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Star Wars: The Card Game – Solo's Command thumbnail

Star Wars: The Card Game – Solo's Command

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Solo's Command Rulebook

Table of Contents

Table of Contents

  • Objective Set 185
    • Shield Generator Assault
    • Han Solo
    • SpecForce Pathfinder
    • Secret Objective
    • Ground Support
  • Objective Set 186
    • Warriors of the Forest
    • Wicket W. Warrick
    • Ewok Warrior
    • Part of the Tribe
    • Secret Objective
    • Repel the Invaders
  • Objective Set 187
    • The Emperor's Legion
    • Lieutenant Renz
    • Scout Trooper
    • Secret Objective
    • Prepared Ambush
  • Objective Set 188
    • The Droid Revolution
    • IG-88B
    • Assassin Droid
    • K4 Security Droid
    • Illegal Modifications
    • Prized Possession
  • Objective Set 189
    • Mission Command
    • Contract Hunter
    • Filthy Accusations
    • Secret Objective
    • Assassination Contract

Objective Set 185

Shield Generator Assault

No. 906 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1

Reaction: After your turn begins, move 1 damage from an Endor objective to another target Endor objective.

Han Solo

No. 907 · Unit · Light side · Rebel Alliance · Cost 4 · Unique · Damage capacity 3 · Force icons 3

Elite.

Reaction: After this unit is focused to strike as an attacker, choose an enemy objective you are not engaged with. You are now engaged with the chosen objective instead.

SpecForce Pathfinder

No. 908 · Unit · Light side · Rebel Alliance · Cost 1 · Damage capacity 1 · Force icons 1

Action: Damage an Endor objective to remove 1 focus token from this unit or from Han Solo. (Limit once per turn.)

Secret Objective

No. 909 · Fate · Light side · Neutral · Force icons 3

If you are the attacking player, you may choose an enemy objective that you have not engaged this phase. If you do, you are now engaged with the chosen objective instead.

Ground Support

No. 910 · Mission · Light side · Rebel Alliance · Cost 1 · Damage capacity 5 · Force icons 1

Reaction: After this mission is completed, deal 1 damage to each enemy unit and objective.

Objective Set 186

Warriors of the Forest

No. 911 · Objective · Light side · Neutral · Damage capacity 5 · Resource 1

Each Ewok unit you control gains [Edge-Enabled Blast Damage].

Wicket W. Warrick

No. 912 · Unit · Light side · Neutral · Cost 4 · Unique · Damage capacity 3 · Force icons 3

Reaction: After this unit is declared as an attacker, place 1 focus token on a target enemy unit with printed cost 3 or lower.

Ewok Warrior

No. 913 · Unit · Light side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1

No text is recorded for this card in the database.

Part of the Tribe

No. 914 · Enhancement · Light side · Neutral · Cost 0 · Force icons 1

Enhance a Character or Droid unit.

Enhanced unit gains the Ewok trait.

Secret Objective

No. 909 · Fate · Light side · Neutral · Force icons 3

If you are the attacking player, you may choose an enemy objective that you have not engaged this phase. If you do, you are now engaged with the chosen objective instead.

Repel the Invaders

No. 915 · Mission · Light side · Neutral · Cost 1 · Damage capacity 5 · Force icons 1

Only Ewok units can be declared as attackers against this objective.

Reaction: After this mission is completed, return up to 2 target enemy units, each with printed cost 3 or lower, to their owners' hand.

Objective Set 187

The Emperor's Legion

No. 916 · Objective · Dark side · Imperial Navy · Damage capacity 3 · Resource 1

This objective gains +1 damage capacity for each Trooper unit you control.

Lieutenant Renz

No. 917 · Unit · Dark side · Imperial Navy · Cost 3 · Unique · Damage capacity 3 · Force icons 2

Each Trooper unit you control gains +1 damage capacity.

Reaction: After this unit enters play, search the top 5 cards of your deck for any number of Trooper cards, reveal them, and add them to your hand. Place the remaining cards in your discard pile.

Scout Trooper

No. 918 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1

Reaction: After a Trooper unit you control is focused to strike, put this unit into play from your hand as a participating unit on your side.

Secret Objective

No. 919 · Fate · Dark side · Neutral · Force icons 3

If you are the attacking player, you may choose an enemy objective that you have not engaged this phase. If you do, you are now engaged with the chosen objective instead.

Prepared Ambush

No. 920 · Mission · Dark side · Imperial Navy · Cost 1 · Damage capacity 5 · Force icons 2

Reaction: After this mission is completed, search your deck and discard pile for an Officer or Trooper unit and put it into play. Shuffle your deck.

Objective Set 188

The Droid Revolution

No. 921 · Objective · Dark side · Scum and Villainy · Damage capacity 5 · Resource 1

Droid units you control that are not participating in an engagement cannot be damaged by enemy card effects or combat icons.

IG-88B

No. 922 · Unit · Dark side · Scum and Villainy · Cost 4 · Unique · Damage capacity 3 · Force icons 2

Targeted Strike.

Each other Droid unit you control gains [Unit Damage].

Reaction: After this unit uses targeted strike to damage a unit, that unit is now participating in this engagement on its controller's side.

Assassin Droid

No. 385 · Unit · Dark side · Neutral · Cost 4 · Damage capacity 2 · Force icons 2

Reaction: After this unit destroys an enemy unit, remove 1 focus token from this unit.

K4 Security Droid

No. 923 · Unit · Dark side · Neutral · Cost 1 · Damage capacity 1 · Force icons 1

Reaction: After 1 or more enemy units enter an engagement in which this unit is participating, deal 1 damage to 1 of those units.

Illegal Modifications

No. 924 · Enhancement · Dark side · Scum and Villainy · Cost 1 · Force icons 2

Enhance a Droid unit.

Enhanced unit gains +2 damage capacity.

Interrupt: When a focus token would be placed on enhanced unit, damage that unit instead. (Limit once per turn.)

Prized Possession

No. 378 · Enhancement · Dark side · Neutral · Cost 1 · Force icons 0 · Resource 1

Enhance your play area.

Limited. (You cannot play more than one limited card per turn.)

Objective Set 189

Mission Command

No. 925 · Objective · Dark side · Neutral · Damage capacity 5 · Resource 1

Each unit you control gains [Blast Damage] while it is attacking a mission.

Contract Hunter

No. 926 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1

This unit deals double damage to out-of-faction units and objectives.

Filthy Accusations

No. 927 · Event · Dark side · Neutral · Cost 0 · Force icons 3

Action: Place 1 focus token on a target out-of-faction enemy unit.

Secret Objective

No. 919 · Fate · Dark side · Neutral · Force icons 3

If you are the attacking player, you may choose an enemy objective that you have not engaged this phase. If you do, you are now engaged with the chosen objective instead.

Assassination Contract

No. 928 · Mission · Dark side · Neutral · Cost 1 · Damage capacity 5 · Force icons 1

Reaction: After this mission is completed, destroy each out-of-faction enemy unit.