Star Wars: The Card Game – New Alliances
Star Wars: The Card Game – New Alliances Rulebook
Table of Contents
Table of Contents
Objective Set 190
Out of Their Element
No. 929 · Objective · Light side · Jedi · Damage capacity 5 · Resource 1 · Traits: Endor
While this objective is undamaged, increase the cost of each non-neutral out-of-faction card by 1.
Luke's Speeder Bike
No. 930 · Unit · Light side · Jedi · Cost 3 · Damage capacity 3 · Force icons 2 · Traits: Vehicle, Speeder
Edge (1).
Reaction: After you lose an edge battle, remove this unit from the engagement.
Believer in the Old Ways
No. 154 · Unit · Light side · Jedi · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character, Force Sensitive
Card text not recorded: the community database has no text for this card, so none is reproduced here. Two copies are in the set; the database shows the card once.
Ambush Point
No. 931 · Enhancement · Light side · Neutral · Cost 1 · Resource 1 · Force icons 1 · Traits: Endor, Location
Enhance your play area.
Limited.
Each out-of-faction non-fate card in an edge stack loses 1 Force icon during the edge battle.
Force Persuasion
No. 932 · Event · Light side · Jedi · Cost 1 · Force icons 1 · Traits: Force, Control, Sense, Alter
Action: Place 1 focus token on a target Character or Creature unit. If it is an out-of-faction unit, place 2 focus tokens on it instead.
Objective Set 191
Secret Weapons
No. 933 · Objective · Light side · Smugglers and Spies · Damage capacity 5 · Resource 1 · Traits: Endor
While this objective is undamaged, [Smugglers and Spies] Vehicle units you control cannot be targeted by enemy card effects.
Tydirium
No. 934 · Unit · Light side · Smugglers and Spies · Cost 3 · Damage capacity 2 · Force icons 2 · Traits: Vehicle, Transport
Edge (X). X is the number of enemy units participating in this engagement.
Interrupt: When this unit is destroyed, decrease the Death Star dial by 1 (to a minimum of 0).
Stolen Speeder Bike
No. 935 · Unit · Light side · Smugglers and Spies · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Vehicle, Speeder
Reaction: After this unit is focused to strike as an attacker, instead of resolving its combat icons, place 1 focus token on the engaged objective. (Limit once per phase.)
Stolen AT-ST
No. 936 · Unit · Light side · Smugglers and Spies · Cost 3 · Damage capacity 3 · Force icons 0 · Traits: Vehicle, Walker
While this unit is ready, it cannot be affected by enemy combat icons.
Hiding Among Enemies
No. 937 · Event · Light side · Smugglers and Spies · Cost 1 · Force icons 1 · Traits: Tactic
Action: Place 1 shield on a target [Smugglers and Spies] Vehicle unit. Then, discard 1 card at random from an opponent's hand.
Target of Opportunity
No. 133 · Fate · Light side · Neutral · Force icons 2
If you are the attacking player, deal 1 damage to the engaged objective.
Objective Set 192
Courage of the Tribe
No. 938 · Objective · Light side · Neutral · Damage capacity 5 · Resource 1 · Traits: Endor · Limit one per objective deck
Limit 1 per objective deck.
Reaction: After you refresh, remove 1 focus token from a target Ewok unit.
Chief Chirpa
No. 939 · Unit · Light side · Neutral · Cost 4 · Damage capacity 3 · Resource 1 · Force icons 2 · Traits: Character, Ewok
Each other friendly Ewok unit gains +1 damage capacity.
Reaction: After a phase begins, focus an Ewok unit to draw 1 card.
Ewok Horde
No. 940 · Unit · Light side · Neutral · Cost 7 · Damage capacity 4 · Force icons 1 · Traits: Character, Ewok
Reduce the cost of this unit by 1 (to a minimum of 3) for each Ewok unit you control.
Bright Tree Village
No. 941 · Enhancement · Light side · Neutral · Cost 2 · Resource 1 · Force icons 1 · Traits: Endor, Location
Enhance your play area.
Each Ewok unit you control or in your edge stack gains 1 Force icon.
Battle of Endor
No. 942 · Fate · Light side · Neutral · Force icons 1
For this edge battle, this card gains +1 Force icon (to a maximum of +3) for each Endor objective or enhancement in play.
Objective Set 193
Merciless Plans
No. 943 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1
Reaction: After a mission enters or leaves play, set the Balance of the Force to the dark side.
