initiative 2. Attack 2, agility 1, hull 5, shields 4. Points 23.
No ability text is printed on this card.
Guardian Squadron Pilot
K-wing pilot. Initiative 4. Attack 2, agility 1, hull 5, shields 4. Points 25.
No ability text is printed on this card.
Esege Tuketu
Unique K-wing pilot. Initiative 6. Attack 2, agility 1, hull 5, shields 4. Points 28.
When another friendly ship at Range 1–2 is attacking, it may treat your focus tokens as its own.
Miranda Doni
Unique K-wing pilot. Initiative 8. Attack 2, agility 1, hull 5, shields 4. Points 29.
Once per round when attacking, you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield.
Upgrade Cards
Ion Bombs
Upgrade. Cost 2.
When you reveal your maneuver dial, you may discard this card to drop 1 ion bomb token.
This token detonates at the end of the Activation phase.
Conner Net
Upgrade. Cost 4.
Action: Discard this card to drop 1 Conner net token.
When a ship's base or maneuver template overlaps this token, this token detonates.
Plasma Torpedoes
Upgrade. Cost 3. Attack 4, range 2–3.
Attack (target lock): Spend your target lock and discard this card to perform this attack.
If this attack hits, after dealing damage, remove 1 shield token from the defender.
Extra Munitions
Upgrade. Cost 2. Limited.
When you equip this card, place 1 ordnance token on each equipped bomb, missile, and torpedo Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.
Note: the printed card shows the bomb, missile and torpedo upgrade-type icons; they are written out as words here.
Twin Laser Turret
Upgrade. Cost 6. Attack 3, range 2–3.
Attack: Perform this attack twice (even against a ship outside your firing arc).
Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.
Bombardier
Upgrade. Cost 1.
When dropping a bomb, you may use the straight 2 template instead of the straight 1 template.
Note: the printed card shows the maneuver-template icons as arrow-and-number; they are written out as "straight 2" and "straight 1" here.
Advanced Homing Missiles
Upgrade. Cost 3. Attack 3, range 2.
Attack (target lock): Discard this card to perform this attack.
If this attack hits, deal 1 faceup Damage card to the defender. Then cancel all dice results.
Advanced SLAM
Modification. Cost 2.
After performing a SLAM action, if you did not overlap an obstacle or another ship, you may perform a free action on your action bar.