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Star Wars: The Card Game – Edge of Darkness thumbnail

Star Wars: The Card Game – Edge of Darkness

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Edge of Darkness Rulebook

Table of Contents

Table of Contents

  • Objective set 69: Wookiee Life Debt
    • Wookiee Life Debt
    • Chewbacca
    • Wookiee Warrior
    • Let the Wookiee Win
    • Heat of Battle
  • Objective set 70: Raise the Stakes
    • Raise the Stakes
    • Blockade Runner
    • Cloud City Operative
    • Bothan Spy
    • Smuggling Compartment
    • Swindled
  • Objective set 71: Trust Me
    • Trust Me
    • Lando Calrissian
    • Saboteur
    • Cloud City Casino
    • Sabotage
    • Target of Opportunity
  • Objective set 72: Asteroid Sanctuary
    • Asteroid Sanctuary
    • Millennium Falcon
    • Cloud City Operative
    • Cloud City Guest Quarters
    • Bamboozle
    • Twist of Fate
  • Objective set 73: The Defense of Cloud City
    • The Defense of Cloud City
    • Lobot
    • Cloud City Wing Guard
    • Security Control Center
    • Protection
  • Objective set 74: Across the Anoat Sector
    • Across the Anoat Sector
    • Sleuth Scout
    • Undercover Operative
    • Smuggler's Run
    • Over My Dead Body
  • Objective set 75: Escape from Ord Mantell
    • Escape from Ord Mantell
    • Mission Commander
    • Covert Sniper
    • Short Range Hauler
    • Bring 'Em On
    • Over My Dead Body
  • Objective set 76: Embers of Hope
    • Embers of Hope
    • Moisture Farmer
    • Makashi Training
    • Force Precognition
    • Secret Guardian
  • Objective set 77: Alderaan's Promise
    • Alderaan's Promise
    • Bail Organa
    • Tantive IV
    • Alderaanian Artist
    • Diplomatic Presence
    • Misdirection
  • Objective set 78: To Arms!
    • To Arms!
    • Sullustan Weapon Tech
    • Han's Heavy Blaster Pistol
    • Chewbacca's Bowcaster
    • Hidden Cache
  • Objective set 79: Opening Moves
    • Opening Moves
    • Massassi Temple Lookout
    • Proximity Mine
    • Ion Cannon Barrage
    • Protection
  • Objective set 80: Hive of Scum and Villainy
    • Hive of Scum and Villainy
    • Greedo
    • Paid Informant
    • Bounty
    • Captured
  • Objective set 81: Jabba's Reach
    • Jabba's Reach
    • Jabba the Hutt
    • Jabba's Pleasure Barge
    • Gamorrean Guard
    • Prized Possession
    • Reversal of Fate
  • Objective set 82: The Tatooine Crash
    • The Tatooine Crash
    • Jawa Scavenger
    • Sandcrawler
    • Utinni!
    • Twist of Fate
  • Objective set 83: The Shadow of Nar Shaddaa
    • The Shadow of Nar Shaddaa
    • Assassin Droid
    • Aqualish Thug
    • Spice Visions
    • Protection
  • Objective set 84: Carbonite Transport
    • Carbonite Transport
    • Slave I
    • Traitorous Wing Guard
    • Prized Possession
    • Tractor Beam
    • Target of Opportunity
  • Objective set 85: Trandoshan Terror
    • Trandoshan Terror
    • Bossk
    • Trandoshan Hunter
    • Bounty
    • Heat of Battle
  • Objective set 86: Feeding the Pit
    • Feeding the Pit
    • Bib Fortuna
    • Krayt Dragon
    • Gamorrean Guard
    • Spice Visions
    • The Almighty Sarlacc
  • Objective set 87: The Ghosts of the Dark Side
    • The Ghosts of the Dark Side
    • Force Wraith
    • Dark Memories
    • Force Shockwave
  • Objective set 88: Imperial Blockade
    • Imperial Blockade
    • Captain Needa
    • Imperial I-class Star Destroyer
    • Apology Accepted
    • Tractor Beam
  • Objective set 89: Across the Jundland Wastes
    • Across the Jundland Wastes
    • Bantha
    • Tusken Raider
    • Gaffi Stick
  • Objective set 90: Asteroid Pursuit
    • Asteroid Pursuit
    • Lictor-class Dungeon Ship
    • Trooper Sentry
    • Armed and Ready
    • Protection

Objective set 69: Wookiee Life Debt

Wookiee Life Debt

Light Objective · #318 · Smugglers and Spies · Damage capacity: 5

Each Wookiee unit you control gains "Protect Character."

