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Star Wars: The Card Game – Darkness and Light thumbnail

Star Wars: The Card Game – Darkness and Light

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Darkness and Light Rulebook

Table of Contents

Table of Contents

  • Objective set 122: A Deep Commitment
    • A Deep Commitment
    • Ferus Olin
    • ET-74 Communications Droid
    • Asteroid Base
    • Force Barrier
  • Objective set 123: Impersonating a Deity
    • Impersonating a Deity
    • C-3PO
    • Ewok Lookout
    • Rash Action
    • Seeds of Decay
  • Objective set 124: The Call of the Cult
    • The Call of the Cult
    • Cularin Cultist
    • Believer Initiate
    • Hate
  • Objective set 125: Superior Numbers
    • Superior Numbers
    • Escort Carrier
    • TIE Scout
    • Precision Flying
  • Objective set 126: The Slimiest Scheme
    • The Slimiest Scheme
    • Salacious B. Crumb
    • Palace Security
    • Prized Possession
    • Chain Reaction

Objective set 122: A Deep Commitment

A Deep Commitment

Light Objective · #611 · Jedi · Resource 1 · Damage capacity: 5 · Traits: Coruscant

Each of your shielded units gains +1 Force icon during the Force struggle.

Ferus Olin

Light Unit · #612 · Jedi · Unique · Cost: 4 · Force icons: 3 · Damage capacity: 3 · Combat icons: unit 1, blast 1, tactics 0 · Traits: Character. Force User.

Shielding.

Interrupt: When an event card is played, remove a shield from this unit to cancel its effects.

ET-74 Communications Droid

Light Unit · #613 · Neutral · Cost: 1 · Force icons: 1 · Damage capacity: 1 · Combat icons: unit 0, blast 0, tactics 0 · Traits: Droid · 2 copies in this set

Reaction: After you remove or discard a shield from a unit, focus this unit to place that shield on a different target friendly unit.

Asteroid Base

Light Enhancement · #614 · Neutral · Cost: 2 · Resource 1 · Force icons: 1 · Traits: Bellassa. Location.

Enhance your play area.

Action: Remove a shield from a unit you control to give that unit unit damage or blast damage until the end of the phase.

Force Barrier

Light Event · #615 · Jedi · Cost: 3 · Force icons: 2 · Traits: Force. Control. Alter.

Action: Place 1 shield on each of your unshielded units and objectives.

Objective set 123: Impersonating a Deity

Impersonating a Deity

Light Objective · #616 · Smugglers and Spies · Resource 1 · Damage capacity: 5 · Traits: Endor

Reaction: After this objective enters play, focus it to search your deck for an Ewok unit of printed cost 3 or lower and put it into play. Shuffle your deck.

C-3PO

Light Unit · #617 · Smugglers and Spies · Cost: 1 · Resource 1 · Force icons: 2 · Damage capacity: 1 · Combat icons: unit 0, blast 0, tactics 0 · Traits: Droid

Reaction: After you win an edge battle, draw 1 card.

Ewok Lookout

Light Unit · #618 · Neutral · Cost: 2 · Force icons: 1 · Damage capacity: 1 · Combat icons: unit 1, blast 0, tactics 0 · Traits: Character. Ewok · 2 copies in this set

While the Balance of the Force is with the light side, this unit gains: "Reaction: After an opponent places a card into an edge stack, focus this unit to discard that card."

Rash Action

Light Event · #619 · Smugglers and Spies · Cost: 0 · Force icons: 1

Reaction: After an opponent plays a unit, that opponent must either spend 2 additional resources, or place 1 focus token on that unit.

Seeds of Decay

Light Fate · #523 · Neutral · Force icons: 2 · Edge priority: 7

You may place 1 focus token on a target ready unit that is committed to the Force.

Objective set 124: The Call of the Cult

The Call of the Cult

Dark Objective · #620 · Sith · Resource 1 · Damage capacity: 5 · Traits: Almas

Reaction: After this objective enters play, set the Balance of the Force to the dark side.

Cularin Cultist

Dark Unit · #621 · Sith · Cost: 4 · Force icons: 3 · Damage capacity: 3 · Combat icons: unit 0, blast 1, tactics 1 · Traits: Character. Force Sensitive.

Reaction: After this unit resolves a strike, move an enhancement from one unit to another eligible unit controlled by the same player.

Believer Initiate

Dark Unit · #622 · Sith · Cost: 2 · Force icons: 1 · Damage capacity: 3 · Combat icons: unit 1, blast 1, tactics 0 · Traits: Character · 2 copies in this set

Sacrifice this unit if the Balance of the Force is with the light side.

Hate

Dark Enhancement · #623 · Sith · Cost: 1 · Force icons: 1 · 2 copies in this set

Enhance a Character unit.

Treat enhanced unit as if its printed text were blank (except for Traits).

Objective set 125: Superior Numbers

Superior Numbers

Dark Objective · #625 · Imperial Navy · Resource 1 · Damage capacity: 5

Imperial Navy affiliation only.

Reaction: After this objective enters play, search your deck for a Fighter unit of printed cost 2 or lower and put it into play. Shuffle your deck.

Escort Carrier

Dark Unit · #626 · Imperial Navy · Cost: 4 · Resource 1 · Force icons: 0 · Damage capacity: 2 · Combat icons: unit 1, blast 0, tactics 0 · Traits: Vehicle. Capital Ship.

Action: Focus this unit to put a Fighter unit or a Precision Flying enhancement into play from your hand or discard pile.

TIE Scout

Dark Unit · #627 · Neutral · Cost: 1 · Force icons: 0 · Damage capacity: 1 · Combat icons: unit 0, blast 0, tactics 0 · Traits: Vehicle. Fighter · 2 copies in this set

Reaction: After this unit is focused to strike, remove a shield from a target unit or objective.

Precision Flying

Dark Enhancement · #628 · Neutral · Cost: 0 · Force icons: 0 · Traits: Skill · 2 copies in this set

Enhance a Fighter unit.

Enhanced unit gains edge (2).

Objective set 126: The Slimiest Scheme

The Slimiest Scheme

Dark Objective · #629 · Scum and Villainy · Resource 1 · Damage capacity: 5 · Traits: Tatooine

Scum and Villainy affiliation only.

Action: Focus this objective to return a target Scum and Villainy unit to its owner's hand.

Salacious B. Crumb

Dark Unit · #630 · Scum and Villainy · Unique · Cost: 1 · Force icons: 1 · Damage capacity: 1 · Combat icons: unit 0, blast 0, tactics 0 · Traits: Character

Reaction: After this unit enters play, remove 1 focus token from a target Character unit you control. If the unit is Jabba the Hutt, remove up to 2 focus tokens instead.

Palace Security

Dark Unit · #631 · Scum and Villainy · Cost: 3 · Force icons: 2 · Damage capacity: 3 · Combat icons: unit 1, blast 0, tactics 0 · Traits: Character · 2 copies in this set

Reaction: After this unit enters play, remove 1 damage from a target Scum and Villainy objective.

Prized Possession

Dark Enhancement · #378 · Neutral · Cost: 1 · Resource 1 · Force icons: 0 · Traits: Tatooine. Item

Enhance your play area.

Limited. (You cannot play more than one limited card per turn.)

Chain Reaction

Dark Event · #632 · Neutral · Cost: 1 · Force icons: 3

Reaction: After a Reaction ability resolves, resolve its effect again as if you control the effect, ignoring any costs and trigger conditions. You may choose new target(s), if applicable.