Star Wars: The Card Game – Edge of Darkness
Star Wars: The Card Game – Edge of Darkness Rulebook
Table of Contents
Table of Contents
- Objective set 69: Wookiee Life Debt
- Objective set 70: Raise the Stakes
- Objective set 71: Trust Me
- Objective set 72: Asteroid Sanctuary
- Objective set 73: The Defense of Cloud City
- Objective set 74: Across the Anoat Sector
- Objective set 75: Escape from Ord Mantell
- Objective set 76: Embers of Hope
- Objective set 77: Alderaan's Promise
- Objective set 78: To Arms!
- Objective set 79: Opening Moves
- Objective set 80: Hive of Scum and Villainy
- Objective set 81: Jabba's Reach
- Objective set 82: The Tatooine Crash
- Objective set 83: The Shadow of Nar Shaddaa
- Objective set 84: Carbonite Transport
- Objective set 85: Trandoshan Terror
- Objective set 86: Feeding the Pit
- Objective set 87: The Ghosts of the Dark Side
- Objective set 88: Imperial Blockade
- Objective set 89: Across the Jundland Wastes
- Objective set 90: Asteroid Pursuit
Objective set 69: Wookiee Life Debt
Wookiee Life Debt
Light Objective · #318 · Smugglers and Spies · Damage capacity: 5
Each Wookiee unit you control gains "Protect Character."
Chewbacca
Light Unit · #319 · Smugglers and Spies · Cost: 3 · Force icons: 1
Unique.
Reaction: After this unit is dealt damage during an engagement, it deals twice that much damage to a target participating enemy unit.
Wookiee Warrior
Light Unit · #320 · Neutral · Cost: 2 · Force icons: 1 · 2 copies in this set
This unit gains [Unit Damage] [Blast Damage] while it is damaged.
Let the Wookiee Win
Light Event · #321 · Smugglers and Spies · Cost: 0
Action: Deal 1 damage to a target friendly unit. Then, deal 1 damage to a target non-Vehicle unit.
Heat of Battle
Light Fate · #65 · Neutral
Deal 1 damage to a target participating enemy unit.
Objective set 70: Raise the Stakes
Raise the Stakes
Light Objective · #322 · Smugglers and Spies · Damage capacity: 5
While this objective is undamaged, your unopposed bonus is raised to 2.
Blockade Runner
Light Unit · #323 · Smugglers and Spies · Cost: 4 · Force icons: 2
While this unit is attacking alone, enemy units with printed cost 3 or higher cannot be declared as defenders.
Cloud City Operative
Light Unit · #324 · Smugglers and Spies · Cost: 2 · Force icons: 1
Reaction: After this unit enters play, move 1 focus token from a target unit to another target unit with printed cost 2 or lower.
Bothan Spy
Light Unit · #325 · Neutral · Cost: 1 · Force icons: 1
Reaction: After this unit enters play, look at your opponent's hand.
Smuggling Compartment
Light Enhancement · #326 · Smugglers and Spies · Cost: 1
Enhance a Vehicle unit you control.
Reaction: After enhanced unit is declared as your only attacker, draw 1 card.
Swindled
Light Event · #130 · Smugglers and Spies · Cost: 1
Action: Return a target unit with printed cost 2 or lower to its owner's hand.
Objective set 71: Trust Me
Trust Me
Light Objective · #327 · Smugglers and Spies · Damage capacity: 5
Smugglers and Spies affiliation only.
Interrupt: When an event card is played, deal 2 damage to this objective to cancel that event card's effects.
Lando Calrissian
Light Unit · #328 · Smugglers and Spies · Cost: 4 · Force icons: 2
Unique.
Elite. (Remove 1 additional focus token from this unit when you refresh.)
Action: Spend 1 resource to remove a target participating unit from an engagement. (Limit once per turn.)
Saboteur
Light Unit · #329 · Smugglers and Spies · Cost: 2 · Force icons: 1
Reaction: After this unit enters play, discard a target enhancement with printed cost 2 or lower.
