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Star Wars: The Card Game – Join Us or Die thumbnail

Star Wars: The Card Game – Join Us or Die

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Join Us or Die Rulebook

Table of Contents

Table of Contents

  • Objective set 112: May the Force Be With You
    • May the Force Be With You
    • Yoda
    • Dagobah Nudj
    • Dagobah Training Grounds
    • Yoda, You Seek Yoda
    • Seeds of Decay
  • Objective set 113: Behind Enemy Lines
    • Behind Enemy Lines
    • Winter
    • Tactical Genius
    • Observation Point
    • Hidden Outpost
    • Infiltration
  • Objective set 114: The Second Phase
    • The Second Phase
    • Dark Trooper Legion
    • Force Shield
    • Facility Repair
    • Consumed by the Dark Side
  • Objective set 115: Reinforcements
    • Reinforcements
    • Reserve Troopers
    • Security Checkpoint
    • Award Ceremony
    • Echoes of the Force
  • Objective set 116: The Scavengers
    • The Scavengers
    • Wittin
    • Jawa Scrap Dealers
    • Watchful Eyes
    • Seeds of Decay

Objective set 112: May the Force Be With You

May the Force Be With You

Light Objective · #567 · Jedi · Damage capacity: 5 · Resource value: 1

Reaction: After you commit a unit to the Force, remove all focus tokens from that unit.

Yoda

Light Unit · #568 · Jedi · Cost: 3 · Force icons: 5 · Damage capacity: 3 · Normal icons: Blast Damage 1, Tactics 1

Elite.

This unit gains [Unit Damage] for each point on the Death Star dial.

Dagobah Nudj

Light Unit · #569 · Neutral · Cost: 0 · Force icons: 2 · Damage capacity: 1 · Edge-enabled icons: Unit Damage 1

Reaction: After this unit enters play decrease the Death Star dial by 1.

Forced Interrupt: When this unit leaves play increase the Death Star dial by 1.

Dagobah Training Grounds

Light Enhancement · #31 · Neutral · Cost: 1 · Resource value: 1

Enhance your play area.

Limited. (You cannot play more than one limited card each turn.)

Yoda, You Seek Yoda

Light Event · #570 · Jedi · Cost: 2 · Force icons: 1

Action: Increase the Death Star dial by 1 to search your deck for Yoda, and put him into play, if able.

Seeds of Decay

Light Fate · #523 · Neutral · Force icons: 2

You may place 1 focus token on a target ready unit that is committed to the Force.

Objective set 113: Behind Enemy Lines

Behind Enemy Lines

Light Objective · #571 · Rebel Alliance · Damage capacity: 5 · Resource value: 1

Reaction: After an objective enters play, look at the top card of an opponent's objective or command deck. You may move that card to the bottom of its deck.

Winter

Light Unit · #572 · Rebel Alliance · Cost: 3 · Force icons: 2 · Damage capacity: 2 · Normal icons: Unit Damage 1, Tactics 1 · Edge-enabled icons: Blast Damage 1

Reaction: After you win a Force struggle, return a target enemy enhancement to the top of its owner's deck.

Tactical Genius

Light Unit · #573 · Neutral · Cost: 2 · Force icons: 1 · Damage capacity: 2 · Normal icons: Tactics 1 · Edge-enabled icons: Unit Damage 1

Reaction: After this unit enters play, remove 1 focus token from a target unit committed to the Force.

Observation Point

Light Enhancement · #574 · Rebel Alliance · Cost: 1 · Force icons: 2

Enhance your play area.

Action: Focus this enhancement to look at the top card of each player's deck. Then you may discard 1 of those cards.

Hidden Outpost

Light Enhancement · #49 · Neutral · Cost: 1 · Resource value: 1

Enhance your play area.

Limited. (You cannot play more than one limited card per turn.)

Infiltration

Light Event · #575 · Rebel Alliance · Cost: 1 · Force icons: 3

Action: During an engagement, put a Character unit into play from your hand as a participating unit on your side. If that unit is still in play at the end of the phase, return it to your hand.

