Star Wars: X-Wing Miniatures Game – Heroes of the Resistance Expansion Pack
Star Wars: X-Wing Miniatures Game – Heroes of the Resistance Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilot Cards
Each pilot card prints the ship's attack, agility, hull and shields, the pilot's initiative at the top left, and the squad point cost at the bottom right. A bullet before a pilot's name marks a unique pilot; this is shown below as "Unique".
Blue Squadron Novice
T-70 X-wing pilot. Initiative 2. Attack 3, agility 2, hull 3, shields 3. Squad points 24.
No ability text.
Red Squadron Veteran
T-70 X-wing pilot. Initiative 4. Attack 3, agility 2, hull 3, shields 3. Squad points 26.
No ability text.
Poe Dameron
Unique T-70 X-wing pilot. Initiative 9. Attack 3, agility 2, hull 3, shields 3. Squad points 33.
While attacking or defending, if you have a focus token, you may change 1 of your focus results to a hit or critical result.
Jess Pava
Unique T-70 X-wing pilot. Initiative 3. Attack 3, agility 2, hull 3, shields 3. Squad points 25.
When attacking or defending, you may reroll 1 of your dice for each other friendly ship at Range 1.
Nien Nunb
Unique T-70 X-wing pilot. Initiative 7. Attack 3, agility 2, hull 3, shields 3. Squad points 29.
When you receive a stress token, if there is an enemy ship inside your firing arc at Range 1, you may discard that stress token.
"Snap" Wexley
Unique T-70 X-wing pilot. Initiative 6. Attack 3, agility 2, hull 3, shields 3. Squad points 28.
After you execute a 2-, 3-, or 4-speed maneuver, if you are not touching a ship, you may perform a free boost action.
Rey
Unique YT-1300 pilot. Initiative 8. Attack 3, agility 1, hull 8, shields 5. Squad points 45.
When attacking or defending, if the enemy ship is inside your firing arc, you may reroll up to 2 of your blank results.
Han Solo
Unique YT-1300 pilot. Initiative 9. Attack 3, agility 1, hull 8, shields 5. Squad points 46.
When you are placed during setup, you can be placed anywhere in the play area beyond Range 3 of enemy ships.
Chewbacca
Unique YT-1300 pilot. Initiative 5. Attack 3, agility 1, hull 8, shields 5. Squad points 42.
After another friendly ship at Range 1–3 is destroyed (but has not fled the battlefield), you may perform an attack.
Resistance Sympathizer
YT-1300 pilot. Initiative 3. Attack 3, agility 1, hull 8, shields 5. Squad points 38.
No ability text.
Upgrade Cards
Each upgrade card's type line is shown where the card prints one. Icons that the card text prints as symbols are rendered as words where they can be read; the few that cannot are marked "[icon]" and explained in the transcription note after the last card.
Integrated Astromech
X-wing only. Modification. Squad points 0.
When you are dealt a Damage card, you may discard 1 of your [icon] Upgrade cards to discard that Damage card (without resolving its effect).
Millennium Falcon
Unique. Title. YT-1300 only. Squad points 1.
After you execute a 3-speed bank maneuver (bank left or bank right), if you are not touching another ship and you are not stressed, you may receive 1 stress token to rotate your ship 180°.
Black One
Unique. Title. T-70 X-wing only. Squad points 1.
After you perform a boost or barrel roll action, you may remove 1 enemy target lock from a friendly ship at Range 1. You cannot equip this card if your pilot skill is "6" or lower.
Smuggling Compartment
Modification. Limited. YT-1300 and YT-2400 only. Squad points 0.
Your upgrade bar gains the [icon] upgrade icon.
You may equip 1 additional Modification upgrade that costs 3 or fewer squad points.
Burnout SLAM
Large ship only. Squad points 1.
Your action bar gains the SLAM action icon.
After you perform a SLAM action, discard this card.
Rey (Crew)
Unique. Crew. Rebel only. Squad points 2.
At the start of the End phase, you may place 1 of your ship's focus tokens on this card. At the start of the Combat phase, you may assign 1 of those tokens to your ship.
Finn
Unique. Crew. Rebel only. Squad points 5.
When attacking with a primary weapon or defending, if the enemy ship is inside your firing arc, you may add 1 blank result to your roll.
Primed Thrusters
Small ship only. Squad points 1.
Stress tokens do not prevent you from performing boost or barrel roll actions unless you have 3 or more stress tokens.
Pattern Analyzer
Squad points 2.
When executing a maneuver, you may resolve the "Check Pilot Stress" step after the "Perform Action" step (instead of before that step).
Snap Shot
Attack 2, range 1. Squad points 2.
After an enemy ship executes a maneuver, you may perform this attack against that ship.
Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase.
M9-G8
Unique. Squad points 3.
When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die.
You can acquire target locks on other friendly ships.
Hotshot Co-pilot
Crew. Squad points 4.
When attacking with a primary weapon, the defender must spend 1 focus token if able.
When defending, the attacker must spend 1 focus token if able.
Trick Shot
Squad points 0.
When attacking, if the attack is obstructed, you may roll 1 additional attack die.
Transcription Notes
The scans are low resolution. Three icons could not be read as words with confidence and are left as "[icon]": the symbol before "Upgrade cards" on Integrated Astromech, and the upgrade icon granted by Smuggling Compartment. The Crew type of Rey (Crew), Finn and Hotshot Co-pilot is read from the card's type icon, which is the same person silhouette on all three and is not printed as a type line on the scan. Upgrade cards Burnout SLAM, Primed Thrusters, Pattern Analyzer, Snap Shot, M9-G8 and Trick Shot print no type line on the scan, so no type is given for them. The pack's ship cards are not among the card images this transcription was made from.