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Star Wars: The Card Game – Lure of the Dark Side thumbnail

Star Wars: The Card Game – Lure of the Dark Side

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Lure of the Dark Side Rulebook

Table of Contents

Table of Contents

  • Objective Set 102
    • Commando Operations
    • General Crix Madine
    • Rebel Commando
    • Adaptive Strategy
    • Seeds of Decay
  • Objective Set 103
    • Against All Odds
    • Dash Rendar
    • Shifty Lookout
    • Holding All the Cards
    • Target of Opportunity
  • Objective Set 104
    • Agent of the Emperor
    • Mara Jade
    • Imperial Shadow Guard
    • Mara Jade's Lightsaber
    • Sith Library
    • Rage
  • Objective Set 105
    • Victory or Death
    • Victory-class Star Destroyer
    • Political Reliability Observer
    • Control Room
    • Echoes of the Force
  • Objective Set 106
    • The Findsman's Intuition
    • Zuckuss
    • 4-LOM
    • Containment Field
    • Springing the Ambush
    • Pay Out
  • Notes on This Transcription

Objective Set 102

Commando Operations

No. 519 · Objective · Light side · Rebel Alliance · Traits: Endor · Damage capacity 5 · Resource 1

While this objective is undamaged, enemy fate card effects do not resolve. (Force icons on these cards still count towards the edge battle.)

General Crix Madine

No. 520 · Unit · Light side · Rebel Alliance · Traits: Character, Leader · Cost 4 · Damage capacity 3 · Force icons 3 · Resource 3

Reaction: After a fate card is revealed in an edge stack, remove 1 focus token from this unit.

Rebel Commando

No. 521 · Unit · Light side · Rebel Alliance · Traits: Character, Trooper · Cost 3 · Damage capacity 2 · Force icons 1

Reaction: After an enemy fate card resolves, put this unit into play from your hand as a participating unit on your side.

Adaptive Strategy

No. 522 · Event · Light side · Rebel Alliance · Traits: Tactic · Cost 0 · Force icons 1

Reaction: After a fate card effect resolves, resolve that effect again as if that card were in your edge stack.

Seeds of Decay

No. 523 · Fate · Light side · Neutral · Force icons 2

You may place 1 focus token on a target ready unit that is committed to the Force.

Objective Set 103

Against All Odds

No. 524 · Objective · Light side · Smugglers and Spies · Damage capacity 5 · Resource 1

Each unit you control gains [Blast Damage] while attacking an opponent who has more cards in hand than you.

Dash Rendar

No. 525 · Unit · Light side · Smugglers and Spies · Traits: Character, Smuggler, Mercenary · Cost 4 · Damage capacity 3 · Force icons 3

Elite.

While this unit is attacking alone, it gains [Blast Damage] for each card in the defending player's hand.

Shifty Lookout

No. 526 · Unit · Light side · Neutral · Traits: Character · Cost 1 · Damage capacity 1 · Force icons 1

While this unit is ready, each opponent is considered to have 1 additional card in his hand.

Holding All the Cards

No. 527 · Event · Light side · Smugglers and Spies · Traits: Gamble · Cost 0 · Force icons 1

Action: Each player draws 2 cards.

Target of Opportunity

No. 133 · Fate · Light side · Neutral · Force icons 2

If you are the attacking player, deal 1 damage to the engaged objective.

Objective Set 104

Agent of the Emperor

No. 528 · Objective · Dark side · Sith · Traits: Shelkonwa · Damage capacity 5 · Resource 1

While this objective is undamaged, it gains: "Reaction: After you commit a [Sith] unit to the Force, place 1 focus token on a target enemy unit."

Mara Jade

No. 529 · Unit · Dark side · Sith · Traits: Character, Force User · Cost 4 · Damage capacity 3 · Force icons 3

This unit gains targeted strike, shielding, and elite while it is committed to the Force.

Imperial Shadow Guard

No. 530 · Unit · Dark side · Sith · Traits: Character, Force Sensitive · Cost 2 · Damage capacity 2 · Force icons 1

Protect unit that is committed to the Force.

