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Star Wars: The Card Game – Trust in the Force thumbnail

Star Wars: The Card Game – Trust in the Force

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Trust in the Force Rulebook

Table of Contents

Table of Contents

  • Objective Set 280
    • Danger in the Wastes
    • Obi-Wan Kenobi
    • Steadfast Settler
    • Obi-Wan's Robes
    • Krayt Dragon Howl
    • Allies of Necessity
  • Objective Set 281
    • Inhospitable Deployments
    • Major Bren Derlin
    • Echo Scout
    • Wilderness Fighters
    • Evacuation Plan
    • Battle of Hoth
  • Objective Set 282
    • Across the Dune Sea
    • Dune Sea Hero
    • Jawa Warrior
    • Jawa Blaster
    • Diversion
  • Objective Set 283
    • Blizzard Assault
    • General Veers
    • Blizzard 1
    • Blizzard 2
    • Decisive Victory
    • Battle of Hoth
  • Objective Set 284
    • Patrolling the Wastes
    • Klaatu
    • Barada
    • Cargo Skiff
    • Shield Generator Modification
    • Protection

Objective Set 280

Danger in the Wastes

No. 2162 · Objective · Light side · Jedi · Traits: Tatooine · Resource value 2 · Damage capacity 5

No card text (vanilla).

Obi-Wan Kenobi

No. 2163 · Unit · Light side · Jedi · Unique · Traits: Character, Force User · Cost 5 · Damage capacity 3 · Force icons 4 · Combat icons (normal): unit damage 1, blast damage 0, tactics 1 · Combat icons (edge): unit damage 0, blast damage 1, tactics 1

Elite. While you control:

  • another [Jedi] unit, this unit gains +1 damage capacity.
  • another [Rebel Alliance] unit, this unit gains edge (1).
  • another [Smugglers and Spies] unit, this unit gains protect Character.

Steadfast Settler

No. 2164 · Unit · Light side · Neutral · Traits: Character, Civilian · Cost 2 · Resource value 1 · Damage capacity 2 · Force icons 1 · Combat icons (normal): unit damage 0, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 1, tactics 0

Influence.

Obi-Wan's Robes

No. 2165 · Enhancement · Light side · Jedi · Unique · Traits: Item · Cost 1 · Force icons 1

Enhance a Character unit. While you control a [Rebel Alliance] or [Smugglers and Spies] card, your reserve value is increased by 1. If enhanced unit is Obi-Wan Kenobi, your reserve value is increased by 2 instead. Increase your reserve value by 1 if you control a [Rebel Alliance] or [Smugglers and Spies] card. If enhanced unit is Obi-Wan Kenobi, increase your reserve value by 2 instead.

Note: the database records the reserve-value sentence twice, as two consecutive lines with the same meaning. Both are transcribed as recorded.

Krayt Dragon Howl

No. 2166 · Event · Light side · Jedi · Cost 1 · Force icons 2

Action: During an engagement, remove each enemy Character unit with printed cost 3 or lower from the engagement.

Allies of Necessity

No. 2079 · Fate · Light side · Neutral · Force icons 2 · Edge priority 7

You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.

Objective Set 281

Inhospitable Deployments

No. 2167 · Objective · Light side · Rebel Alliance · Traits: Hoth · Resource value 1 · Damage capacity 5

Interrupt: When you play a Speeder or Trooper unit, reduce its cost by 1 (to a minimum of 1). (Limit X times per turn. X is the number of Hoth objectives you control.)

Major Bren Derlin

No. 2168 · Unit · Light side · Rebel Alliance · Unique · Traits: Character, Leader, Trooper · Cost 3 · Damage capacity 3 · Force icons 3 · Combat icons (normal): unit damage 1, blast damage 1, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 1

Elite. Edge (X). X is the number of Hoth objectives you control.

Echo Scout

No. 2169 · Unit · Light side · Rebel Alliance · Traits: Character, Scout, Trooper · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons (normal): unit damage 1, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0

Action: Focus this unit to search the top X cards of your deck for 1 card, add it to your hand, and return the other cards to the top of your deck in any order. X is the number of Hoth objectives you control.

Wilderness Fighters

No. 188 · Unit · Light side · Neutral · Traits: Character, Trooper · Cost 3 · Damage capacity 2 · Force icons 1 · Combat icons (normal): unit damage 0, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 2, tactics 0

This unit gains [Unit Damage] for each Hoth objective you control.

Evacuation Plan

No. 2170 · Event · Light side · Rebel Alliance · Cost 1 · Force icons 2

Reaction: After a turn ends, remove all focus tokens from each unit you control.

Battle of Hoth

No. 236 · Fate · Light side · Neutral · Force icons 3 · Edge priority 7

You may deal 1 damage to or remove 1 damage from a target Hoth objective.

Objective Set 282

Across the Dune Sea

No. 2171 · Objective · Light side · Smugglers and Spies · Traits: Tatooine · Resource value 1 · Damage capacity 5

While this objective is undamaged, it gains: "Reaction: After your opponent's refresh phase begins, he chooses an exhausted unit he controls. That unit does not refresh this phase."