Objective set 114: The Second Phase

The Second Phase

Dark Objective · #576 · Sith · Damage capacity: 5 · Resource value: 1

Sith affiliation only.

Action: Damage this objective to reduce the cost of the next [Sith] unit you play this phase by 1. (Limit once per phase.)

Dark Trooper Legion

Dark Unit · #577 · Sith · Cost: 6 · Force icons: 2 · Damage capacity: 4 · Normal icons: Unit Damage 2, Blast Damage 1 · Edge-enabled icons: Unit Damage 1, Blast Damage 1 · 2 copies in this set

Interrupt: When you play this unit from your hand, deal 1 damage each to any number of your objectives to reduce the cost of this unit by 1 for each damage dealt.

Force Shield

Dark Enhancement · #578 · Sith · Cost: 1 · Force icons: 1

Enhance a [Sith] objective.

Interrupt: When enhanced objective is destroyed, draw 2 cards. If the Balance of the Force is with the dark side, draw 3 cards instead.

Facility Repair

Dark Event · #579 · Neutral · Cost: 0 · Force icons: 1

Reaction: After a [Sith] objective is dealt damage, remove 1 damage from that objective. Then, place 1 shield on that objective.

Consumed by the Dark Side

Dark Event · #580 · Sith · Cost: 1 · Force icons: 2

Play only in the Balance of the Force is with the dark side.

Action: Remove up to 1 damage from each objective you control.

Objective set 115: Reinforcements

Reinforcements

Dark Objective · #581 · Imperial Navy · Damage capacity: 5 · Resource value: 1

Reaction: After this objective enters play, put the topmost [Imperial Navy] unit in your discard pile into play, committed to the Force. (If that unit cannot be committed to the Force, this effect cannot initiate.)

Reserve Troopers

Dark Unit · #582 · Imperial Navy · Cost: 3 · Force icons: 1 · Damage capacity: 3 · Normal icons: Unit Damage 2, Blast Damage 2 · 2 copies in this set

Targeted Strike.

This unit cannot be declared as an attacker or defender unless it is committed to the Force.

Security Checkpoint

Dark Enhancement · #583 · Neutral · Cost: 0 · Force icons: 1

Enhance your play area.

Each unit you control that is committed to the Force gains edge (1).

Award Ceremony

Dark Event · #584 · Imperial Navy · Cost: 2 · Force icons: 2

Play only if you have at least 1 Force card in your supply.

Action: Put an [Imperial Navy] Character unit into play from your hand. Then, commit that unit to the Force.

Echoes of the Force

Dark Fate · #536 · Neutral · Force icons: 2

You may commit a target unit to or remove a target unit from the Force.

Objective set 116: The Scavengers

The Scavengers

Dark Objective · #585 · Scum and Villainy · Damage capacity: 5 · Resource value: 1

Reaction: After this objective enters play, destroy all units in play.

Wittin

Dark Unit · #586 · Scum and Villainy · Cost: 3 · Force icons: 2 · Damage capacity: 3 · Resource value: 1 · Normal icons: Unit Damage 1, Blast Damage 1 · Edge-enabled icons: Tactics 1

While this unit is committed to the Force, it cannot be damaged or destroyed.

Forced Reaction: After you lose a Force struggle, remove this unit from the Force, if able.

Jawa Scrap Dealers

Dark Unit · #587 · Neutral · Cost: 2 · Force icons: 1 · Damage capacity: 1 · Normal icons: Unit Damage 1 · Edge-enabled icons: Blast Damage 1 · 2 copies in this set

Reaction: After a friendly unit is destroyed, put this unit into play from your hand.

Watchful Eyes

Dark Event · #588 · Scum and Villainy · Cost: 0 · Force icons: 1

Action: Look at the top 2 cards of an objective deck. You may move 1 of those cards to the bottom of its deck. Return the other cards to the top of the deck in any order.

Seeds of Decay

Dark Fate · #514 · Neutral · Force icons: 2

You may place 1 focus token on a target ready unit that is committed to the Force.