Mara Jade's Lightsaber

No. 531 · Enhancement · Dark side · Sith · Traits: Weapon · Cost 1 · Force icons 2

Enhance a Force User or Force Sensitive unit.

Enhanced unit gains [Unit Damage].

If enhanced unit is Mara Jade, she is considered committed to the Force.

Sith Library

No. 72 · Enhancement · Dark side · Neutral · Traits: Coruscant, Location · Cost 1 · Resource 1

Enhance your play area.

Limited. (You cannot play more than one limited card per turn.)

Rage

No. 532 · Event · Dark side · Sith · Traits: Force, Control · Cost 2 · Force icons 1

Play only if the Balance of the Force is with the dark side.

Action: Remove up to 2 focus tokens from a target unit that is committed to the Force.

Objective Set 105

Victory or Death

No. 533 · Objective · Dark side · Imperial Navy · Traits: Coruscant · Damage capacity 5 · Resource 1

While this objective is undamaged, players cannot commit non-Vehicle units to the Force during the Force phase.

Victory-class Star Destroyer

No. 534 · Unit · Dark side · Imperial Navy · Traits: Vehicle, Capital Ship · Cost 4 · Damage capacity 3 · Force icons 3

This unit gains [Blast Damage] [Blast Damage] while the Balance of the Force is with the dark side.

Political Reliability Observer

No. 535 · Unit · Dark side · Neutral · Traits: Character · Cost 2 · Damage capacity 1 · Force icons 1

Reaction: After this unit enters play, a target unit you control is committed to or removed from the Force.

Control Room

No. 24 · Enhancement · Dark side · Imperial Navy · Traits: Location · Cost 2 · Resource 2

Enhance your play area.

Limited. (You cannot play more than one limited card per turn.)

Echoes of the Force

No. 536 · Fate · Dark side · Neutral · Force icons 2

You may commit a target unit to or remove a target unit from the Force.

Objective Set 106

The Findsman's Intuition

No. 537 · Objective · Dark side · Scum and Villainy · Traits: Nar Shaddaa · Damage capacity 5 · Resource 1

This objective contributes X Force icons to your side during the Force struggle. X is the number of captured cards here.

Zuckuss

No. 538 · Unit · Dark side · Scum and Villainy · Traits: Character, Bounty Hunter, Force Sensitive · Cost 3 · Damage capacity 2 · Force icons 3

Reaction: After this unit is focused to strike, look at the top 3 cards of an opponent's deck. Capture 1 of those cards, and return the other cards to the top of the deck in any order. (Limit once per engagement.)

4-LOM

No. 539 · Unit · Dark side · Scum and Villainy · Traits: Droid, Bounty Hunter · Cost 2 · Damage capacity 2 · Force icons 1

Reaction: After a captured card is rescued, put this unit into play from your discard pile.

Containment Field

No. 540 · Enhancement · Dark side · Neutral · Traits: Item · Cost 0 · Force icons 1

Enhance an enemy unit.

Enhanced unit loses all Force icons.

Springing the Ambush

No. 541 · Event · Dark side · Scum and Villainy · Traits: Trap · Cost 1 · Force icons 2

Reaction: After you win a Force struggle, capture a target enemy unit committed to the Force.

Pay Out

No. 542 · Event · Dark side · Scum and Villainy · Traits: Bounty · Cost 1 · Force icons 1

Limited.

Action: Remove 1 focus token from each [Scum and Villainy] objective you control.

Notes on This Transcription

  • The community database lists three cards twice: Rebel Commando (No. 521), Holding All the Cards (No. 527) and Victory-class Star Destroyer (No. 534). The duplicate rows are identical, so each card is shown once above.
  • Three cards carry numbers out of this pack's sequence: Target of Opportunity (No. 133), Sith Library (No. 72) and Control Room (No. 24). The database lists them under this product, so they are included in their objective sets.
  • The database records 27 unique cards across objective sets 102 to 106. The card text above is transcribed as the database records it; it has not been checked against the physical cards.