Chewbacca

Light Unit · #319 · Smugglers and Spies · Cost: 3 · Force icons: 1

Unique.

Reaction: After this unit is dealt damage during an engagement, it deals twice that much damage to a target participating enemy unit.

Wookiee Warrior

Light Unit · #320 · Neutral · Cost: 2 · Force icons: 1 · 2 copies in this set

This unit gains [Unit Damage] [Blast Damage] while it is damaged.

Let the Wookiee Win

Light Event · #321 · Smugglers and Spies · Cost: 0

Action: Deal 1 damage to a target friendly unit. Then, deal 1 damage to a target non-Vehicle unit.

Heat of Battle

Light Fate · #65 · Neutral

Deal 1 damage to a target participating enemy unit.

Objective set 70: Raise the Stakes

Raise the Stakes

Light Objective · #322 · Smugglers and Spies · Damage capacity: 5

While this objective is undamaged, your unopposed bonus is raised to 2.

Blockade Runner

Light Unit · #323 · Smugglers and Spies · Cost: 4 · Force icons: 2

While this unit is attacking alone, enemy units with printed cost 3 or higher cannot be declared as defenders.

Cloud City Operative

Light Unit · #324 · Smugglers and Spies · Cost: 2 · Force icons: 1

Reaction: After this unit enters play, move 1 focus token from a target unit to another target unit with printed cost 2 or lower.

Bothan Spy

Light Unit · #325 · Neutral · Cost: 1 · Force icons: 1

Reaction: After this unit enters play, look at your opponent's hand.

Smuggling Compartment

Light Enhancement · #326 · Smugglers and Spies · Cost: 1

Enhance a Vehicle unit you control.

Reaction: After enhanced unit is declared as your only attacker, draw 1 card.

Swindled

Light Event · #130 · Smugglers and Spies · Cost: 1

Action: Return a target unit with printed cost 2 or lower to its owner's hand.

Objective set 71: Trust Me

Trust Me

Light Objective · #327 · Smugglers and Spies · Damage capacity: 5

Smugglers and Spies affiliation only.

Interrupt: When an event card is played, deal 2 damage to this objective to cancel that event card's effects.

Lando Calrissian

Light Unit · #328 · Smugglers and Spies · Cost: 4 · Force icons: 2

Unique.

Elite. (Remove 1 additional focus token from this unit when you refresh.)

Action: Spend 1 resource to remove a target participating unit from an engagement. (Limit once per turn.)

Saboteur

Light Unit · #329 · Smugglers and Spies · Cost: 2 · Force icons: 1

Reaction: After this unit enters play, discard a target enhancement with printed cost 2 or lower.

Cloud City Casino

Light Enhancement · #22 · Neutral · Cost: 1

Enhance your play area.

Limited. (You cannot play more than one limited card per turn.)

Sabotage

Light Event · #330 · Smugglers and Spies · Cost: 2

Reaction: After an objective is destroyed during an engagement, destroy all units participating in that engagement.

Target of Opportunity

Light Fate · #133 · Neutral

If you are the attacking player, deal 1 damage to the engaged objective.

Objective set 72: Asteroid Sanctuary

Asteroid Sanctuary

Light Objective · #331 · Smugglers and Spies · Damage capacity: 5

Reaction: After you win an edge battle, draw 1 card.

Millennium Falcon

Light Unit · #332 · Smugglers and Spies · Cost: 5 · Force icons: 3

Unique.

Edge (1). (While this unit is participating in an engagement, add 1 Force icon to your side during edge battles.)

Action: Return this unit to your hand to put a Character or Droid unit into play from your hand.

Cloud City Operative

Light Unit · #324 · Smugglers and Spies · Cost: 2 · Force icons: 1

Reaction: After this unit enters play, move 1 focus token from a target unit to another target unit with printed cost 2 or lower.

Cloud City Guest Quarters

Light Enhancement · #333 · Neutral · Cost: 2

Enhance your play area.

Limited. (You cannot play more than one limited card per turn.)

Bamboozle

Light Event · #334 · Smugglers and Spies · Cost: 2

Action: Move 1 focus token from a target Character unit to another target Character unit.

Twist of Fate

Light Fate · #157 · Neutral

Cancel this edge battle and the card effects of all other fate cards just revealed. Discard both edge stacks and start a new edge battle.