Cloud City Casino
Light Enhancement · #22 · Neutral · Cost: 1
Enhance your play area.
Limited. (You cannot play more than one limited card per turn.)
Sabotage
Light Event · #330 · Smugglers and Spies · Cost: 2
Reaction: After an objective is destroyed during an engagement, destroy all units participating in that engagement.
Target of Opportunity
Light Fate · #133 · Neutral
If you are the attacking player, deal 1 damage to the engaged objective.
Objective set 72: Asteroid Sanctuary
Asteroid Sanctuary
Light Objective · #331 · Smugglers and Spies · Damage capacity: 5
Reaction: After you win an edge battle, draw 1 card.
Millennium Falcon
Light Unit · #332 · Smugglers and Spies · Cost: 5 · Force icons: 3
Unique.
Edge (1). (While this unit is participating in an engagement, add 1 Force icon to your side during edge battles.)
Action: Return this unit to your hand to put a Character or Droid unit into play from your hand.
Cloud City Operative
Light Unit · #324 · Smugglers and Spies · Cost: 2 · Force icons: 1
Reaction: After this unit enters play, move 1 focus token from a target unit to another target unit with printed cost 2 or lower.
Cloud City Guest Quarters
Light Enhancement · #333 · Neutral · Cost: 2
Enhance your play area.
Limited. (You cannot play more than one limited card per turn.)
Bamboozle
Light Event · #334 · Smugglers and Spies · Cost: 2
Action: Move 1 focus token from a target Character unit to another target Character unit.
Twist of Fate
Light Fate · #157 · Neutral
Cancel this edge battle and the card effects of all other fate cards just revealed. Discard both edge stacks and start a new edge battle.
Objective set 73: The Defense of Cloud City
The Defense of Cloud City
Light Objective · #335 · Smugglers and Spies · Damage capacity: 5
(no printed text)
Lobot
Light Unit · #336 · Smugglers and Spies · Cost: 2 · Force icons: 2
Unique.
While this unit is participating in an engagement, treat all combat icons on all participating units as if they are edge-enabled.
Cloud City Wing Guard
Light Unit · #337 · Smugglers and Spies · Cost: 3 · Force icons: 1 · 2 copies in this set
This unit may strike during combat even if it is not participating in the engagement.
Security Control Center
Light Enhancement · #338 · Neutral · Cost: 1
Enhance your play area.
Reaction: After a unit enters play, place 1 shield on that unit.
Protection
Light Fate · #256 · Neutral
Place 1 shield on a target unit or objective.
Objective set 74: Across the Anoat Sector
Across the Anoat Sector
Light Objective · #339 · Smugglers and Spies · Damage capacity: 5
Each [Smugglers and Spies] unit you control gains [Blast Damage] while it is attacking alone.
Sleuth Scout
Light Unit · #340 · Smugglers and Spies · Cost: 2 · Force icons: 1 · 2 copies in this set
While this unit is attacking alone, enemy units with printed cost 3 or higher cannot be declared as defenders.
Undercover Operative
Light Unit · #341 · Neutral · Cost: 1 · Force icons: 1
Reduce the cost to play this unit to 0 if each enemy objective is exhausted.
Smuggler's Run
Light Event · #342 · Smugglers and Spies · Cost: 1
Reaction: After an enemy objective is destroyed, take control of a target enemy enhancement that is not attached to another card.
Over My Dead Body
Light Event · #343 · Smugglers and Spies · Cost: 1
Interrupt: When a unit in play executes an Action or Reaction ability, cancel that ability's effect.
Objective set 75: Escape from Ord Mantell
Escape from Ord Mantell
Light Objective · #344 · Smugglers and Spies · Damage capacity: 5
Reaction: After you play an event card, remove 1 damage from a target objective.
Mission Commander
Light Unit · #345 · Smugglers and Spies · Cost: 2 · Force icons: 2
Reaction: After this unit is focused to strike as an attacker, damage it to rescue 1 card captured at the engaged objective. Then, draw 1 card.
