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Star Wars: The Card Game – Swayed by the Dark Side thumbnail

Star Wars: The Card Game – Swayed by the Dark Side

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Swayed by the Dark Side Rulebook

Table of Contents

Table of Contents

  • Objective Set 275
    • Native Blessings
    • Logray
    • Ewok Ally
    • Feast of Honor
    • Ultimate Sacrifice
  • Objective Set 276
    • They'll Never Stop Us
    • Biggs Darklighter
    • Red 3
    • Red Squadron X-Wing
    • Coordinated Strike
    • Seeds of Decay
  • Objective Set 277
    • From the Abyss
    • Myo
    • Abyssin Scout
    • Shadows in the Night
    • Regeneration
    • Allies of Necessity
  • Objective Set 278
    • Capital Support
    • Corruptor
    • Gamma Squadron TIE Bomber
    • Overwhelming Firepower
    • Bombing Run
  • Objective Set 279
    • Unsavory Contracts
    • Black Krrsantan
    • Aqualish Arms Dealer
    • Underworld Contact
    • Alliance of Evil
    • Allies of Necessity

Objective Set 275

Native Blessings

No. 2138 · Objective · Light side · Jedi · Damage capacity 8 · Resource 1 · Traits: Endor

Protect Ewok.

Logray

No. 2139 · Unit · Light side · Jedi · Unique · Cost 4 · Damage capacity 3 · Force icons 3 · Traits: Character, Ewok, Force Sensitive · Combat icons: Unit Damage x1, Blast Damage x1, Tactics x1 · Edge-enabled combat icons: Unit Damage x1

Each Ewok unit you control gains elite.

Reaction: After this unit is focused to strike, put an Ewok unit with printed cost 4 or lower into play from your discard pile. (Limit once per turn.)

Ewok Ally

No. 2140 · Unit · Light side · Neutral · Cost 2 · Damage capacity 2 · Force icons 2 · Traits: Character, Ewok · Combat icons: Unit Damage x1 · Edge-enabled combat icons: Blast Damage x1 · Copies in pack: 2

This unit gains edge (1) while you control 3 or more Ewok units.

Feast of Honor

No. 2141 · Event · Light side · Neutral · Force icons 2

Limited.

Play only during your deployment phase.

Action: Reduce the cost of each Ewok unit you play this phase by 1.

Ultimate Sacrifice

No. 2142 · Event · Light side · Neutral · Force icons 1

Interrupt: When an event card is played, sacrifice an Ewok unit to cancel the effects of that event card.

Objective Set 276

They'll Never Stop Us

No. 2143 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 2 · Traits: Yavin 4

Reaction: After an enemy objective is destroyed, draw 1 card for each piloted Vehicle unit you control. (Limit once per turn.)

Biggs Darklighter

No. 2144 · Unit · Light side · Rebel Alliance · Unique · Cost 2 · Damage capacity 2 · Force icons 2 · Traits: Character, Pilot · Combat icons: Unit Damage x1 · Edge-enabled combat icons: Tactics x1

Pilot (1). (Enhanced Fighter unit gains edge (X). X is the number of participating Fighter units you control.)

Red 3

No. 2145 · Unit · Light side · Rebel Alliance · Unique · Cost 4 · Damage capacity 3 · Force icons 3 · Traits: Vehicle, Fighter · Combat icons: Unit Damage x2 · Edge-enabled combat icons: Blast Damage x1, Tactics x1

Elite.

Pilot cards you control cannot be targeted by enemy card effects.

Red Squadron X-Wing

No. 2146 · Unit · Light side · Rebel Alliance · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Vehicle, Fighter · Combat icons: Unit Damage x1, Blast Damage x1

This unit gains targeted strike while it is piloted.

Coordinated Strike

No. 290 · Event · Light side · Neutral · Cost 1 · Force icons 1 · Traits: Maneuver

Reaction: After you resolve a strike, immediately strike again with another ready participating unit you control.

Seeds of Decay

No. 523 · Fate · Light side · Neutral · Force icons 2 · Edge priority 7

You may place 1 focus token on a target ready unit that is committed to the Force.

Objective Set 277

From the Abyss

No. 2147 · Objective · Dark side · Sith · Damage capacity 5 · Resource 2 · Traits: Tatooine

The card database records no ability text for this card, so no text is transcribed.

