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Star Wars: X-Wing Miniatures Game – ARC-170 Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – ARC-170 Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – ARC-170 Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • • Shara Bey
    • • Braylen Stramm
    • • Thane Kyrell
    • • Norra Wexley
  • Upgrades
    • Recon Specialist
    • Adrenaline Rush
    • Alliance Overhaul
    • R3 Astromech
    • Vectored Thrusters
    • Tail Gunner
    • Seismic Torpedo
  • Reference Cards
    • Auxiliary Firing Arc

Pilots

• Shara Bey

ARC-170.

When another friendly ship at Range 1–2 is attacking, it may treat your blue target lock tokens as its own.

• Braylen Stramm

ARC-170.

After you execute a maneuver, you may roll an attack die. On a hit or critical hit result, remove 1 stress token from your ship.

• Thane Kyrell

ARC-170.

After an enemy ship inside your firing arc at Range 1–3 attacks another friendly ship, you may perform a free action.

• Norra Wexley

ARC-170.

When attacking or defending, you may spend a target lock you have on the enemy ship to add 1 focus result to your roll.

Upgrades

Recon Specialist

When you perform a focus action, assign 1 additional focus token to your ship.

Adrenaline Rush

When you reveal a red maneuver, you may discard this card to treat that maneuver as a white maneuver until the end of the Activation phase.

Alliance Overhaul

ARC-170 only. Title.

When attacking with a primary weapon from your primary firing arc, you may roll 1 additional attack die. When attacking from your auxiliary firing arc, you may change 1 of your focus results to a hit result.

R3 Astromech

Once per round, when attacking with a primary weapon, you may cancel 1 of your focus results during the "Modify Attack Dice" step to assign 1 evade token to your ship.

Vectored Thrusters

Small ship only. Modification.

Your action bar gains the barrel roll action icon.

Tail Gunner

Limited.

When attacking from your rear-facing auxiliary firing arc, reduce the defender's agility by 1 (to a minimum of "0").

Seismic Torpedo

Action: Discard this card to choose an obstacle at Range 1–2 and inside your primary firing arc. Each ship at Range 1 of the obstacle rolls 1 attack die and suffers any damage (hit) or critical damage (critical hit) rolled. Then remove the obstacle.

Reference Cards

Auxiliary Firing Arc

This card explains the rules for auxiliary firing arcs. Each ship in this pack has an auxiliary firing arc identified by dotted lines printed on its ship token. These ships also have a unique primary weapon icon printed on their Ship cards. When attacking with its primary weapon, a ship with this icon may attack an enemy ship that is at Range 1–3 and inside its standard or auxiliary firing arc.

When attacking with a secondary weapon, the ship must still target an enemy ship inside its standard firing arc (unless otherwise specified on the Upgrade card).