Covert Sniper
Light Unit · #346 · Neutral · Cost: 2 · Force icons: 1
Reaction: After you refresh, deal 1 damage to a target unit committed to the Force.
Short Range Hauler
Light Unit · #347 · Neutral · Cost: 1 · Force icons: 1
(no printed text)
Bring 'Em On
Light Event · #348 · Smugglers and Spies · Cost: 0
Reaction: After you win an edge battle, a target participating unit gains [Unit Damage] [Unit Damage] until the end of the phase.
Over My Dead Body
Light Event · #343 · Smugglers and Spies · Cost: 1
Interrupt: When a unit in play executes an Action or Reaction ability, cancel that ability's effect.
Objective set 76: Embers of Hope
Embers of Hope
Light Objective · #349 · Jedi · Damage capacity: 5
While this objective is undamaged, your opponent cannot draw cards through card effects.
Moisture Farmer
Light Unit · #350 · Neutral · Cost: 0 · Force icons: 1 · 2 copies in this set
Protect Tatooine. (If a Tatooine card would be damaged, you may place the damage on this unit instead.)
Makashi Training
Light Enhancement · #351 · Jedi · Cost: 1
Enhance a Force User unit.
Enhanced unit gains targeted strike.
Force Precognition
Light Enhancement · #352 · Jedi · Cost: 1
Enhance a Force User unit.
While enhanced unit is participating in an engagement, your opponent must place the first card of his edge stack faceup.
Secret Guardian
Light Event · #353 · Jedi · Cost: 1
Action: Put a Character unit into play from your hand. At the end of the phase, if that unit is still in play, return it to your hand.
Objective set 77: Alderaan's Promise
Alderaan's Promise
Light Objective · #354 · Rebel Alliance · Damage capacity: 6
Limit 1 per objective deck.
Forced Interrupt: When this objective is destroyed, increase the Death Star dial by 1.
Bail Organa
Light Unit · #355 · Rebel Alliance · Cost: 3 · Force icons: 3
Unique.
While an Alderaan objective is in play, this unit gains [Tactics].
Forced Reaction: After the Alderaan's Promise objective is destroyed, sacrifice this unit.
Tantive IV
Light Unit · #356 · Rebel Alliance · Cost: 5 · Force icons: 1
Unique.
Reaction: After this unit enters play, search the top 5 cards of your deck for a unique unit, reveal it, and add it to your hand. Shuffle the remaining cards back into your deck.
Alderaanian Artist
Light Unit · #357 · Neutral · Cost: 0 · Force icons: 3
Forced Reaction: After the Alderaan's Promise objective is destroyed, sacrifice this unit.
Diplomatic Presence
Light Enhancement · #358 · Rebel Alliance · Cost: 1
Enhance an objective you control.
Enhanced objective cannot be engaged unless each other objective you control has been engaged this phase.
Misdirection
Light Event · #359 · Rebel Alliance · Cost: 0
Action: Move 1 damage from an objective you control to another objective you control.
Objective set 78: To Arms!
To Arms!
Light Objective · #360 · Neutral · Damage capacity: 5
Reduce the cost of the first Weapon enhancement you play each turn by 2.
Sullustan Weapon Tech
Light Unit · #361 · Neutral · Cost: 2 · Force icons: 1 · 2 copies in this set
Reaction: After you play a Weapon enhancement, draw 1 card.
Han's Heavy Blaster Pistol
Light Enhancement · #362 · Neutral · Cost: 1
Unique.
Enhance a Character unit.
Enhanced unit gains [Unit Damage] [Blast Damage].
If enhanced unit is Han Solo, he also gains edge (1).
Chewbacca's Bowcaster
Light Enhancement · #363 · Neutral · Cost: 2
Unique.
Enhance a Character unit.
Enhanced unit gains [Unit Damage] [Blast Damage].
If enhanced unit is Chewbacca, he also may strike during combat even if he is not participating in the engagement.
