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Star Wars: X-Wing Miniatures Game – Imperial Veterans Expansion Pack thumbnail

Star Wars: X-Wing Miniatures Game – Imperial Veterans Expansion Pack

Expansion for Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game – Imperial Veterans Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Pilots
    • • Tomax Bren
    • Gamma Squadron Veteran
    • • "Deathfire"
    • Glaive Squadron Pilot
    • • Maarek Stele
    • • Countess Ryad
  • Upgrades
    • Proximity Mines
    • Cluster Mines
    • Crack Shot
    • Tractor Beam
    • TIE/x7
    • TIE/D
    • TIE Shuttle
    • Long-Range Scanners
    • Systems Officer
  • Reference Cards
    • Using Cluster Mines
    • Tractor Beam Token
    • Bomb Tokens

Pilots

• Tomax Bren

TIE Bomber.

Once per round, after you discard an Elite Upgrade card, flip that card faceup.

Gamma Squadron Veteran

TIE Bomber.

No ability text.

• "Deathfire"

TIE Bomber.

When you reveal your maneuver dial or after you perform an action, you may perform a Bomb Upgrade card action as a free action.

Glaive Squadron Pilot

TIE Defender.

No ability text.

• Maarek Stele

TIE Defender.

When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others.

• Countess Ryad

TIE Defender.

When you reveal a straight maneuver, you may treat it as a Koiogran Turn maneuver.

Upgrades

Proximity Mines

Bomb.

Action: Discard this card to drop 1 proximity mine token. When a ship's base or maneuver template overlaps this token, this token detonates.

Cluster Mines

Bomb.

Action: Discard this card to drop 1 cluster mine token set.

When a ship's base or maneuver template overlaps a cluster mine token, that token detonates.

Crack Shot

Elite.

When attacking a ship inside your firing arc, you may discard this card to cancel 1 of the defender's evade results.

Tractor Beam

Cannon. Attack 3, range 1–3.

Attack: Attack 1 ship.

If this attack hits, the defender receives 1 tractor beam token. Then cancel all dice results.

TIE/x7

TIE Defender only. Title.

Your upgrade bar loses the Cannon and Missile upgrade icons.

After executing a 3-, 4-, or 5-speed maneuver, if you did not overlap an obstacle or ship, you may perform a free evade action.

TIE/D

TIE Defender only. Title.

Once per round, after you perform an attack with a Cannon secondary weapon that costs 3 or fewer squad points, you may perform a primary weapon attack.

TIE Shuttle

TIE Bomber only. Title.

Your upgrade bar loses all Torpedo, Missile, and Bomb upgrade icons and gains 2 Crew upgrade icons. You cannot equip a Crew Upgrade card that costs more than 4 squad points.

Long-Range Scanners

Modification.

You can acquire target locks on ships at Range 3 and beyond. You cannot acquire target locks on ships at Range 1–2. You can equip this card only if you have Torpedo and Missile in your upgrade bar.

Systems Officer

Imperial only. Limited.

After you execute a green maneuver, choose another friendly ship at Range 1. That ship may acquire a target lock.

Reference Cards

Using Cluster Mines

To drop the cluster mine token set, follow these steps:

  1. Take the straight 1 maneuver template and slide it between the rear guides of your ship.
  2. Place the central cluster mine token into the play area and slide the guides of the token into the opposite end of the template.
  3. Place 1 additional cluster mine token in each of the recessed areas of the central cluster mine token.

Tractor Beam Token

A ship with at least one tractor beam token assigned to it follows special rules during these phases:

  • Combat Phase: The agility value of that ship is reduced by 1 for each tractor beam token, to a minimum of 0.
  • End Phase: Remove all tractor beam tokens from the ship.

The first time a small ship receives a tractor beam token each round, the opposing player may choose one of the following effects:

  • Perform a barrel roll using the straight 1 maneuver template. The opposing player selects the direction of the barrel roll and the final position of the ship.
  • Perform a boost using the straight 1 maneuver template.

This is not an action or a maneuver, and can cause the ship to overlap obstacles (but not other ships). The ship suffers the effect of any obstacle it overlaps.

Bomb Tokens

The cluster mine and proximity mine tokens are bomb tokens. Bomb tokens detonate as described on their corresponding Upgrade cards, producing one of the following effects:

  • Cluster Mine Token: When one of these bomb tokens detonates, the ship that moved through or overlapped that token rolls 2 attack dice and suffers 1 damage for each hit and critical hit rolled. Then discard that token.
  • Proximity Mine Token: When this bomb token detonates, the ship that moved through or overlapped this token rolls 3 attack dice and suffers all damage (hit) and critical damage (critical hit) rolled. Then discard this token.