Objective set 73: The Defense of Cloud City

The Defense of Cloud City

Light Objective · #335 · Smugglers and Spies · Damage capacity: 5

(no printed text)

Lobot

Light Unit · #336 · Smugglers and Spies · Cost: 2 · Force icons: 2

Unique.

While this unit is participating in an engagement, treat all combat icons on all participating units as if they are edge-enabled.

Cloud City Wing Guard

Light Unit · #337 · Smugglers and Spies · Cost: 3 · Force icons: 1 · 2 copies in this set

This unit may strike during combat even if it is not participating in the engagement.

Security Control Center

Light Enhancement · #338 · Neutral · Cost: 1

Enhance your play area.

Reaction: After a unit enters play, place 1 shield on that unit.

Protection

Light Fate · #256 · Neutral

Place 1 shield on a target unit or objective.

Objective set 74: Across the Anoat Sector

Across the Anoat Sector

Light Objective · #339 · Smugglers and Spies · Damage capacity: 5

Each [Smugglers and Spies] unit you control gains [Blast Damage] while it is attacking alone.

Sleuth Scout

Light Unit · #340 · Smugglers and Spies · Cost: 2 · Force icons: 1 · 2 copies in this set

While this unit is attacking alone, enemy units with printed cost 3 or higher cannot be declared as defenders.

Undercover Operative

Light Unit · #341 · Neutral · Cost: 1 · Force icons: 1

Reduce the cost to play this unit to 0 if each enemy objective is exhausted.

Smuggler's Run

Light Event · #342 · Smugglers and Spies · Cost: 1

Reaction: After an enemy objective is destroyed, take control of a target enemy enhancement that is not attached to another card.

Over My Dead Body

Light Event · #343 · Smugglers and Spies · Cost: 1

Interrupt: When a unit in play executes an Action or Reaction ability, cancel that ability's effect.

Objective set 75: Escape from Ord Mantell

Escape from Ord Mantell

Light Objective · #344 · Smugglers and Spies · Damage capacity: 5

Reaction: After you play an event card, remove 1 damage from a target objective.

Mission Commander

Light Unit · #345 · Smugglers and Spies · Cost: 2 · Force icons: 2

Reaction: After this unit is focused to strike as an attacker, damage it to rescue 1 card captured at the engaged objective. Then, draw 1 card.

Covert Sniper

Light Unit · #346 · Neutral · Cost: 2 · Force icons: 1

Reaction: After you refresh, deal 1 damage to a target unit committed to the Force.

Short Range Hauler

Light Unit · #347 · Neutral · Cost: 1 · Force icons: 1

(no printed text)

Bring 'Em On

Light Event · #348 · Smugglers and Spies · Cost: 0

Reaction: After you win an edge battle, a target participating unit gains [Unit Damage] [Unit Damage] until the end of the phase.

Over My Dead Body

Light Event · #343 · Smugglers and Spies · Cost: 1

Interrupt: When a unit in play executes an Action or Reaction ability, cancel that ability's effect.

Objective set 76: Embers of Hope

Embers of Hope

Light Objective · #349 · Jedi · Damage capacity: 5

While this objective is undamaged, your opponent cannot draw cards through card effects.

Moisture Farmer

Light Unit · #350 · Neutral · Cost: 0 · Force icons: 1 · 2 copies in this set

Protect Tatooine. (If a Tatooine card would be damaged, you may place the damage on this unit instead.)

Makashi Training

Light Enhancement · #351 · Jedi · Cost: 1

Enhance a Force User unit.

Enhanced unit gains targeted strike.

Force Precognition

Light Enhancement · #352 · Jedi · Cost: 1

Enhance a Force User unit.

While enhanced unit is participating in an engagement, your opponent must place the first card of his edge stack faceup.

Secret Guardian

Light Event · #353 · Jedi · Cost: 1

Action: Put a Character unit into play from your hand. At the end of the phase, if that unit is still in play, return it to your hand.

Objective set 77: Alderaan's Promise

Alderaan's Promise

Light Objective · #354 · Rebel Alliance · Damage capacity: 6

Limit 1 per objective deck.

Forced Interrupt: When this objective is destroyed, increase the Death Star dial by 1.

Bail Organa

Light Unit · #355 · Rebel Alliance · Cost: 3 · Force icons: 3

Unique.

While an Alderaan objective is in play, this unit gains [Tactics].

Forced Reaction: After the Alderaan's Promise objective is destroyed, sacrifice this unit.

Tantive IV

Light Unit · #356 · Rebel Alliance · Cost: 5 · Force icons: 1

Unique.

