Star Wars: The Card Game – Promise of Power
Star Wars: The Card Game – Promise of Power Rulebook
Table of Contents
Table of Contents
Objective Set 285
Twilight of the Apprentice
No. 2186 · Objective · Light side · Jedi · Traits: Malachor · Damage capacity 5 · Resource 1
Reaction: After the Balance of the Force changes sides, draw 1 card.
Ezra Bridger
No. 2187 · Unit · Light side · Jedi · Traits: Character, Force User, Specter · Cost 2 · Unique · Damage capacity 3 · Force icons 2
While the Balance of the Force is with the light side, this unit gains edge (1). While the Balance of the Force is with the dark side, this unit gains elite.
"Old Master"
No. 2188 · Unit · Light side · Neutral · Traits: Character, Force User · Cost 4 · Unique · Damage capacity 3 · Force icons 3
This unit cannot be committed to the Force. While the Balance of the Force is with the dark side, this unit gains elite, targeted strike, and [Unit Damage].
Ezra's Lightsaber
No. 2189 · Enhancement · Light side · Jedi · Traits: Weapon · Cost 1 · Unique · Force icons 2
Enhance a Force User or Force Sensitive unit. While the Balance of the Force is with the light side, enhanced unit cannot be targeted by enemy events. While the Balance of the Force is with the dark side, enhanced unit gains [Unit Damage] ([Edge-enabled Tactics]).
Use Your Power
No. 2190 · Event · Light side · Neutral · Traits: Force, Control, Alter · Cost 1 · Force icons 1
[Jedi] resources cannot be used to pay the cost of this event. Action: Set the Balance of the Force to the other side.
Echoes of the Force
No. 500 · Fate · Light side · Neutral · Force icons 2
You may commit a target unit to or remove a target unit from the Force.
Objective Set 286
The Broken Horn
No. 2191 · Objective · Light side · Smugglers and Spies · Traits: Lothal · Damage capacity 4
Elite. X is the number of different affiliations among cards you control.
Cikatro Vizago
No. 2192 · Unit · Light side · Smugglers and Spies · Traits: Character, Scoundrel · Cost 4 · Unique · Damage capacity 3 · Force icons 3
Edge (1). Shielding. This unit also has the Broken Horn affiliation.
IG-RM Bodyguard Droid
No. 2193 · Unit · Light side · Neutral · Traits: Droid · Cost 2 · Damage capacity 2 · Force icons 1 · Listed twice in source database
Reaction: After this unit enters play, search the top X cards of your deck for 1 card, add that card to your hand and place the others on the bottom of your deck in any order. X is the number of different affiliations among cards you control.
Payback
No. 2194 · Event · Light side · Smugglers and Spies · Cost 1 · Force icons 1
Reaction: After 1 or more of your units survive an unopposed engagement as attackers, deal X damage to a target enemy unit. X is the number of different affiliations among cards you control.
Allies of Necessity
No. 2079 · Fate · Light side · Neutral · Force icons 2
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Objective Set 287
Order of Inquisitors
No. 2195 · Objective · Dark side · Sith · Traits: Malachor · Damage capacity 5 · Resource 1
Reduce the cost of the first Inquisitor card you play each turn by 1.
The Seventh Sister
No. 2196 · Unit · Dark side · Sith · Traits: Character, Force User, Inquisitor · Cost 4 · Unique · Damage capacity 3 · Force icons 3
Elite. While this unit is attacking, instead of the normal edge battle, your opponent places any number of cards in his edge stack first, if desired. You place any number of cards in your edge stack, if desired. Reveal and resolve those edge stacks as normal.
The Fifth Brother
No. 2197 · Unit · Dark side · Sith · Traits: Character, Force User, Inquisitor · Cost 4 · Unique · Damage capacity 3 · Force icons 2
Edge (1). Reaction: After an Inquisitor unit leaves play, remove 1 focus token from this unit.
The Eighth Brother
No. 2198 · Unit · Dark side · Sith · Traits: Character, Force User, Inquisitor · Cost 3 · Unique · Damage capacity 2 · Force icons 2
Shielding. Interrupt: When this unit leaves play, deal 1 damage to a target unit.
Double-bladed Lightsaber
No. 2199 · Enhancement · Dark side · Sith · Traits: Weapon · Cost 1 · Force icons 1
Enhance an Inquisitor unit. Enhanced unit gains [Unit Damage]. Action: Return enhanced unit and this enhancement to their owners' hand.
Press For Answers
No. 2200 · Event · Dark side · Sith · Traits: Inquisitor · Cost 1 · Force icons 2
Action: Look at the top X cards of your opponent's deck. Discard 1 of those cards and return the others to the top of the owner's deck in any order. X is the number of unique Character units you control.
Objective Set 288
Support of the Fleet
No. 2201 · Objective · Dark side · Imperial Navy · Traits: Outer Rim · Damage capacity 4 · Resource 1
Action: Focus a Fighter unit to remove 1 focus token from a target non-[Imperial Navy] Vehicle unit. (Limit once per turn.)
Relentless
No. 2202 · Unit · Dark side · Imperial Navy · Traits: Vehicle, Capital Ship · Cost 5 · Unique · Damage capacity 4 · Force icons 3
Elite. Reduce the cost of the first Fighter unit you play each turn by 1. Each Fighter unit you control gains ([Blast Damage]).
TIE Escort
No. 2203 · Unit · Dark side · Imperial Navy · Traits: Vehicle, Fighter · Cost 2 · Damage capacity 2 · Force icons 1 · Listed twice in source database
Protect non-[Imperial Navy] objective.
Imperial Influence
No. 2204 · Enhancement · Dark side · Imperial Navy · Traits: Condition · Cost 0 · Force icons 1
Enhance a resource generating card. Enhanced card gains influence. Reaction: After this enhancement enters play, draw 1 card.
Allies of Necessity
No. 2090 · Fate · Dark side · Neutral · Force icons 2
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Objective Set 289
Double-Crossing Droid
No. 2205 · Objective · Dark side · Scum and Villainy · Traits: Nar Shaddaa · Damage capacity 5 · Resource 1
Scum and Villainy affiliation only. Interrupt: When an event card is played, deal 2 damage to this objective to cancel that event card's effects.
8t88
No. 2206 · Unit · Dark side · Scum and Villainy · Traits: Droid, Mercenary · Cost 4 · Unique · Damage capacity 3 · Force icons 3
Elite. Reaction: After you play a non-[Scum and Villainy] event, draw 1 card. (Limit twice per turn.)
Twi'lek Sycophant
No. 2012 · Unit · Dark side · Neutral · Traits: Character, Mercenary · Cost 1 · Damage capacity 1 · Force icons 1
Reaction: After this unit enters play, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. Shuffle the remaining cards back into your deck.
Secret Information
No. 2088 · Enhancement · Dark side · Neutral · Traits: Item · Cost 2 · Force icons 1 · Resource 1
Enhance your play area. Influence.
Chain Reaction
No. 632 · Event · Dark side · Neutral · Cost 1 · Force icons 3
Reaction: After a Reaction ability resolves, resolve its effect again as if you control the effect, ignoring any costs and trigger conditions. You may choose new target(s), if applicable.
Allies of Necessity
No. 2090 · Fate · Dark side · Neutral · Force icons 2
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.