Star Wars: The Card Game – Press the Attack
Star Wars: The Card Game – Press the Attack Rulebook
Table of Contents
Table of Contents
Objective Set 207
Lost in the Forest
No. 1006 · Objective · Light side · Jedi · Damage capacity 5 · Resource 1
Forced Reaction: After a player's refresh phase begins, he chooses 3 units he controls. Units not chosen cannot refresh this phase.
C-3PO
No. 1007 · Unit · Light side · Jedi · Cost 1 · Unique · Damage capacity 2
This unit gains 1 Force icon (to a maximum of 3) for each Ewok unit you control.
Homeland Defender
No. 1008 · Unit · Light side · Neutral · Cost 2 · Damage capacity 2
Reaction: After your conflict phase begins, remove 1 focus token from this unit.
Forest Awareness
No. 1009 · Enhancement · Light side · Jedi · Cost 0
Enhance a [Jedi] or Ewok unit. Enhanced unit gains elite.
Battle of Endor
No. 942 · Fate · Light side · Neutral
For this edge battle, this card gains +1 Force icon (to a maximum of +3) for each Endor objective or enhancement in play.
Objective Set 208
Strike Team Assemble
No. 1010 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1
While this objective is undamaged, resolve the effect of each fate card in your edge stack an additional time.
Major Bren Derlin
No. 1011 · Unit · Light side · Rebel Alliance · Cost 3 · Unique · Damage capacity 2
During an engagement in which you have placed at least 1 fate card in your edge stack, this unit gains [Blast Damage] and targeted strike.
Strike Team Specialist
No. 1012 · Unit · Light side · Neutral · Cost 2 · Damage capacity 2
Edge (X). X is the number of fate cards in your opponent's edge stack.
Natural Cover
No. 1013 · Enhancement · Light side · Rebel Alliance · Cost 2 · Resource 1
Enhance your play area. Interrupt: When a Character unit or an Endor objective is dealt damage, focus this enhancement to prevent 1 point of that damage.
Scouting Ahead
No. 1014 · Event · Light side · Rebel Alliance · Cost 0
Action: Reveal the top 4 cards of each player's deck. For each player, you choose one of his revealed cards and add it to its owner's hand. Shuffle the remaining cards back into their owners' decks.
Battle of Endor
No. 942 · Fate · Light side · Neutral
For this edge battle, this card gains +1 Force icon (to a maximum of +3) for each Endor objective or enhancement in play.
Objective Set 209
Maw of Madness
No. 1015 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1
Reaction: After this objective enters play, discard 1 card at random from each opponent's hand. If the Balance of the Force is with the dark side, discard 2 cards at random from each opponent's hand instead.
Maw
No. 1016 · Unit · Dark side · Sith · Cost 4 · Unique · Damage capacity 3
Edge (1). Reaction: After this unit is focused to strike, discard 1 card at random from the defending player’s hand. Then, if that card is an enhancement, put it into play under your control from his discard pile, enhancing an eligible card or game element.
Fallen Jedi
No. 1017 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2
While this unit is ready and participating in an engagement, each other participating Character unit you control gains [Unit Damage].
Expendable Scout
No. 945 · Unit · Dark side · Neutral · Cost 0 · Damage capacity 1
Action: Sacrifice this unit to have a player choose and discard 1 card from his hand. Then, that player draws 1 card.
Juyo Training
No. 1018 · Enhancement · Dark side · Sith · Cost 1
Enhance a Force User unit. Reaction: After this unit resolves its unit damage icons, resolve those icons again against a different target participating enemy unit. (Limit once per strike.)
Force Pull
No. 1019 · Event · Dark side · Sith · Cost 1
Action: Put an enhancement from an opponent's discard pile into play under your control, enhancing an eligible card or game element.
Objective Set 210
Protect the Generator
No. 1020 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1
Reaction: After the first enemy unit is focused to strike during the first engagement against an [Imperial Navy] objective this turn, place 1 focus token on that unit.
Colonel Dyer
No. 1021 · Unit · Dark side · Imperial Navy · Cost 3 · Unique · Damage capacity 2
This unit gains [Unit Damage] for each Endor objective you control. This unit gains [Blast Damage] for each Endor objective an opponent controls.
Endor AT-ST
No. 1022 · Unit · Dark side · Imperial Navy · Cost 2 · Damage capacity 2
Action: Focus an Endor objective or enhancement to remove 1 focus token from this unit. (Limit once per phase.)
Endor Command Post
No. 1023 · Enhancement · Dark side · Imperial Navy · Cost 1 · Resource 1
Enhance your play area. Limited. Action: Focus an Officer unit to remove 1 focus token from this enhancement.
Promotion
No. 1024 · Enhancement · Dark side · Imperial Navy · Cost 1
Enhance an [Imperial Navy] Officer unit. Reaction: After an [Imperial Navy] unit other than enhanced unit is focused to strike, focus this enhancement to have the striking unit gain enhanced unit's combat icons until the end of the strike.
Objective Set 211
Hunter for Hire
No. 1025 · Objective · Dark side · Scum and Villainy · Damage capacity 5 · Resource 1
Reaction: After you lose a Force struggle by 2 or more Force icons, deal 1 damage to a target enemy unit committed to the Force
Bane Malar
No. 1026 · Unit · Dark side · Scum and Villainy · Cost 4 · Unique · Damage capacity 3
Edge (1). Interrupt: When this unit resolves its unit damage icons, assign the damage to a target non-participating enemy unit committed to the Force instead.
Lannik Lackey
No. 1027 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2
This unit gains [Tactics] while it is committed to the Force. This unit gains [Unit Damage] while it is not committed to the Force.
Abandoned Hideout
No. 1028 · Enhancement · Dark side · Scum and Villainy · Cost 2 · Resource 1
Enhance your play area. Action: Focus this enhancement to move a Force card from a unit to another unit controlled by the same player.
Echoes of the Force
No. 536 · Fate · Dark side · Neutral
You may commit a target unit to or remove a target unit from the Force.