Star Wars: The Card Game – Scrap Metal
Star Wars: The Card Game – Scrap Metal Rulebook
Table of Contents
Table of Contents
Objective Set 246
Hero of a Thousand Devices
No. 1192 · Objective · Light side · Jedi · Damage capacity 5 · Resource 1
Interrupt: When a unit you control with 1 or more enhancements on it leaves play, return any number of those enhancements to their owner's hand.
R2-D2
No. 1193 · Unit · Light side · Jedi · Unique · Cost 3 · Damage capacity 3 · Force icons 2 · Traits: Droid
You may use facedown enhancements on this card as if they were in your hand.
Action: Reveal an enhancement from your hand and attach it as a facedown enhancement to this card.
C-3PO
No. 1194 · Unit · Light side · Jedi · Unique · Cost 2 · Damage capacity 2 · Force icons 2 · Resource 1 · Traits: Droid
Reaction: After this unit enters play, discard a target enhancement with printed cost 2 or lower.
2-1B Surgical Droid
No. 1195 · Unit · Light side · Neutral · Cost 1 · Damage capacity 1 · Force icons 1 · Traits: Droid
Action: Remove 1 damage from a target non-Vehicle unit with 1 or more enhancements on it. (Limit once per turn.)
Grappling Arm
No. 1196 · Enhancement · Light side · Neutral · Cost 0 · Force icons 2 · Traits: Item
Enhance a Droid unit.
Reaction: After enhanced unit is focused to strike, focus this enhancement to put into play under your control an enhancement from an opponent's discard pile, enhancing an eligible card or game element.
Well Equipped
No. 1132 · Fate · Light side · Neutral · Force icons 2
Remove 1 token (any type) from a unit or objective card you control with 1 or more enhancements on it.
Objective Set 247
Sacrifice of Heroes
No. 1197 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1 · Traits: Yavin 4
Reaction: After a unit you control is destroyed, draw 1 card.
Jek Porkins
No. 1198 · Unit · Light side · Rebel Alliance · Unique · Cost 2 · Damage capacity 2 · Force icons 2 · Traits: Character, Pilot
Pilot (1). (Interrupt: When enhanced Fighter unit leaves play, put into play from your hand a [Rebel Alliance] unit with an equal or lower printed cost than enhanced Fighter unit.)
Red Six
No. 1199 · Unit · Light side · Rebel Alliance · Unique · Cost 3 · Damage capacity 3 · Force icons 3 · Traits: Vehicle, Fighter
Protect Fighter.
While this unit is piloted by Jek Porkins, it gains protect Vehicle.
R5-D8
No. 2000 · Unit · Light side · Rebel Alliance · Unique · Cost 1 · Damage capacity 2 · Force icons 1 · Resource 1 · Traits: Droid
Limited.
Interrupt: When a piloted Vehicle unit you control leaves play, discard this unit from your hand to draw 3 cards.
I've Got a Problem Here
No. 2001 · Event · Light side · Rebel Alliance · Cost 1 · Force icons 2
Reaction: After the Balance of the Force is set to the dark side, set it to the light side.
Protection
No. 256 · Fate · Light side · Neutral · Force icons 2
Place 1 shield on a target unit or objective.
Objective Set 248
Threat from the Depths
No. 2002 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1 · Traits: Dagobah
Reaction: After an engagement is declared against a [Sith] objective, put a Creature unit into play from your hand. If that unit is still in play at the end of the engagement, sacrifice it. (Limit once per turn.)
Dragonsnake
No. 2003 · Unit · Dark side · Sith · Cost 2 · Damage capacity 2 · Force icons 2 · Traits: Creature · Copies in pack: 2
No enhancements.
This unit cannot gain or lose combat icons.
Action: Play this unit from your hand.
Endless Hunger
No. 2004 · Enhancement · Dark side · Sith · Cost 2 · Resource 1 · Traits: Condition
Enhance your play area.
Reaction: After an enemy unit is destroyed during an engagement in which you control 1 or more participating Creature units, return a Creature unit from your discard pile to your hand. (Limit once per turn.)
Bestial Fury
No. 2005 · Event · Dark side · Neutral · Cost 0 · Force icons 3
Interrupt: When a Creature unit you control is targeted by an enemy card effect, cancel that card's effects.
Feeding Frenzy
No. 997 · Event · Dark side · Neutral · Cost 0 · Force icons 1
Reaction: After a Creature unit damages an enemy Character or Creature unit, destroy that enemy unit.
Objective Set 249
Imperial Vengeance
No. 2006 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1 · Traits: Outer Rim
Interrupt: When a friendly objective is destroyed, deal 2 damage to a target enemy unit.
Avenger
No. 2007 · Unit · Dark side · Imperial Navy · Unique · Cost 5 · Damage capacity 4 · Force icons 3 · Traits: Vehicle, Capital Ship, Death Squadron
Elite.
Interrupt: When a unit you control leaves play during the conflict phase, deal 1 damage to a target enemy unit. (Limit twice per turn.)
Alpha-class Star Wing
No. 2008 · Unit · Dark side · Imperial Navy · Cost 3 · Damage capacity 3 · Force icons 1 · Traits: Vehicle, Fighter
Reaction: After a friendly unit is destroyed during an engagement, put this unit into play from your hand as a participating unit on your side.
We Have Them
No. 2009 · Event · Dark side · Imperial Navy · Cost 1 · Force icons 2
Reaction: After the Balance of the Force is set to the light side, set it to the dark side.
Apology Accepted
No. 407 · Event · Dark side · Imperial Navy · Cost 2 · Force icons 1
Action: Sacrifice an [Imperial Navy] Officer unit to remove all focus tokens from a target [Imperial Navy] Vehicle unit.
Preparation and Planning
No. 1145 · Fate · Dark side · Neutral · Force icons 2
Reduce the cost of the next event card you play this turn by 2.
Objective Set 250
His High Exaltedness
No. 2010 · Objective · Dark side · Scum and Villainy · Damage capacity 5 · Resource 2 · Traits: Tatooine
Interrupt: When an objective is destroyed, return a [Scum and Villainy] event card from your discard pile to your hand.
Jabba the Hutt
No. 2011 · Unit · Dark side · Scum and Villainy · Unique · Cost 5 · Damage capacity 3 · Force icons 3 · Traits: Character, Hutt
Elite.
This unit cannot be targeted by enemy events.
Reduce the cost of the first Bounty Hunter unit or [Scum and Villainy] event card you play each turn by 2.
Twi'lek Sycophant
No. 2012 · Unit · Dark side · Neutral · Cost 1 · Damage capacity 1 · Force icons 1 · Traits: Character, Mercenary
Reaction: After this unit enters play, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. Shuffle the remaining cards back into your deck.
Freelance Hunter
No. 667 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character, Bounty Hunter, Mercenary
The card database records no text box for this card, so no text is transcribed.
Death Mark
No. 2013 · Enhancement · Dark side · Scum and Villainy · Cost 1 · Force icons 2 · Traits: Condition, Bounty
Enhance an enemy Character or Droid unit.
Enhanced unit counts as matching all targeting requirements of [Scum and Villainy] event cards.
Hutt's Hospitality
No. 2014 · Event · Dark side · Scum and Villainy · Cost 2 · Force icons 2
Action: Destroy a target Character or Droid unit with printed cost 2 or lower.