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Star Wars: The Card Game – Evasive Maneuvers thumbnail

Star Wars: The Card Game – Evasive Maneuvers

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Evasive Maneuvers Rulebook

Table of Contents

Table of Contents

  • Objective Set 151
    • Hidden from the Empire
    • Vima-Da-Boda
    • Undercover Urchin
    • Hidden in the Shadows
    • Harassment
  • Objective Set 152
    • Command and Control
    • Independence
    • Corellian Corvette
    • Resupply Depot
    • Supporting Fire
  • Objective Set 153
    • The Questioning
    • Antinnis Tremayne
    • Imperial Enforcers
    • Citadel Inquisitorious
    • Put to the Question
  • Objective Set 154
    • Training Procedures
    • Academy Pilot
    • TIE Fighter Patrol
    • Koiogran Turn
  • Objective Set 155
    • The Eater of Luck
    • Dannik Jerriko
    • Advozse Mercenary
    • Calculated Wager
    • Supporting Fire

Objective Set 151

Hidden from the Empire

No. 745 · Objective · Light side · Jedi · Damage capacity 5 · Resource 1 · Traits: Nar Shaddaa

Jedi affiliation only.

While this objective is undamaged, a player cannot play units while he control more units than each opponent.

Vima-Da-Boda

No. 746 · Unit · Light side · Jedi · Cost 4 · Unique · Damage capacity 3 · Force icons 2 · Combat icons: unit damage 1, blast damage 1, tactics 1 · Traits: Character, Force User

Shielding.

Reaction: After an opponent spends 4 or more resources to play a unit, put this unit into play from your hand.

Undercover Urchin

No. 747 · Unit · Light side · Neutral · Cost 2 · Damage capacity 1 · Force icons 1 · Combat icons: unit damage 1, blast damage 0, tactics 0 · Traits: Character, Civilian

Action: If you have 2 or more cards in your discard pile, focus this unit to have your opponent choose a card in your discard pile. Return that card to your hand.

Hidden in the Shadows

No. 748 · Enhancement · Light side · Jedi · Cost 1 · Force icons 1 · Traits: Skill

Enhance a friendly Character unit.

Enhanced unit cannot be targeted by events.

Harassment

No. 749 · Event · Light side · Jedi · Cost 0 · Force icons 2

Reaction: After an opponent's deployment phase begins, increase the cost of the first unit that opponent plays this phase by 1. (Limit 1 per phase.)

Objective Set 152

Command and Control

No. 750 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1

Increase your reserve value by 1 for each objective in your victory pile.

Independence

No. 751 · Unit · Light side · Rebel Alliance · Cost 4 · Unique · Damage capacity 3 · Resource 1 · Force icons 3 · Combat icons: unit damage 1, blast damage 1, tactics 0 · Traits: Vehicle, Capital Ship

Shielding.

Reduce the cost to play each other friendly Capital Ship unit by 1.

Corellian Corvette

No. 752 · Unit · Light side · Neutral · Cost 4 · Damage capacity 3 · Force icons 1 · Combat icons: unit damage 1, blast damage 2, tactics 0 · Traits: Vehicle, Capital Ship

After this unit enters play, each friendly player draws 1 card.

Resupply Depot

No. 753 · Enhancement · Light side · Rebel Alliance · Cost 0 · Force icons 2 · Traits: Location

Enhance your play area.

Action: Focus this enhancement and discard a card from your hand to have a target Vehicle unit gain 1 combat icon of your choice until the end of the phase.

Supporting Fire

No. 420 · Fate · Light side · Neutral · Force icons 1

Target friendly player may place 1 non-fate card from his hand into your edge stack.

Objective Set 153

The Questioning

No. 754 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1 · Traits: Prakith

Sith affiliation only.

Reaction: After one of your card effects discards 1 or more cards from an opponent's hand, remove 1 focus token from an objective you control.

Antinnis Tremayne

No. 755 · Unit · Dark side · Sith · Cost 4 · Unique · Damage capacity 3 · Force icons 3 · Combat icons: unit damage 1, blast damage 0, tactics 1 · Traits: Character, Force User, Inquisitor

Elite.

Reaction: After this unit is declared as an attacker or defender, discard 1 or 2 cards at random from your opponent's hand. Then, he draws that many cards.

Imperial Enforcers

No. 756 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons: unit damage 0, blast damage 1, tactics 0 · Traits: Character, Trooper

Citadel Inquisitorious

No. 757 · Enhancement · Dark side · Sith · Cost 3 · Force icons 2 · Resource 1

Enhance your play area.

Action: During the Force phase, focus this enhancement to discard 1 card at random from an opponent's hand.

Put to the Question

No. 758 · Event · Dark side · Sith · Cost 0 · Force icons 1

Interrupt: When an enhancement you control or a unit you control with 1 or more enhancements on it is targeted by an effect, cancel that effect.

Objective Set 154

Training Procedures

No. 759 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1

Imperial Navy affiliation only.

Action: Spend 1 resource to move a friendly Pilot enhancement to another eligible Vehicle unit you control.

Academy Pilot

No. 760 · Unit · Dark side · Neutral · Cost 1 · Damage capacity 1 · Force icons 1 · Combat icons: unit damage 0, blast damage 0, tactics 0 · Traits: Character, Pilot

Pilot (0).

TIE Fighter Patrol

No. 761 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons: unit damage 1, blast damage 0, tactics 0 · Traits: Vehicle, Fighter

While this unit is piloted, it gains the combat icons of its attached Pilot enhancement.

Koiogran Turn

No. 762 · Event · Dark side · Imperial Navy · Cost 0 · Force icons 2 · Traits: Maneuver

Interrupt: When a friendly Vehicle unit is targeted by an enemy card effect, your opponent must choose a different eligible target instead, if able.

Objective Set 155

The Eater of Luck

No. 763 · Objective · Dark side · Scum and Villainy · Damage capacity 5 · Resource 1 · Traits: Tatooine

Reaction: After you lose an edge battle as the attacker, capture the top card of each opponent's deck at this objective.

Dannik Jerriko

No. 764 · Unit · Dark side · Scum and Villainy · Cost 3 · Unique · Damage capacity 3 · Force icons 2 · Combat icons: unit damage 0, blast damage 0, tactics 0 · Traits: Character, Assassin, Mercenary

While this unit is attacking, resolve edge-enabled icons on friendly units as if you had the edge.

Advozse Mercenary

No. 765 · Unit · Dark side · Neutral · Cost 2 · Damage capacity 1 · Force icons 1 · Combat icons: unit damage 0, blast damage 1, tactics 0 · Traits: Character, Mercenary

While this unit is attacking, it gains [Edge-Enabled Unit Damage] for each other attacking unit.

Calculated Wager

No. 766 · Event · Dark side · Scum and Villainy · Cost 0 · Force icons 2 · Traits: Gamble

Reaction: After you lose an edge battle, return 1 card in an edge stack to its owner's hand.

Supporting Fire

No. 433 · Fate · Dark side · Neutral · Force icons 1

Target friendly player may place 1 non-fate card from his hand into your edge stack.