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Star Wars: The Card Game – Scrap Metal

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Scrap Metal Rulebook

Table of Contents

Table of Contents

  • Objective Set 246
    • Hero of a Thousand Devices
    • R2-D2
    • C-3PO
    • 2-1B Surgical Droid
    • Grappling Arm
    • Well Equipped
  • Objective Set 247
    • Sacrifice of Heroes
    • Jek Porkins
    • Red Six
    • R5-D8
    • I've Got a Problem Here
    • Protection
  • Objective Set 248
    • Threat from the Depths
    • Dragonsnake
    • Endless Hunger
    • Bestial Fury
    • Feeding Frenzy
  • Objective Set 249
    • Imperial Vengeance
    • Avenger
    • Alpha-class Star Wing
    • We Have Them
    • Apology Accepted
    • Preparation and Planning
  • Objective Set 250
    • His High Exaltedness
    • Jabba the Hutt
    • Twi'lek Sycophant
    • Freelance Hunter
    • Death Mark
    • Hutt's Hospitality

Objective Set 246

Hero of a Thousand Devices

No. 1192 · Objective · Light side · Jedi · Damage capacity 5 · Resource 1

Interrupt: When a unit you control with 1 or more enhancements on it leaves play, return any number of those enhancements to their owner's hand.

R2-D2

No. 1193 · Unit · Light side · Jedi · Unique · Cost 3 · Damage capacity 3 · Force icons 2 · Traits: Droid

You may use facedown enhancements on this card as if they were in your hand.

Action: Reveal an enhancement from your hand and attach it as a facedown enhancement to this card.

C-3PO

No. 1194 · Unit · Light side · Jedi · Unique · Cost 2 · Damage capacity 2 · Force icons 2 · Resource 1 · Traits: Droid

Reaction: After this unit enters play, discard a target enhancement with printed cost 2 or lower.

2-1B Surgical Droid

No. 1195 · Unit · Light side · Neutral · Cost 1 · Damage capacity 1 · Force icons 1 · Traits: Droid

Action: Remove 1 damage from a target non-Vehicle unit with 1 or more enhancements on it. (Limit once per turn.)

Grappling Arm

No. 1196 · Enhancement · Light side · Neutral · Cost 0 · Force icons 2 · Traits: Item

Enhance a Droid unit.

Reaction: After enhanced unit is focused to strike, focus this enhancement to put into play under your control an enhancement from an opponent's discard pile, enhancing an eligible card or game element.

Well Equipped

No. 1132 · Fate · Light side · Neutral · Force icons 2

Remove 1 token (any type) from a unit or objective card you control with 1 or more enhancements on it.

Objective Set 247

Sacrifice of Heroes

No. 1197 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1 · Traits: Yavin 4

Reaction: After a unit you control is destroyed, draw 1 card.

Jek Porkins

No. 1198 · Unit · Light side · Rebel Alliance · Unique · Cost 2 · Damage capacity 2 · Force icons 2 · Traits: Character, Pilot

Pilot (1). (Interrupt: When enhanced Fighter unit leaves play, put into play from your hand a [Rebel Alliance] unit with an equal or lower printed cost than enhanced Fighter unit.)

Red Six

No. 1199 · Unit · Light side · Rebel Alliance · Unique · Cost 3 · Damage capacity 3 · Force icons 3 · Traits: Vehicle, Fighter

Protect Fighter.

While this unit is piloted by Jek Porkins, it gains protect Vehicle.

R5-D8

No. 2000 · Unit · Light side · Rebel Alliance · Unique · Cost 1 · Damage capacity 2 · Force icons 1 · Resource 1 · Traits: Droid

Limited.

Interrupt: When a piloted Vehicle unit you control leaves play, discard this unit from your hand to draw 3 cards.

I've Got a Problem Here

No. 2001 · Event · Light side · Rebel Alliance · Cost 1 · Force icons 2

Reaction: After the Balance of the Force is set to the dark side, set it to the light side.

Protection

No. 256 · Fate · Light side · Neutral · Force icons 2

Place 1 shield on a target unit or objective.

