Star Wars: The Card Game – The Battle of Hoth
Star Wars: The Card Game – The Battle of Hoth Rulebook
Table of Contents
Table of Contents
Objective Set 59
Attack Pattern Delta
No. 279 · Objective · Light side · Rebel Alliance · Traits: Hoth · Resource value 1 · Damage capacity 5
Action: If you control more Hoth objectives than your opponent, look at the top card of your deck. If it is a Vehicle unit with cost 2 or lower, put it into play. (Limit once per turn.)
Rogue Leader
No. 280 · Unit · Light side · Rebel Alliance · Unique · Traits: Vehicle, Speeder · Cost 1 · Damage capacity 1 · Force icons 1 · Combat icons (normal): unit damage 0, blast damage 1, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
While you control Rogue Two, this unit gains [Tactics].
Rogue Two
No. 281 · Unit · Light side · Rebel Alliance · Unique · Traits: Vehicle, Speeder · Cost 2 · Damage capacity 2 · Force icons 2 · Combat icons (normal): unit damage 2, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
This unit gains [Edge-Enabled Blast Damage] for each attacking Speeder unit you control.
Snowspeeder Launch Bay
No. 282 · Enhancement · Light side · Rebel Alliance · Traits: Hoth, Location · Cost 2 · Resource value 1 · Force icons 2
Enhance your play area.
Reaction: After you strike with a Speeder unit, deal 1 damage to a target enemy Vehicle unit. If the target is a Walker unit, also place 1 focus token on it. (Limit once per phase.)
Snowspeeder
No. 185 · Unit · Light side · Neutral · Traits: Vehicle, Speeder · Cost 2 · Damage capacity 1 · Force icons 1 · Combat icons (normal): unit damage 1, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 1, tactics 0
No card text is recorded in the database for this card (see the source note above).
Battle of Hoth
No. 236 · Fate · Light side · Neutral · Force icons 3
You may deal 1 damage to or remove 1 damage from a target Hoth objective.
Objective Set 60
Undercover Dealings
No. 283 · Objective · Light side · Smugglers and Spies · Resource value 1 · Damage capacity 5
Reaction: After your opponent refreshes, draw to your reserve value if you control fewer units than your opponent.
Shadow Operative
No. 284 · Unit · Light side · Smugglers and Spies · Traits: Character · Cost 1 · Damage capacity 1 · Force icons 1 · Combat icons (normal): unit damage 0, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 1, tactics 0
Action: Return this unit to your hand.
The database records this card twice with identical text; it is shown once.
Hold-out Blaster
No. 285 · Enhancement · Light side · Neutral · Traits: Weapon · Cost 1 · Force icons 2
Enhance a [Smugglers and Spies] Character unit. Limit 1 per unit. While you control fewer units than your opponent, double enhanced unit's combat icons.
Narrow Escape
No. 286 · Event · Light side · Smugglers and Spies · Cost 2 · Force icons 2
Interrupt: When your opponent chooses a single target for a non-capturing card effect, choose a new target for that effect. The new target is chosen as if you executed the effect.
Tactical Retreat
No. 287 · Event · Light side · Smugglers and Spies · Cost 1 · Force icons 1
Action: Return any number of units you control to their owners' hands.
Objective Set 61
Hold the Line!
No. 288 · Objective · Light side · Neutral · Traits: Hoth · Resource value 2 · Damage capacity 4
No card text.
Hoth Rearguard
No. 289 · Unit · Light side · Neutral · Traits: Character, Trooper · Cost 3 · Damage capacity 2 · Force icons 1 · Combat icons (normal): unit damage 2, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
Protect Hoth. (If a Hoth card you control would be damaged, you may place the damage on this unit instead.)
The database records this card three times with identical text; it is shown once.
Coordinated Strike
No. 290 · Event · Light side · Neutral · Traits: Maneuver · Cost 1 · Force icons 1
Reaction: After you resolve a strike, immediately strike again with another ready participating unit you control.
Battle of Hoth
No. 236 · Fate · Light side · Neutral · Force icons 3
You may deal 1 damage to or remove 1 damage from a target Hoth objective.
This is the same card as the Battle of Hoth fate in Objective Set 59 (No. 236); the database lists it in both sets.
Objective Set 62
Vader's Fist
No. 291 · Objective · Dark side · Sith · Traits: Hoth · Resource value 1 · Damage capacity 5
While this objective is undamaged, reduce each opponent's reserve value by 1.
501st Trooper
No. 292 · Unit · Dark side · Sith · Traits: Character, Trooper · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons (normal): unit damage 1, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 1, tactics 0
This unit gains [Blast Damage] while it is attacking a Hoth objective.
The database records this card twice with identical text; it is shown once.
501st Legion
No. 293 · Unit · Dark side · Sith · Traits: Character, Trooper · Cost 4 · Damage capacity 4 · Force icons 2 · Combat icons (normal): unit damage 4, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
No card text.
E-Web Heavy Repeating Blaster
No. 294 · Enhancement · Dark side · Neutral · Traits: Weapon · Cost 1 · Force icons 1
Enhance your play area.
Action: Focus this enhancement to have a target Trooper unit gain [Blast Damage] until the end of the phase.
Battle of Hoth
No. 202 · Fate · Dark side · Neutral · Force icons 3
You may deal 1 damage to or remove 1 damage from a target Hoth objective.
Objective Set 63
Unstoppable Advance
No. 295 · Objective · Dark side · Imperial Navy · Traits: Hoth · Resource value 2 · Damage capacity 5
Imperial Navy affiliation only.
AT-AT
No. 296 · Unit · Dark side · Imperial Navy · Traits: Vehicle, Walker · Cost 4 · Damage capacity 3 · Force icons 1 · Combat icons (normal): unit damage 2, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 2, tactics 0
Shielding. (When this unit enters an engagement, place 1 shield on any unit or objective in the engagement.)
Reaction: After this unit is focused to strike, instead of resolving its combat icons, discard a target non-limited enhancement from play.
The database records this card twice with identical text; it is shown once.
AT-AT Assault Formation
No. 297 · Unit · Dark side · Imperial Navy · Traits: Vehicle, Walker · Cost 6 · Damage capacity 4 · Force icons 2 · Combat icons (normal): unit damage 1, blast damage 3, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
Shielding. (When this unit enters an engagement, place 1 shield on any unit or objective in the engagement.)
Interrupt: When this unit is focused to strike, deal 1 damage to each enemy Hoth objective.
Orbital Resupply Station
No. 298 · Enhancement · Dark side · Imperial Navy · Traits: Location · Cost 1 · Force icons 1
Enhance your play area.
Reduce the cost to play each [Imperial Navy] Vehicle unit with a printed cost of 4 or higher by 1.
Aggressive Assault
No. 299 · Event · Dark side · Neutral · Cost 2 · Force icons 2
Play only if you control at least 1 Hoth objective.
Action: Deal 1 damage to each enemy objective.