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Star Wars: The Card Game – The Search for Skywalker thumbnail

Star Wars: The Card Game – The Search for Skywalker

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – The Search for Skywalker Rulebook

Table of Contents

Table of Contents

  • Objective Set 43
    • Sensors Are Placed
    • Echo Defender
    • Echo Base
    • Echo Base Shield Generator
    • First Marker
  • Objective Set 44
    • Renegade Squadron Mobilization
    • Renegade Squadron
    • Renegade Squadron Operative
    • Munitions Expert
    • Echo Caverns
    • Target of Opportunity
  • Objective Set 45
    • Preparation for Battle
    • Hoth Scout
    • AAC-1 Speeder Tank
    • Tauntaun
    • Shelter from the Storm
  • Objective Set 46
    • Deploy the Fleet
    • Death Squadron Star Destroyer
    • Fleet Navigator
    • Death Squadron Command
    • Admiral's Orders
  • Objective Set 47
    • Jabba's Orders
    • Weequay Elite
    • Jawa Trading Crawler
    • Jabba's Palace
    • Get Me Solo!

Objective Set 43

Sensors Are Placed

No. 203 · Objective · Light side · Rebel Alliance · Traits: Hoth · Damage capacity 5 · Resource 1

While you control more Hoth objectives than your opponent, that opponent must place his first card in each edge battle faceup.

Echo Defender

No. 204 · Unit · Light side · Rebel Alliance · Traits: Character, Trooper · Cost 2 · Damage capacity 2 · Force icons 1

This unit gains [Edge-Enabled Unit Damage] for each Hoth objective you control.

Echo Base

No. 205 · Enhancement · Light side · Rebel Alliance · Traits: Base, Hoth · Cost 2 · Unique · Force icons 2 · Resource 1

Enhance your play area. Each of your Hoth objectives gains +1 damage capacity. You are considered to control 1 additional Hoth objective.

Echo Base Shield Generator

No. 206 · Enhancement · Light side · Rebel Alliance · Traits: Hoth, Location · Cost 3 · Unique · Force icons 3

Enhance your play area. Action: Place 1 damage on this enhancement to place 1 shield on a target unit or Hoth objective. Then, if this enhancement has 3 or more damage on it, return it to your hand. (Limit once per turn.)

First Marker

No. 207 · Enhancement · Light side · Neutral · Traits: Upgrade, Hoth · Cost 0 · Force icons 1

Enhance a Hoth objective. Enhanced objective cannot be damaged by Vehicle units.

Objective Set 44

Renegade Squadron Mobilization

No. 208 · Objective · Light side · Smugglers and Spies · Traits: Hoth · Damage capacity 5 · Resource 1

Reaction: After an enemy unit leaves play, draw 1 card.

Renegade Squadron

No. 209 · Unit · Light side · Smugglers and Spies · Traits: Vehicle, Renegade Squadron · Cost 5 · Unique · Damage capacity 5 · Force icons 2

Elite. (Remove 1 additional focus token from this unit when you refresh.) Reaction: After this unit is focused to strike as an attacker, damage it to rescue 1 card captured at the engaged objective.

Renegade Squadron Operative

No. 210 · Unit · Light side · Smugglers and Spies · Traits: Character, Renegade Squadron · Cost 2 · Damage capacity 2 · Force icons 1

(No printed text.)

Munitions Expert

No. 211 · Unit · Light side · Neutral · Traits: Character, Renegade Squadron · Cost 1 · Damage capacity 1 · Force icons 1

Action: Focus this unit to have a target unit gain [Unit Damage] until the end of the phase.

Echo Caverns

No. 212 · Enhancement · Light side · Smugglers and Spies · Traits: Base, Hoth · Cost 2 · Unique · Force icons 2 · Resource 1

Enhance your play area. Action: Focus this enhancement to target 2 units that share a Trait. Until the end of the phase, one of those units loses a combat icon of your choice, and the other gains that combat icon.

