Star Wars: The Card Game – Desperate Circumstances
Star Wars: The Card Game – Desperate Circumstances Rulebook
Table of Contents
Table of Contents
- Objective Set 270
- Desert Recruitment [Objective] (Light side, Jedi)
- Dice Ibegon [Unit] (Light side, Jedi, cost 4, unique)
- Twi'lek Con Artist [Unit] (Light side, Neutral, cost 2)
- Necessary Alliances [Enhancement] (Light side, Neutral, cost 2)
- Unseen Sabotage [Event] (Light side, Jedi, cost 0)
- Allies of Necessity [Fate] (Light side, Neutral)
- Objective Set 271
- Objective Set 272
- Bait and Switch [Objective] (Light side, Smugglers and Spies)
- Lak Sivrak [Unit] (Light side, Smugglers and Spies, cost 3, unique)
- Wolfman Scout [Unit] (Light side, Smugglers and Spies, cost 2)
- Clever Distraction [Event] (Light side, Smugglers and Spies, cost 1)
- Seeds of Decay [Fate] (Light side, Neutral)
- Objective Set 273
- Objective Set 274
- Automated Assassin [Objective] (Dark side, Scum and Villainy)
- IG-88D [Unit] (Dark side, Scum and Villainy, cost 5, unique)
- Rogue B1 Battle Droid [Unit] (Dark side, Neutral, cost 2)
- Bounty Listing [Enhancement] (Dark side, Scum and Villainy, cost 2)
- Droid Uprising [Event] (Dark side, Scum and Villainy, cost 1)
- Security Protocols [Fate] (Dark side, Neutral)
Objective Set 270
Desert Recruitment [Objective] (Light side, Jedi)
Reaction: After you declare 2 units that do not share an affiliation as participating units, remove 1 damage from a target unit.
Dice Ibegon [Unit] (Light side, Jedi, cost 4, unique)
Interrupt: When you would declare an engagement, target an eligible enemy objective instead. Your opponent must declare defending units first, if desired. You must then declare at least 1 attacking unit, if able. Engage the targeted objective. (Limit once per turn.)
Twi'lek Con Artist [Unit] (Light side, Neutral, cost 2)
Reaction: After this unit is declared as an attacker or defender, remove a target participating out-of-faction enemy unit from the engagement.
Necessary Alliances [Enhancement] (Light side, Neutral, cost 2)
Enhance your play area.
Influence.
Unseen Sabotage [Event] (Light side, Jedi, cost 0)
Reaction: After an opponent chooses a unit to strike, remove another target participating enemy unit from the engagement. Then, draw 1 card.
Allies of Necessity [Fate] (Light side, Neutral)
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Objective Set 271
The Lost Commander [Objective] (Light side, Rebel Alliance)
Reaction: After a phase begins, focus an enhancement with 2 focus tokens to remove 1 focus token from a target Character unit.
Captain Rex [Unit] (Light side, Rebel Alliance, cost 4, unique)
Edge (1).
Reaction: After this unit is focused to strike, it gains X different combat icons of your choice until the end of the strike. X is the number of different affiliations among cards you control.
Battlefield Engineers [Unit] (Light side, Rebel Alliance, cost 2)
Reaction: After this unit is declared as an attacker, remove 1 focus token from a target enhancement you control.
Republic Supply Cache [Enhancement] (Light side, Rebel Alliance, cost 2)
Enhance your play area. Limited.
Action: Focus this enhancement to draw 1 card. If there are 3 or more different affiliations among cards you control, draw 2 cards instead.
Objective set 271 also lists Necessary Alliances and Allies of Necessity. Their text is the same as printed under Objective Set 270 above, and is not repeated here.
Objective Set 272
Bait and Switch [Objective] (Light side, Smugglers and Spies)
Reaction: After an opponent declares 1 or more defenders, return an attacking [Smugglers and Spies] unit to your hand. Then, you may put a non-[Smugglers and Spies] unit with equal or lower printed cost into play from your hand as a participating unit on your side. (Limit once per turn.)
Lak Sivrak [Unit] (Light side, Smugglers and Spies, cost 3, unique)
Edge (1).
While this unit is attacking, it gains: "Interrupt: When you would deal damage for the unopposed bonus, instead deal that amount of damage to each enemy objective."
Wolfman Scout [Unit] (Light side, Smugglers and Spies, cost 2)
While this unit is attacking, this engagement is considered unopposed.
Clever Distraction [Event] (Light side, Smugglers and Spies, cost 1)
Action: Target an enemy Character or Creature unit. That unit cannot be declared as an attacker or defender until the end of the phase.
Seeds of Decay [Fate] (Light side, Neutral)
You may place 1 focus token on a target ready unit that is committed to the Force.
Objective Set 273
Knives in the Night [Objective] (Dark side, Sith)
Each unit you control that is committed to the Force that gains ([Edge-Enabled Unit Damage]).
Nightsister Matron [Unit] (Dark side, Sith, cost 4, unique)
Elite.
Reaction: After you commit a unit to the Force, draw 1 card. If you control 3 or more Night cards, you may instead have your opponent choose and discard 1 card from his hand. (Limit twice per turn.)
Nightsister Warrior [Unit] (Dark side, Sith, cost 2)
Reaction: After this unit is committed to the Force, deal 1 damage to a target enemy non-Vehicle unit.
Nightfall [Event] (Dark side, Sith, cost 0)
Action: Remove a target unit from the Force. If you control 3 or more Night cards, you may instead spend 1 resource to remove all units from the Force.
Echoes of the Force [Fate] (Dark side, Neutral)
You may commit a target unit to or remove a target unit from the Force.
Objective Set 274
Automated Assassin [Objective] (Dark side, Scum and Villainy)
Interrupt: When an engagement in which a Droid unit you control is participating ends, deal 1 damage to a target participating unit.
IG-88D [Unit] (Dark side, Scum and Villainy, cost 5, unique)
Action: During your turn, discard a captured unit to destroy a target copy of that unit. (Limit once per turn.)
Rogue B1 Battle Droid [Unit] (Dark side, Neutral, cost 2)
(vanilla)
Bounty Listing [Enhancement] (Dark side, Scum and Villainy, cost 2)
Enhance your play area.
Reaction: After an enemy unit is put into play, focus this enhancement to capture that unit. (Limit once per turn.)
Droid Uprising [Event] (Dark side, Scum and Villainy, cost 1)
Reaction: After the refresh phase begins, each Droid unit you control gains elite until the end of the phase.
Security Protocols [Fate] (Dark side, Neutral)
Look at the top 3 cards of your opponent's deck. Capture 1 of those cards, place 1 on the bottom of its owner's deck, and place the remaining card on top of its owner's deck.