Myo

No. 2148 · Unit · Dark side · Sith · Unique · Cost 4 · Damage capacity 3 · Force icons 2 · Traits: Character, Night · Combat icons: Unit Damage x2 · Edge-enabled combat icons: Blast Damage x1

Protect non-[Sith] Character.

Reaction: After you refresh, move 1 damage from this unit to a target enemy unit.

Abyssin Scout

No. 2149 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 3 · Force icons 1 · Traits: Character, Scout, Night · Combat icons: Unit Damage x1 · Edge-enabled combat icons: Unit Damage x1

Reaction: After you play a Night card, remove 1 damage from a target Night unit.

Shadows in the Night

No. 2150 · Event · Dark side · Sith · Cost 2 · Force icons 1 · Traits: Night

Action: Deal 1 damage to each in-faction unit in play. (Limit 1 per turn.)

Regeneration

No. 2151 · Event · Dark side · Neutral · Force icons 2 · Traits: Night

Action: Remove 1 damage from a target Night unit or non-[Sith] Character unit. If you control 3 or more Night cards, you may instead spend 1 resource to remove all damage from that unit.

Allies of Necessity

No. 2090 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 8

You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.

Objective Set 278

Capital Support

No. 2152 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1 · Traits: Outer Rim

While you control 1 or more Capital Ship units and 1 or more Fighter units, this objective contributes 2 Force icons to your side during the Force struggle.

Corruptor

No. 2153 · Unit · Dark side · Imperial Navy · Unique · Cost 4 · Damage capacity 3 · Force icons 3 · Traits: Vehicle, Capital Ship · Combat icons: Unit Damage x1, Blast Damage x1 · Edge-enabled combat icons: Unit Damage x1, Blast Damage x1

Protect Fighter.

This unit gains +2 damage capacity while the Balance of the Force is with the dark side.

Gamma Squadron TIE Bomber

No. 2154 · Unit · Dark side · Imperial Navy · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Vehicle, Fighter · Combat icons: Blast Damage x1 · Edge-enabled combat icons: Blast Damage x1 · Copies in pack: 2

The card database records no ability text for this card, so no text is transcribed.

Overwhelming Firepower

No. 2155 · Enhancement · Dark side · Neutral · Cost 2 · Resource 1 · Force icons 1 · Traits: Tactic

Enhance your play area.

Reaction: After an objective is destroyed, draw 1 card. (Limit once per turn.)

Bombing Run

No. 2156 · Event · Dark side · Imperial Navy · Cost 1 · Force icons 2

Play only during your turn.

Action: Do any of the following up to once each:

  • Spend 1 to deal 1 damage to a target objective.
  • Spend 1 to discard a target non-limited enhancement.
  • Spend 1 to deal 1 damage to a target unit.

Objective Set 279

Unsavory Contracts

No. 2157 · Objective · Dark side · Scum and Villainy · Damage capacity 5 · Resource 1 · Traits: Tatooine

Reaction: After an opponent's turn begins, deal 1 damage to a target Bounty Hunter or Mercenary unit you control. Then, remove 1 focus token from that unit.

Black Krrsantan

No. 2158 · Unit · Dark side · Scum and Villainy · Unique · Cost 4 · Damage capacity 3 · Force icons 3 · Traits: Character, Wookiee, Bounty Hunter · Combat icons: Unit Damage x1, Blast Damage x1 · Edge-enabled combat icons: Unit Damage x1, Tactics x1

Targeted strike.

Reaction: After this unit destroys an enemy unit, remove 1 focus token from a target non-[Scum and Villainy] resource generating card.

Aqualish Arms Dealer

No. 2159 · Unit · Dark side · Scum and Villainy · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character, Mercenary · Edge-enabled combat icons: Unit Damage x1

Action: Focus this unit to have a target unit gain [Unit Damage] or [Blast Damage] until the end of the phase.

Underworld Contact

No. 2160 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1 · Resource 1 · Traits: Character, Mercenary · Edge-enabled combat icons: Unit Damage x1

Influence.

Alliance of Evil

No. 2161 · Event · Dark side · Scum and Villainy · Force icons 2

Action: Target 2 units you control that do not share an affiliation. Until the end of the phase, one of those units gains shielding and the other gains edge (1).

Allies of Necessity

No. 2090 · Fate · Dark side · Neutral · Force icons 2 · Edge priority 8

You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.