Hidden Cache
Light Event · #364 · Neutral · Cost: 1
Action: Search your deck for 1 Weapon enhancement, reveal it, and add it to your hand. Shuffle your deck.
Objective set 79: Opening Moves
Opening Moves
Light Objective · #365 · Neutral · Damage capacity: 5
The first engagement your opponent declares during his conflict phase must be declared against a Yavin 4 objective, if able.
Massassi Temple Lookout
Light Unit · #366 · Neutral · Cost: 1 · Force icons: 1 · 2 copies in this set
During the first engagement declared each phase, this unit gains shielding.
Proximity Mine
Light Enhancement · #367 · Neutral · Cost: 2
Enhance your play area.
Action: Sacrifice this enhancement to deal 2 damage to each attacking enemy unit.
Ion Cannon Barrage
Light Event · #368 · Neutral · Cost: 0
Action: Remove all shields from play.
Protection
Light Fate · #256 · Neutral
Place 1 shield on a target unit or objective.
Objective set 80: Hive of Scum and Villainy
Hive of Scum and Villainy
Dark Objective · #369 · Scum and Villainy · Damage capacity: 5
Each unit loses 1 [Unit Damage] combat icon while it is attacking this objective.
Greedo
Dark Unit · #370 · Scum and Villainy · Cost: 2 · Force icons: 2
Unique.
Forced Reaction: After you lose an edge battle, this unit is dealt 1 damage if it is participating in the engagement.
Paid Informant
Dark Unit · #371 · Neutral · Cost: 2 · Force icons: 1 · 2 copies in this set
(no printed text)
Bounty
Dark Enhancement · #372 · Scum and Villainy · Cost: 0
Enhance an enemy unit. If you lose an edge battle by 3 or more Force icons, discard this enhancement from play.
Reaction: After you refresh, capture enhanced unit.
Captured
Dark Event · #373 · Scum and Villainy · Cost: 3
Play only during your turn.
Action: Capture a target enemy unit.
Objective set 81: Jabba's Reach
Jabba's Reach
Dark Objective · #374 · Scum and Villainy · Damage capacity: 5
Your reserve value is increased by 1 for each captured card here.
Jabba the Hutt
Dark Unit · #375 · Scum and Villainy · Cost: 5 · Force icons: 3
Unique.
This unit cannot be targeted by enemy events.
Action: Focus this unit to put a unit or enhancement of printed cost 2 or lower into play from your hand.
Jabba's Pleasure Barge
Dark Unit · #376 · Scum and Villainy · Cost: 3 · Force icons: 1
Unique.
Elite. (Remove 1 additional focus token from this unit when you refresh.)
Reaction: After your conflict phase begins, move 1 focus token from a Character you control to this unit.
Gamorrean Guard
Dark Unit · #377 · Neutral · Cost: 1 · Force icons: 1
(no printed text)
Prized Possession
Dark Enhancement · #378 · Neutral · Cost: 1
Enhance your play area.
Limited. (You cannot play more than one limited card per turn.)
Reversal of Fate
Dark Event · #379 · Scum and Villainy · Cost: 1
Interrupt: When both players are done placing edge cards, and before edge stacks are revealed, switch edge stacks with your opponent for the resolution of this edge battle.
Objective set 82: The Tatooine Crash
The Tatooine Crash
Dark Objective · #380 · Scum and Villainy · Damage capacity: 6
Reaction: After you refresh, capture the top card of an opponent's deck at this objective, if able.
Jawa Scavenger
Dark Unit · #381 · Scum and Villainy · Cost: 0 · Force icons: 1 · 2 copies in this set
Forced Reaction: After you lose an edge battle, return this unit from play to your hand.
Sandcrawler
Dark Unit · #382 · Neutral · Cost: 3 · Force icons: 2
Shielding. (When this unit enters an engagement, place 1 shield on any unit or objective in the engagement.)
Forced Interrupt: When this unit leaves play, place 1 focus token on each character and each Droid unit.
Utinni!
