Star Wars: X-Wing Miniatures Game – ARC-170 Expansion Pack
Star Wars: X-Wing Miniatures Game – ARC-170 Expansion Pack Rulebook
Table of Contents
Table of Contents
Pilots
• Shara Bey
ARC-170.
When another friendly ship at Range 1–2 is attacking, it may treat your blue target lock tokens as its own.
• Braylen Stramm
ARC-170.
After you execute a maneuver, you may roll an attack die. On a hit or critical hit result, remove 1 stress token from your ship.
• Thane Kyrell
ARC-170.
After an enemy ship inside your firing arc at Range 1–3 attacks another friendly ship, you may perform a free action.
• Norra Wexley
ARC-170.
When attacking or defending, you may spend a target lock you have on the enemy ship to add 1 focus result to your roll.
Upgrades
Recon Specialist
When you perform a focus action, assign 1 additional focus token to your ship.
Adrenaline Rush
When you reveal a red maneuver, you may discard this card to treat that maneuver as a white maneuver until the end of the Activation phase.
Alliance Overhaul
ARC-170 only. Title.
When attacking with a primary weapon from your primary firing arc, you may roll 1 additional attack die. When attacking from your auxiliary firing arc, you may change 1 of your focus results to a hit result.
R3 Astromech
Once per round, when attacking with a primary weapon, you may cancel 1 of your focus results during the "Modify Attack Dice" step to assign 1 evade token to your ship.
Vectored Thrusters
Small ship only. Modification.
Your action bar gains the barrel roll action icon.
Tail Gunner
Limited.
When attacking from your rear-facing auxiliary firing arc, reduce the defender's agility by 1 (to a minimum of "0").
Seismic Torpedo
Action: Discard this card to choose an obstacle at Range 1–2 and inside your primary firing arc. Each ship at Range 1 of the obstacle rolls 1 attack die and suffers any damage (hit) or critical damage (critical hit) rolled. Then remove the obstacle.
Reference Cards
Auxiliary Firing Arc
This card explains the rules for auxiliary firing arcs. Each ship in this pack has an auxiliary firing arc identified by dotted lines printed on its ship token. These ships also have a unique primary weapon icon printed on their Ship cards. When attacking with its primary weapon, a ship with this icon may attack an enemy ship that is at Range 1–3 and inside its standard or auxiliary firing arc.
When attacking with a secondary weapon, the ship must still target an enemy ship inside its standard firing arc (unless otherwise specified on the Upgrade card).