Reaction: After this unit enters play, search the top 5 cards of your deck for a unique unit, reveal it, and add it to your hand. Shuffle the remaining cards back into your deck.

Alderaanian Artist

Light Unit · #357 · Neutral · Cost: 0 · Force icons: 3

Forced Reaction: After the Alderaan's Promise objective is destroyed, sacrifice this unit.

Diplomatic Presence

Light Enhancement · #358 · Rebel Alliance · Cost: 1

Enhance an objective you control.

Enhanced objective cannot be engaged unless each other objective you control has been engaged this phase.

Misdirection

Light Event · #359 · Rebel Alliance · Cost: 0

Action: Move 1 damage from an objective you control to another objective you control.

Objective set 78: To Arms!

To Arms!

Light Objective · #360 · Neutral · Damage capacity: 5

Reduce the cost of the first Weapon enhancement you play each turn by 2.

Sullustan Weapon Tech

Light Unit · #361 · Neutral · Cost: 2 · Force icons: 1 · 2 copies in this set

Reaction: After you play a Weapon enhancement, draw 1 card.

Han's Heavy Blaster Pistol

Light Enhancement · #362 · Neutral · Cost: 1

Unique.

Enhance a Character unit.

Enhanced unit gains [Unit Damage] [Blast Damage].

If enhanced unit is Han Solo, he also gains edge (1).

Chewbacca's Bowcaster

Light Enhancement · #363 · Neutral · Cost: 2

Unique.

Enhance a Character unit.

Enhanced unit gains [Unit Damage] [Blast Damage].

If enhanced unit is Chewbacca, he also may strike during combat even if he is not participating in the engagement.

Hidden Cache

Light Event · #364 · Neutral · Cost: 1

Action: Search your deck for 1 Weapon enhancement, reveal it, and add it to your hand. Shuffle your deck.

Objective set 79: Opening Moves

Opening Moves

Light Objective · #365 · Neutral · Damage capacity: 5

The first engagement your opponent declares during his conflict phase must be declared against a Yavin 4 objective, if able.

Massassi Temple Lookout

Light Unit · #366 · Neutral · Cost: 1 · Force icons: 1 · 2 copies in this set

During the first engagement declared each phase, this unit gains shielding.

Proximity Mine

Light Enhancement · #367 · Neutral · Cost: 2

Enhance your play area.

Action: Sacrifice this enhancement to deal 2 damage to each attacking enemy unit.

Ion Cannon Barrage

Light Event · #368 · Neutral · Cost: 0

Action: Remove all shields from play.

Protection

Light Fate · #256 · Neutral

Place 1 shield on a target unit or objective.

Objective set 80: Hive of Scum and Villainy

Hive of Scum and Villainy

Dark Objective · #369 · Scum and Villainy · Damage capacity: 5

Each unit loses 1 [Unit Damage] combat icon while it is attacking this objective.

Greedo

Dark Unit · #370 · Scum and Villainy · Cost: 2 · Force icons: 2

Unique.

Forced Reaction: After you lose an edge battle, this unit is dealt 1 damage if it is participating in the engagement.

Paid Informant

Dark Unit · #371 · Neutral · Cost: 2 · Force icons: 1 · 2 copies in this set

(no printed text)

Bounty

Dark Enhancement · #372 · Scum and Villainy · Cost: 0

Enhance an enemy unit. If you lose an edge battle by 3 or more Force icons, discard this enhancement from play.

Reaction: After you refresh, capture enhanced unit.

Captured

Dark Event · #373 · Scum and Villainy · Cost: 3

Play only during your turn.

Action: Capture a target enemy unit.

Objective set 81: Jabba's Reach

Jabba's Reach

Dark Objective · #374 · Scum and Villainy · Damage capacity: 5

Your reserve value is increased by 1 for each captured card here.

Jabba the Hutt

Dark Unit · #375 · Scum and Villainy · Cost: 5 · Force icons: 3

Unique.

This unit cannot be targeted by enemy events.

Action: Focus this unit to put a unit or enhancement of printed cost 2 or lower into play from your hand.

Jabba's Pleasure Barge

Dark Unit · #376 · Scum and Villainy · Cost: 3 · Force icons: 1

Unique.

Elite. (Remove 1 additional focus token from this unit when you refresh.)

Reaction: After your conflict phase begins, move 1 focus token from a Character you control to this unit.

Gamorrean Guard

Dark Unit · #377 · Neutral · Cost: 1 · Force icons: 1

(no printed text)

Prized Possession

Dark Enhancement · #378 · Neutral · Cost: 1

Enhance your play area.