Dark Event · #383 · Scum and Villainy · Cost: 2
Action: Capture a target enemy enhancement.
Twist of Fate
Dark Fate · #171 · Neutral
Cancel this edge battle and the card effects of all other fate cards just revealed. Discard both edge stacks and start a new edge battle.
Objective set 83: The Shadow of Nar Shaddaa
The Shadow of Nar Shaddaa
Dark Objective · #384 · Scum and Villainy · Damage capacity: 5
Action: Focus this objective with 2 focus tokens to place 1 focus token on a target attacking unit.
Assassin Droid
Dark Unit · #385 · Neutral · Cost: 4 · Force icons: 2
Reaction: After this unit destroys an enemy unit, remove 1 focus token from this unit.
Aqualish Thug
Dark Unit · #386 · Scum and Villainy · Cost: 3 · Force icons: 1 · 2 copies in this set
Reaction: After this unit enters play, each opponent must deal 2 damage divided among any number of objectives he controls.
Spice Visions
Dark Event · #387 · Scum and Villainy · Cost: 0
Interrupt: When a focus token would be placed on a Character or Creature unit you control, damage that unit instead.
Protection
Dark Fate · #388 · Neutral
Place 1 shield on a target unit or objective.
Objective set 84: Carbonite Transport
Carbonite Transport
Dark Objective · #389 · Scum and Villainy · Damage capacity: 5
Reaction: After you refresh, move a captured card from an objective you control to another objective you control.
Slave I
Dark Unit · #390 · Scum and Villainy · Cost: 5 · Force icons: 3
Unique.
This unit gains [Blast Damage] for each objective with at least 1 captured card.
Traitorous Wing Guard
Dark Unit · #391 · Scum and Villainy · Cost: 1 · Force icons: 1
This unit gains [Blast Damage] while an objective has at least 1 captured card.
Prized Possession
Dark Enhancement · #378 · Neutral · Cost: 1
Enhance your play area.
Limited. (You cannot play more than one limited card per turn.)
Tractor Beam
Dark Event · #392 · Neutral · Cost: 2
Action: Move 1 focus token from a Vehicle unit you control to a target Vehicle unit with lower printed cost.
Target of Opportunity
Dark Fate · #170 · Neutral
If you are the attacking player, deal 1 damage to the engaged objective.
Objective set 85: Trandoshan Terror
Trandoshan Terror
Dark Objective · #393 · Scum and Villainy · Damage capacity: 5
(no printed text)
Bossk
Dark Unit · #394 · Scum and Villainy · Cost: 4 · Force icons: 2
Unique.
Reaction: After you play this unit from your hand, focus it with 2 focus tokens to capture a target exhausted enemy Character unit. Then, if that unit was a Wookiee, draw 2 cards.
Trandoshan Hunter
Dark Unit · #395 · Neutral · Cost: 2 · Force icons: 1 · 2 copies in this set
When this unit strikes during an engagement, it may instead damage a target Wookiee unit not participating in the engagement.
Bounty
Dark Enhancement · #372 · Scum and Villainy · Cost: 0
Enhance an enemy unit. If you lose an edge battle by 3 or more Force icons, discard this enhancement from play.
Reaction: After you refresh, capture enhanced unit.
Heat of Battle
Dark Fate · #169 · Neutral
Deal 1 damage to a target participating enemy unit.
Objective set 86: Feeding the Pit
Feeding the Pit
Dark Objective · #396 · Scum and Villainy · Damage capacity: 5
Scum and Villainy affiliation only.
Action: Discard a captured card from this objective to remove 1 damage from this objective. Then, draw 1 card.
Bib Fortuna
Dark Unit · #397 · Scum and Villainy · Cost: 3 · Force icons: 2
Unique.
If this unit has 4 or more focus tokens on it, sacrifice it.
Krayt Dragon
Dark Unit · #398 · Neutral · Cost: 5 · Force icons: 1
No enhancements.
