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Star Wars: X-Wing Miniatures Game – Inquisitor's TIE Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Inquisitor's TIE Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Inquisitor's TIE Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • • "The Inquisitor"
    • • Valen Rudor
    • Sienar Test Pilot
    • Baron of the Empire
  • Upgrades
    • TIE/v1
    • Deadeye
    • Homing Missiles
    • XX-23 S-Thread Tracers
    • Guidance Chips

Pilots

Each TIE Advanced Prototype pilot card prints the ship's stats (attack 2, agility 3, hull 2, shields 2), the pilot's initiative at the top left and the pilot's point cost at the bottom right. A bullet before a pilot's name marks a unique pilot.

• "The Inquisitor"

TIE Adv. Prototype. Initiative 8. Unique. Points 25.

When attacking with your primary weapon at Range 2–3, treat the range of the attack as Range 1.

• Valen Rudor

TIE Adv. Prototype. Initiative 6. Unique. Points 22.

After defending, you may perform a free action.

Sienar Test Pilot

TIE Adv. Prototype. Initiative 2. Points 16.

No ability text.

Baron of the Empire

TIE Adv. Prototype. Initiative 4. Points 19.

No ability text.

Upgrades

The upgrade cards print their cost in the bottom-right corner.

TIE/v1

Title. TIE Adv. Prototype only. Cost 1.

After you acquire a target lock, you may perform a free evade action.

Deadeye

Elite. Cost 1.

You may treat the "Attack (target lock):" header as "Attack (focus):."

When an attack instructs you to spend a target lock, you may spend a focus token instead.

Homing Missiles

Missile. Attack 4, range 2–3. Cost 5.

Attack (target lock): Discard this card to perform this attack.

The defender cannot spend evade tokens during this attack.

XX-23 S-Thread Tracers

Missile. Attack 3, range 1–3. Cost 1.

Attack (focus): Discard this card to perform this attack.

If this attack hits, each friendly ship at Range 1–2 of you may acquire a target lock on the defender. Then cancel all dice results.

Guidance Chips

Modification. Cost 0.

Once per round, when attacking with a turret or missile secondary weapon, you may change 1 die result to a hit result (or a crit result if your primary weapon value is "3" or higher).