Objective Set 248

Threat from the Depths

No. 2002 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1 · Traits: Dagobah

Reaction: After an engagement is declared against a [Sith] objective, put a Creature unit into play from your hand. If that unit is still in play at the end of the engagement, sacrifice it. (Limit once per turn.)

Dragonsnake

No. 2003 · Unit · Dark side · Sith · Cost 2 · Damage capacity 2 · Force icons 2 · Traits: Creature · Copies in pack: 2

No enhancements.

This unit cannot gain or lose combat icons.

Action: Play this unit from your hand.

Endless Hunger

No. 2004 · Enhancement · Dark side · Sith · Cost 2 · Resource 1 · Traits: Condition

Enhance your play area.

Reaction: After an enemy unit is destroyed during an engagement in which you control 1 or more participating Creature units, return a Creature unit from your discard pile to your hand. (Limit once per turn.)

Bestial Fury

No. 2005 · Event · Dark side · Neutral · Cost 0 · Force icons 3

Interrupt: When a Creature unit you control is targeted by an enemy card effect, cancel that card's effects.

Feeding Frenzy

No. 997 · Event · Dark side · Neutral · Cost 0 · Force icons 1

Reaction: After a Creature unit damages an enemy Character or Creature unit, destroy that enemy unit.

Objective Set 249

Imperial Vengeance

No. 2006 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1 · Traits: Outer Rim

Interrupt: When a friendly objective is destroyed, deal 2 damage to a target enemy unit.

Avenger

No. 2007 · Unit · Dark side · Imperial Navy · Unique · Cost 5 · Damage capacity 4 · Force icons 3 · Traits: Vehicle, Capital Ship, Death Squadron

Elite.

Interrupt: When a unit you control leaves play during the conflict phase, deal 1 damage to a target enemy unit. (Limit twice per turn.)

Alpha-class Star Wing

No. 2008 · Unit · Dark side · Imperial Navy · Cost 3 · Damage capacity 3 · Force icons 1 · Traits: Vehicle, Fighter

Reaction: After a friendly unit is destroyed during an engagement, put this unit into play from your hand as a participating unit on your side.

We Have Them

No. 2009 · Event · Dark side · Imperial Navy · Cost 1 · Force icons 2

Reaction: After the Balance of the Force is set to the light side, set it to the dark side.

Apology Accepted

No. 407 · Event · Dark side · Imperial Navy · Cost 2 · Force icons 1

Action: Sacrifice an [Imperial Navy] Officer unit to remove all focus tokens from a target [Imperial Navy] Vehicle unit.

Preparation and Planning

No. 1145 · Fate · Dark side · Neutral · Force icons 2

Reduce the cost of the next event card you play this turn by 2.

Objective Set 250

His High Exaltedness

No. 2010 · Objective · Dark side · Scum and Villainy · Damage capacity 5 · Resource 2 · Traits: Tatooine

Interrupt: When an objective is destroyed, return a [Scum and Villainy] event card from your discard pile to your hand.

Jabba the Hutt

No. 2011 · Unit · Dark side · Scum and Villainy · Unique · Cost 5 · Damage capacity 3 · Force icons 3 · Traits: Character, Hutt

Elite.

This unit cannot be targeted by enemy events.

Reduce the cost of the first Bounty Hunter unit or [Scum and Villainy] event card you play each turn by 2.

Twi'lek Sycophant

No. 2012 · Unit · Dark side · Neutral · Cost 1 · Damage capacity 1 · Force icons 1 · Traits: Character, Mercenary

Reaction: After this unit enters play, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. Shuffle the remaining cards back into your deck.

Freelance Hunter

No. 667 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character, Bounty Hunter, Mercenary

The card database records no text box for this card, so no text is transcribed.

Death Mark

No. 2013 · Enhancement · Dark side · Scum and Villainy · Cost 1 · Force icons 2 · Traits: Condition, Bounty

Enhance an enemy Character or Droid unit.

Enhanced unit counts as matching all targeting requirements of [Scum and Villainy] event cards.

Hutt's Hospitality

No. 2014 · Event · Dark side · Scum and Villainy · Cost 2 · Force icons 2

Action: Destroy a target Character or Droid unit with printed cost 2 or lower.