Target of Opportunity

No. 133 · Fate · Light side · Neutral · Force icons 2

If you are the attacking player, deal 1 damage to the engaged objective.

Objective Set 45

Preparation for Battle

No. 213 · Objective · Light side · Neutral · Traits: Hoth · Damage capacity 5 · Resource 1

Your shielded units cannot be damaged while the Death Star dial is 4 or lower. Your shielded units gain [Blast Damage] while the Death Star dial is 8 or higher.

Hoth Scout

No. 214 · Unit · Light side · Neutral · Traits: Character · Cost 1 · Damage capacity 1 · Force icons 1

Action: Sacrifice this unit to place 1 shield on a target unit or objective.

AAC-1 Speeder Tank

No. 215 · Unit · Light side · Neutral · Traits: Vehicle, Speeder · Cost 2 · Damage capacity 2 · Force icons 2

Shielding. (When this unit enters an engagement, place 1 shield on any unit or objective in the engagement.)

Tauntaun

No. 216 · Unit · Light side · Neutral · Traits: Creature, Hoth · Cost 1 · Damage capacity 1 · Force icons 1 · Resource 1

(No printed text.)

Shelter from the Storm

No. 217 · Event · Light side · Neutral · Cost 1 · Force icons 2

Play only if there is a Hoth objective in play. Action: Place 1 shield on a target friendly Character unit. Until the end of the phase, that unit cannot be targeted by enemy card effects and cannot be damaged.

Objective Set 46

Deploy the Fleet

No. 218 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1

Action: Damage this objective to reduce the cost of the next Capital Ship unit you play this phase by 1.

Death Squadron Star Destroyer

No. 219 · Unit · Dark side · Imperial Navy · Traits: Vehicle, Capital Ship, Death Squadron · Cost 6 · Damage capacity 5 · Force icons 2

Shielding. (When this unit enters an engagement, place 1 shield on any unit or objective in the engagement.) This unit cannot be targeted by enemy events.

Fleet Navigator

No. 220 · Unit · Dark side · Imperial Navy · Traits: Character, Officer · Cost 2 · Damage capacity 2 · Force icons 1 · Resource 1

(No printed text.)

Death Squadron Command

No. 221 · Enhancement · Dark side · Imperial Navy · Traits: Base · Cost 3 · Unique · Force icons 1 · Resource 3

Enhance your play area. Reaction: After an objective is destroyed, remove 1 focus token from this enhancement.

Admiral's Orders

No. 222 · Event · Dark side · Imperial Navy · Cost 0 · Force icons 1

Action: Reduce the cost of the next Capital Ship unit you play this phase by 2.

Objective Set 47

Jabba's Orders

No. 223 · Objective · Dark side · Scum and Villainy · Traits: Tatooine · Damage capacity 5 · Resource 1

Reaction: After this objective enters play, look at an opponent's hand.

Weequay Elite

No. 224 · Unit · Dark side · Scum and Villainy · Traits: Character, Mercenary · Cost 4 · Damage capacity 2 · Force icons 1

Reduce the cost to play this unit by 2 if there is at least 1 card captured at any of your objectives.

Jawa Trading Crawler

No. 225 · Unit · Dark side · Neutral · Traits: Vehicle · Cost 3 · Damage capacity 1 · Force icons 1 · Resource 2

Resources generated by this unit can only be used to play Vehicle or Droid units.

Jabba's Palace

No. 226 · Enhancement · Dark side · Scum and Villainy · Traits: Base, Tatooine · Cost 2 · Unique · Force icons 3 · Resource 1

Enhance your play area. Each of your objectives gains +1 damage capacity.

Get Me Solo!

No. 227 · Event · Dark side · Scum and Villainy · Cost 1 · Force icons 2

Play only during your turn. Action: Name a unit, then reveal an opponent's hand. Capture all copies of the named unit in that hand.