Star Wars: X-Wing Miniatures Game – Auzituck Gunship Expansion Pack
Star Wars: X-Wing Miniatures Game – Auzituck Gunship Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilots
• Lowhhrick
Auzituck Gunship. Rebel Alliance. Pilot skill 5. Attack 3, agility 1, hull 6, shields 3. 28 points. Upgrade bar: Elite, Crew, Crew.
When another friendly ship at Range 1 is defending, you may spend 1 reinforce token. If you do, the defender adds 1 evade result.
• Wullffwarro
Auzituck Gunship. Rebel Alliance. Pilot skill 7. Attack 3, agility 1, hull 6, shields 3. 30 points. Upgrade bar: Elite, Crew, Crew.
When attacking, if you have no shields and at least 1 Damage card assigned to you, roll 1 additional attack die.
Kashyyyk Defender
Auzituck Gunship. Rebel Alliance. Pilot skill 1. Attack 3, agility 1, hull 6, shields 3. 24 points. Upgrade bar: Crew, Crew.
No ability text.
Wookiee Liberator
Auzituck Gunship. Rebel Alliance. Pilot skill 3. Attack 3, agility 1, hull 6, shields 3. 26 points. Upgrade bar: Elite, Crew, Crew.
No ability text.
Upgrades
Intimidation
Elite. 2 points.
While you are touching an enemy ship, reduce that ship's agility value by 1.
Tactician
Crew. 2 points.
After you perform an attack against a ship inside your firing arc at Range 2, that ship receives 1 stress token.
Wookiee Commandos
Crew. Rebel only. 1 point.
When attacking, you may reroll your focus results.
• Selflessness
Elite. Small ship only. Rebel only. 1 point.
When a friendly ship at Range 1 is hit by an attack, you may discard this card to suffer all uncanceled hit results instead of the target ship.
Breach Specialist
Crew. 1 point.
When you are dealt a faceup Damage card, you may spend 1 reinforce token to flip it facedown (without resolving its effect). If you do, until the end of the round, when you are dealt a faceup Damage card, flip it facedown (without resolving its effect).
Hull Upgrade
Modification. 3 points.
Increase your hull value by 1.
Reference Cards
Auxiliary Firing Arc
This card explains the rules for auxiliary firing arcs. Each ship in this pack has an auxiliary firing arc identified by dotted lines printed on its ship token. These ships also have a unique primary weapon icon printed on their Ship cards. When attacking with its primary weapon, a ship with this icon may attack an enemy ship that is at Range 1–3 and inside its standard or auxiliary firing arc.
When attacking with a secondary weapon, the ship must still target an enemy ship inside its standard firing arc (unless otherwise specified on the Upgrade card).