Limited. (You cannot play more than one limited card per turn.)

Reversal of Fate

Dark Event · #379 · Scum and Villainy · Cost: 1

Interrupt: When both players are done placing edge cards, and before edge stacks are revealed, switch edge stacks with your opponent for the resolution of this edge battle.

Objective set 82: The Tatooine Crash

The Tatooine Crash

Dark Objective · #380 · Scum and Villainy · Damage capacity: 6

Reaction: After you refresh, capture the top card of an opponent's deck at this objective, if able.

Jawa Scavenger

Dark Unit · #381 · Scum and Villainy · Cost: 0 · Force icons: 1 · 2 copies in this set

Forced Reaction: After you lose an edge battle, return this unit from play to your hand.

Sandcrawler

Dark Unit · #382 · Neutral · Cost: 3 · Force icons: 2

Shielding. (When this unit enters an engagement, place 1 shield on any unit or objective in the engagement.)

Forced Interrupt: When this unit leaves play, place 1 focus token on each character and each Droid unit.

Utinni!

Dark Event · #383 · Scum and Villainy · Cost: 2

Action: Capture a target enemy enhancement.

Twist of Fate

Dark Fate · #171 · Neutral

Cancel this edge battle and the card effects of all other fate cards just revealed. Discard both edge stacks and start a new edge battle.

Objective set 83: The Shadow of Nar Shaddaa

The Shadow of Nar Shaddaa

Dark Objective · #384 · Scum and Villainy · Damage capacity: 5

Action: Focus this objective with 2 focus tokens to place 1 focus token on a target attacking unit.

Assassin Droid

Dark Unit · #385 · Neutral · Cost: 4 · Force icons: 2

Reaction: After this unit destroys an enemy unit, remove 1 focus token from this unit.

Aqualish Thug

Dark Unit · #386 · Scum and Villainy · Cost: 3 · Force icons: 1 · 2 copies in this set

Reaction: After this unit enters play, each opponent must deal 2 damage divided among any number of objectives he controls.

Spice Visions

Dark Event · #387 · Scum and Villainy · Cost: 0

Interrupt: When a focus token would be placed on a Character or Creature unit you control, damage that unit instead.

Protection

Dark Fate · #388 · Neutral

Place 1 shield on a target unit or objective.

Objective set 84: Carbonite Transport

Carbonite Transport

Dark Objective · #389 · Scum and Villainy · Damage capacity: 5

Reaction: After you refresh, move a captured card from an objective you control to another objective you control.

Slave I

Dark Unit · #390 · Scum and Villainy · Cost: 5 · Force icons: 3

Unique.

This unit gains [Blast Damage] for each objective with at least 1 captured card.

Traitorous Wing Guard

Dark Unit · #391 · Scum and Villainy · Cost: 1 · Force icons: 1

This unit gains [Blast Damage] while an objective has at least 1 captured card.

Prized Possession

Dark Enhancement · #378 · Neutral · Cost: 1

Enhance your play area.

Limited. (You cannot play more than one limited card per turn.)

Tractor Beam

Dark Event · #392 · Neutral · Cost: 2

Action: Move 1 focus token from a Vehicle unit you control to a target Vehicle unit with lower printed cost.

Target of Opportunity

Dark Fate · #170 · Neutral

If you are the attacking player, deal 1 damage to the engaged objective.

Objective set 85: Trandoshan Terror

Trandoshan Terror

Dark Objective · #393 · Scum and Villainy · Damage capacity: 5

(no printed text)

Bossk

Dark Unit · #394 · Scum and Villainy · Cost: 4 · Force icons: 2

Unique.

Reaction: After you play this unit from your hand, focus it with 2 focus tokens to capture a target exhausted enemy Character unit. Then, if that unit was a Wookiee, draw 2 cards.

Trandoshan Hunter

Dark Unit · #395 · Neutral · Cost: 2 · Force icons: 1 · 2 copies in this set

When this unit strikes during an engagement, it may instead damage a target Wookiee unit not participating in the engagement.

Bounty

Dark Enhancement · #372 · Scum and Villainy · Cost: 0

Enhance an enemy unit. If you lose an edge battle by 3 or more Force icons, discard this enhancement from play.

Reaction: After you refresh, capture enhanced unit.

Heat of Battle

Dark Fate · #169 · Neutral

Deal 1 damage to a target participating enemy unit.

Objective set 86: Feeding the Pit

Feeding the Pit

Dark Objective · #396 · Scum and Villainy · Damage capacity: 5

Scum and Villainy affiliation only.