Boc
No. 944 · Unit · Dark side · Sith · Cost 3 · Damage capacity 3 · Force icons 3 · Traits: Character, Force User
Elite.
This unit gains [Blast Damage] [Blast Damage] and targeted strike while participating in an engagement against a mission.
Expendable Scout
No. 945 · Unit · Dark side · Neutral · Cost 0 · Damage capacity 1 · Force icons 1 · Traits: Character
Action: Sacrifice this unit to have a player choose and discard 1 card from his hand. Then, that player draws 1 card.
Sith Lightsaber
No. 946 · Enhancement · Dark side · Sith · Cost 1 · Force icons 2 · Traits: Weapon
Enhance a Force User or Force Sensitive unit.
Enhanced unit gains [Unit Damage] [Edge-enabled Tactics].
Secret Objective
No. 919 · Fate · Dark side · Neutral · Force icons 3
If you are the attacking player, you may choose an enemy objective that you have not engaged this phase. If you do, you are now engaged with the chosen objective instead.
Dark Genocide
No. 947 · Mission · Dark side · Sith · Cost 0 · Damage capacity 6 · Force icons 1
Reaction: After this mission is completed, name a Trait other than Character or Vehicle. Deal 66 damage to each enemy unit with that Trait.
Note: the database records "Deal 66 damage" here. This may be a rendering error in the database, but it is transcribed exactly as recorded and has not been corrected. Check it against the printed card before relying on it.
Objective Set 194
Sector Lockdown
No. 948 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1 · Traits: Elrood
While this objective is undamaged, each player cannot play copies of unit cards that are in his discard pile.
Captain Zed
No. 949 · Unit · Dark side · Imperial Navy · Cost 3 · Damage capacity 3 · Force icons 3 · Traits: Character, Office
Elite.
While this unit is ready, cards cannot leave your opponents' discard piles.
Stalker
No. 950 · Unit · Dark side · Imperial Navy · Cost 5 · Damage capacity 4 · Force icons 2 · Traits: Vehicle, Capital Ship, Death Squadron
Shielding.
While this unit is attacking, it gains [Edge-Enabled Blast Damage] for each out-of-faction unit in the defending player’s discard pile.
Storm Commando
No. 951 · Unit · Dark side · Imperial Navy · Cost 2 · Damage capacity 1 · Force icons 1 · Traits: Character, Trooper
Reaction: After this unit enters play, discard the top card of a target opponent's deck.
Interrupt: When this unit leaves play, discard the top card of a target opponent's deck.
Sector Garrison
No. 952 · Enhancement · Dark side · Neutral · Cost 1 · Resource 1 · Force icons 0 · Traits: Elrood, Location
Enhance your play area.
Limited.
Action: Focus this enhancement to shuffle a unit from your discard pile back into your deck.
Search and Detain
No. 953 · Event · Dark side · Imperial Navy · Cost 0 · Force icons 1
Action: Look at the top 3 cards of an opponent's deck. Discard 1 of those cards, place 1 on the bottom of its owner's deck, and return the remaining card to the top of its owner's deck.
Objective Set 195
The Spice Trade
No. 954 · Objective · Dark side · Scum and Villainy · Damage capacity 2 · Resource 2 · Traits: Kessel · Limit one per objective deck
Limit 1 per objective deck. Elite.
Forced Interrupt: When this objective is destroyed, remove it from the game instead of placing it in the light side victory pile.
Moruth Doole
No. 955 · Unit · Dark side · Scum and Villainy · Cost 3 · Damage capacity 2 · Force icons 1 · Traits: Character
Reaction: After an objective is destroyed, move 1 focus token from a unit you control to a target enemy unit.
Energy Spider
No. 956 · Unit · Dark side · Neutral · Cost 1 · Damage capacity 4 · Force icons 2 · Traits: Creature
No enhancements.
This unit does not refresh during the refresh phase.
Spice Blitz
No. 957 · Event · Dark side · Scum and Villainy · Cost 1 · Force icons 1 · Traits: Addiction
Action: Remove all focus tokens from a target unit. If that unit is still in play at the end of the phase, place twice that many focus tokens on it.
Hallucination
No. 958 · Fate · Dark side · Neutral · Force icons 2
You may resolve the effects of a fate card not named Hallucination in any edge stack as if it were revealed in your edge stack. If the Balance of the Force is with the dark side, resolve the effects twice instead.