Gamorrean Guard
Dark Unit · #377 · Neutral · Cost: 1 · Force icons: 1
(no printed text)
Spice Visions
Dark Event · #387 · Scum and Villainy · Cost: 0
Interrupt: When a focus token would be placed on a Character or Creature unit you control, damage that unit instead.
The Almighty Sarlacc
Dark Enhancement · #399 · Scum and Villainy · Cost: 1
Enhance a Tatooine objective you control.
Action: Damage enhanced objective to remove 1 focus token from it.
Objective set 87: The Ghosts of the Dark Side
The Ghosts of the Dark Side
Dark Objective · #400 · Sith · Damage capacity: 5
This objective contributes 1 Force icon to your side during the Force struggle.
Force Wraith
Dark Unit · #401 · Sith · Cost: 3 · Force icons: 2 · 2 copies in this set
While this unit is committed to the Force, its Force icons count toward the Force struggle even if it is exhausted.
Dark Memories
Dark Enhancement · #402 · Sith · Cost: 0 · 2 copies in this set
Enhance an enemy Character unit.
Reaction: After enhanced unit has 1 or more focus tokens placed on it, deal it 1 damage.
Force Shockwave
Dark Event · #403 · Sith · Cost: 3
Action: Deal 1 damage to each enemy unit not committed to the Force.
Objective set 88: Imperial Blockade
Imperial Blockade
Dark Objective · #404 · Imperial Navy · Damage capacity: 5
Limit 1 per objective deck.
While this objective is undamaged, increase the cost of the first unit card each opponent plays on his turn by 1.
Captain Needa
Dark Unit · #405 · Imperial Navy · Cost: 3 · Force icons: 2
Unique.
Reduce the cost of the first Capital Ship unit you play each turn by 2.
Imperial I-class Star Destroyer
Dark Unit · #406 · Imperial Navy · Cost: 5 · Force icons: 2 · 2 copies in this set
(no printed text)
Apology Accepted
Dark Event · #407 · Imperial Navy · Cost: 2
Action: Sacrifice an [Imperial Navy] Officer unit to remove all focus tokens from a target [Imperial Navy] Vehicle unit.
Tractor Beam
Dark Event · #392 · Neutral · Cost: 2
Action: Move 1 focus token from a Vehicle unit you control to a target Vehicle unit with lower printed cost.
Objective set 89: Across the Jundland Wastes
Across the Jundland Wastes
Dark Objective · #408 · Neutral · Damage capacity: 4
Forced Reaction: After a Character unit is focused to strike, place 1 focus token on that unit.
Bantha
Dark Unit · #409 · Neutral · Cost: 3 · Force icons: 2
Reaction: After you play a Scavenger unit from your hand, return the topmost enhancement from your discard pile to your hand.
Tusken Raider
Dark Unit · #410 · Neutral · Cost: 2 · Force icons: 1 · 3 copies in this set
Reaction: After this unit resolves a strike, return it to your hand.
Gaffi Stick
Dark Enhancement · #411 · Neutral · Cost: 1
Enhance a Scavenger unit.
Enhanced unit gains edge (X). X is the number of other friendly units participating in this engagement.
Objective set 90: Asteroid Pursuit
Asteroid Pursuit
Dark Objective · #412 · Neutral · Damage capacity: 6
Limit 1 per objective deck.
Forced Reaction: After you refresh, damage this objective.
Lictor-class Dungeon Ship
Dark Unit · #413 · Neutral · Cost: 3 · Force icons: 2
This unit gains [Unit Damage] [Blast Damage] while an objective has at least 1 captured card.
Trooper Sentry
Dark Unit · #414 · Neutral · Cost: 1 · Force icons: 1 · 2 copies in this set
Reaction: After this unit enters play, place 1 shield on a target unit or objective.
Armed and Ready
Dark Event · #415 · Neutral · Cost: 2
Action: Each shielded unit you control gains [Unit Damage] [Blast Damage] until the end of the phase.
Protection
Dark Fate · #388 · Neutral
Place 1 shield on a target unit or objective.