Action: Discard a captured card from this objective to remove 1 damage from this objective. Then, draw 1 card.

Bib Fortuna

Dark Unit · #397 · Scum and Villainy · Cost: 3 · Force icons: 2

Unique.

If this unit has 4 or more focus tokens on it, sacrifice it.

Krayt Dragon

Dark Unit · #398 · Neutral · Cost: 5 · Force icons: 1

No enhancements.

Gamorrean Guard

Dark Unit · #377 · Neutral · Cost: 1 · Force icons: 1

(no printed text)

Spice Visions

Dark Event · #387 · Scum and Villainy · Cost: 0

Interrupt: When a focus token would be placed on a Character or Creature unit you control, damage that unit instead.

The Almighty Sarlacc

Dark Enhancement · #399 · Scum and Villainy · Cost: 1

Enhance a Tatooine objective you control.

Action: Damage enhanced objective to remove 1 focus token from it.

Objective set 87: The Ghosts of the Dark Side

The Ghosts of the Dark Side

Dark Objective · #400 · Sith · Damage capacity: 5

This objective contributes 1 Force icon to your side during the Force struggle.

Force Wraith

Dark Unit · #401 · Sith · Cost: 3 · Force icons: 2 · 2 copies in this set

While this unit is committed to the Force, its Force icons count toward the Force struggle even if it is exhausted.

Dark Memories

Dark Enhancement · #402 · Sith · Cost: 0 · 2 copies in this set

Enhance an enemy Character unit.

Reaction: After enhanced unit has 1 or more focus tokens placed on it, deal it 1 damage.

Force Shockwave

Dark Event · #403 · Sith · Cost: 3

Action: Deal 1 damage to each enemy unit not committed to the Force.

Objective set 88: Imperial Blockade

Imperial Blockade

Dark Objective · #404 · Imperial Navy · Damage capacity: 5

Limit 1 per objective deck.

While this objective is undamaged, increase the cost of the first unit card each opponent plays on his turn by 1.

Captain Needa

Dark Unit · #405 · Imperial Navy · Cost: 3 · Force icons: 2

Unique.

Reduce the cost of the first Capital Ship unit you play each turn by 2.

Imperial I-class Star Destroyer

Dark Unit · #406 · Imperial Navy · Cost: 5 · Force icons: 2 · 2 copies in this set

(no printed text)

Apology Accepted

Dark Event · #407 · Imperial Navy · Cost: 2

Action: Sacrifice an [Imperial Navy] Officer unit to remove all focus tokens from a target [Imperial Navy] Vehicle unit.

Tractor Beam

Dark Event · #392 · Neutral · Cost: 2

Action: Move 1 focus token from a Vehicle unit you control to a target Vehicle unit with lower printed cost.

Objective set 89: Across the Jundland Wastes

Across the Jundland Wastes

Dark Objective · #408 · Neutral · Damage capacity: 4

Forced Reaction: After a Character unit is focused to strike, place 1 focus token on that unit.

Bantha

Dark Unit · #409 · Neutral · Cost: 3 · Force icons: 2

Reaction: After you play a Scavenger unit from your hand, return the topmost enhancement from your discard pile to your hand.

Tusken Raider

Dark Unit · #410 · Neutral · Cost: 2 · Force icons: 1 · 3 copies in this set

Reaction: After this unit resolves a strike, return it to your hand.

Gaffi Stick

Dark Enhancement · #411 · Neutral · Cost: 1

Enhance a Scavenger unit.

Enhanced unit gains edge (X). X is the number of other friendly units participating in this engagement.

Objective set 90: Asteroid Pursuit

Asteroid Pursuit

Dark Objective · #412 · Neutral · Damage capacity: 6

Limit 1 per objective deck.

Forced Reaction: After you refresh, damage this objective.

Lictor-class Dungeon Ship

Dark Unit · #413 · Neutral · Cost: 3 · Force icons: 2

This unit gains [Unit Damage] [Blast Damage] while an objective has at least 1 captured card.

Trooper Sentry

Dark Unit · #414 · Neutral · Cost: 1 · Force icons: 1 · 2 copies in this set

Reaction: After this unit enters play, place 1 shield on a target unit or objective.

Armed and Ready

Dark Event · #415 · Neutral · Cost: 2

Action: Each shielded unit you control gains [Unit Damage] [Blast Damage] until the end of the phase.

Protection

Dark Fate · #388 · Neutral

Place 1 shield on a target unit or objective.