Dune Sea Hero

No. 2172 · Unit · Light side · Smugglers and Spies · Unique · Traits: Character, Scavenger · Cost 4 · Damage capacity 3 · Force icons 3 · Combat icons (normal): unit damage 2, blast damage 1, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0

Elite. Reaction: After an enemy card effect or combat icon places a focus token on a friendly unit, move that focus token to a target enemy unit. (Limit once per turn.)

Jawa Warrior

No. 2173 · Unit · Light side · Neutral · Traits: Character, Scavenger · Cost 1 · Damage capacity 1 · Force icons 1 · Combat icons (normal): unit damage 1, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0

Copies in pack: 2 (the database records this card twice with identical text; shown once).

This unit deals double damage to exhausted non-Character units. Action: During an engagement, play this unit from your hand as a participating unit on your side.

Jawa Blaster

No. 2174 · Enhancement · Light side · Neutral · Traits: Weapon · Cost 0 · Force icons 1

Enhance a Character unit. Enhanced unit gains [Unit Damage]. Action: Spend 1 resource to put this enhancement into play from your discard pile.

Diversion

No. 2175 · Event · Light side · Smugglers and Spies · Traits: Tactic · Cost 2 · Force icons 3

Interrupt: When an opponent triggers an ability, cancel that ability's effects.

Objective Set 283

Blizzard Assault

No. 2176 · Objective · Dark side · Imperial Navy · Traits: Hoth · Resource value 1 · Damage capacity 5

Reduce the cost of the first Walker unit you play each turn by X (to a minimum of 2). X is the number of Hoth objectives you control.

General Veers

No. 2177 · Unit · Dark side · Imperial Navy · Unique · Traits: Character, Officer, Pilot · Cost 4 · Damage capacity 3 · Force icons 1 · Combat icons (normal): unit damage 1, blast damage 0, tactics 1 · Combat icons (edge): unit damage 0, blast damage 1, tactics 0

Pilot (2). (Reaction: After enhanced Walker unit resolves a strike in which it triggered its printed Reaction, resolve that unit's combat icons.) Each Walker unit you control gains elite.

Blizzard 1

No. 2178 · Unit · Dark side · Imperial Navy · Unique · Traits: Vehicle, Walker · Cost 5 · Damage capacity 4 · Force icons 3 · Combat icons (normal): unit damage 2, blast damage 1, tactics 0 · Combat icons (edge): unit damage 0, blast damage 1, tactics 0

Elite. Reaction: After this unit is focused to strike, instead of resolving its combat icons, discard a target participating unit without an enhancement on it.

Blizzard 2

No. 2179 · Unit · Dark side · Imperial Navy · Unique · Traits: Vehicle, Walker · Cost 4 · Damage capacity 3 · Force icons 2 · Combat icons (normal): unit damage 1, blast damage 0, tactics 1 · Combat icons (edge): unit damage 1, blast damage 1, tactics 0

Edge (1). Reaction: After this unit is focused to strike, instead of resolving its combat icons, set the Balance of the Force to the dark side and skip the Force phase this turn.

Decisive Victory

No. 2180 · Event · Dark side · Imperial Navy · Cost 1 · Force icons 1

Reaction: After an enemy objective is destroyed, discard a target enhancement.

Battle of Hoth

No. 202 · Fate · Dark side · Neutral · Force icons 3 · Edge priority 8

You may deal 1 damage to or remove 1 damage from a target Hoth objective.

Objective Set 284

Patrolling the Wastes

No. 2181 · Objective · Dark side · Scum and Villainy · Traits: Tatooine · Resource value 1 · Damage capacity 5

Reaction: After you commit a Mercenary unit or a [Scum and Villainy] Vehicle unit to the Force, remove all focus tokens from that unit. (Limit once per turn.)

Klaatu

No. 2182 · Unit · Dark side · Scum and Villainy · Unique · Traits: Character, Mercenary · Cost 3 · Resource value 1 · Damage capacity 2 · Force icons 2 · Combat icons (normal): unit damage 0, blast damage 0, tactics 1 · Combat icons (edge): unit damage 0, blast damage 1, tactics 0

Reaction: After this unit becomes exhausted, remove 1 damage from a target Vehicle unit.

Barada

No. 2183 · Unit · Dark side · Scum and Villainy · Unique · Traits: Character, Mercenary · Cost 3 · Damage capacity 3 · Force icons 2 · Combat icons (normal): unit damage 0, blast damage 1, tactics 0 · Combat icons (edge): unit damage 1, blast damage 0, tactics 0

Edge (1). Action: During an engagement, remove a shield from a participating Mercenary or Vehicle unit to give that unit [Unit Damage] [Blast Damage] until the end of the engagement. (Limit once per turn.)

Cargo Skiff

No. 2184 · Unit · Dark side · Scum and Villainy · Traits: Vehicle, Speeder · Cost 2 · Damage capacity 4 · Force icons 1 · Combat icons (normal): unit damage 1, blast damage 0, tactics 0 · Combat icons (edge): unit damage 1, blast damage 0, tactics 0

Protect Mercenary or Bounty Hunter.

Shield Generator Modification

No. 2185 · Enhancement · Dark side · Neutral · Traits: Upgrade · Cost 1 · Force icons 2

Enhance a Vehicle unit. Enhanced unit gains shielding and +1 damage capacity.

Protection

No. 388 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 4

Place 1 shield on a target unit or objective.