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Star Wars: The Card Game – Chain of Command

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – Chain of Command Rulebook

Table of Contents

Table of Contents

  • Objective Set 161
    • A Hero's Beginning
    • Luke's X-34 Landspeeder
    • Owen Lars
    • Moisture Vaporator
    • Unfinished Business
    • Supporting Fire
  • Objective Set 162
    • Breaking the Blockade
    • Smuggling Freighter
    • Duros Smuggler
    • Surprising Maneuver
  • Objective Set 163
    • The Imperial Bureaucracy
    • Sate Pestage
    • Advisor to the Emperor
    • Quarren Bureaucrat
    • Endless Bureaucracy
    • Supporting Fire
  • Objective Set 164
    • The Last Grand Admiral
    • Grand Admiral Thrawn
    • Noghri Bodyguard
    • Chain of Command
    • Supporting Fire
  • Objective Set 165
    • Nar Shaddaa Drift
    • Race Circuit Champion
    • Racing Swoop
    • Black Market Exchange
    • Cut Off

Objective Set 161

A Hero's Beginning

Light Objective (Jedi). Damage capacity 5. Resource value 1. Traits: Tatooine.

Reaction: After this objective enters play, look at and place the top 3 cards of your deck facedown here. When a friendly player would place a card in an edge stack, he may choose one of these cards and place it in the edge stack instead.

Luke's X-34 Landspeeder

Light Unit (Jedi). Unique. Cost 3. Force icons 2. Damage capacity 2. Traits: Vehicle, Speeder.

While this unit is attacking, it gains: "Reaction: After defenders are declared, resolve this engagement against a different eligible target enemy objective instead."

Owen Lars

Light Unit (Jedi). Unique. Cost 0. Force icons 1. Damage capacity 2. Traits: Character, Civilian.

Limited. Action: Shuffle this unit back into your deck to reduce the cost of the next Jedi card you play this phase by 3.

Moisture Vaporator

Light Enhancement (Neutral). Cost 1. Force icons 2. Traits: Item.

Enhance your play area. Action: Focus this enhancement to have each player draw 1 card.

Unfinished Business

Light Event (Jedi). Cost 1. Force icons 2.

Action: Put a unit from a friendly player's discard pile into play under your control. If that unit is still in play at the end of the phase, discard it.

Supporting Fire

Light Fate (Neutral). Force icons 1.

Target friendly player may place 1 non-fate card from his hand into your edge stack.

Objective Set 162

Breaking the Blockade

Light Objective (Smugglers and Spies). Damage capacity 5. Resource value 1.

Action: Focus this objective to remove a focus token from a target piloted Vehicle unit with printed cost 2 or lower.

Smuggling Freighter

Light Unit (Smugglers and Spies). Cost 2. Force icons 1. Damage capacity 2. Traits: Vehicle, Transport.

While this unit is piloted, damage dealt by it cannot be prevented by shields.

Duros Smuggler

Light Unit (Neutral). Cost 1. Force icons 1. Damage capacity 1. Traits: Character, Smuggler, Pilot.

Pilot (0).

Surprising Maneuver

Light Event (Smugglers and Spies). Cost 0. Force icons 3. Traits: Maneuver, Trap.

Action: Focus 2 piloted Vehicle units to destroy all defenders.

Objective Set 163

The Imperial Bureaucracy

Dark Objective (Sith). Damage capacity 5. Resource value 1. Traits: Coruscant.

Reaction: After this objective enters play, look at and place the top 3 cards of your deck facedown here. When a friendly player would place a card in an edge stack, he may choose one of these cards and place it in the edge stack instead.

Sate Pestage

Dark Unit (Sith). Unique. Cost 3. Force icons 3. Damage capacity 2. Traits: Character, Grand Vizier.

Reaction: After this unit enters play, return a non-enhancement card from your discard pile to your hand. Interrupt: When this unit leaves play, return a non-enhancement card from your discard pile to your hand.

Advisor to the Emperor

Dark Unit (Sith). Cost 2. Force icons 2. Damage capacity 1. Resource value 1. Traits: Character.

(No printed text in the database record.)

Quarren Bureaucrat

Dark Unit (Neutral). Cost 1. Force icons 1. Damage capacity 1. Traits: Character.

Interrupt: When an enhancement's ability is triggered, sacrifice this unit to cancel its effect.

Endless Bureaucracy

Dark Event (Sith). Cost 0. Force icons 1.

Action: Shuffle the top card of a target friendly player's discard pile back into your deck. Reaction: After an objective leaves play, return this card from your discard pile to your hand.

Supporting Fire

Dark Fate (Neutral). Force icons 1.

Target friendly player may place 1 non-fate card from his hand into your edge stack.

Objective Set 164

The Last Grand Admiral

Dark Objective (Imperial Navy). Damage capacity 5. Resource value 2. Traits: Coruscant.

(No printed text in the database record.)

Grand Admiral Thrawn

Dark Unit (Imperial Navy). Unique. Cost 4. Force icons 3. Damage capacity 3. Traits: Character, Officer, Tactician.

Elite. Action: During an engagement, focus this unit to place 1 focus token on a target participating enemy unit. (Limit once per turn.)

Noghri Bodyguard

Dark Unit (Neutral). Cost 2. Force icons 1. Damage capacity 2. Traits: Character.

Protect Officer.

Chain of Command

Dark Event (Imperial Navy). Cost 1. Force icons 2. Traits: Tactic.

Action: Target up to 2 [Imperial Navy] Officer units, each controlled by a different friendly player. Remove 1 focus from each targeted unit.

Supporting Fire

Dark Fate (Neutral). Force icons 1.

Target friendly player may place 1 non-fate card from his hand into your edge stack.

Objective Set 165

Nar Shaddaa Drift

Dark Objective (Scum and Villainy). Damage capacity 5. Resource value 1. Traits: Nar Shaddaa.

Reaction: After you refresh, remove 1 focus token from a Vehicle unit you control.

Race Circuit Champion

Dark Unit (Scum and Villainy). Unique. Cost 2. Force icons 2. Damage capacity 2. Traits: Character, Pilot.

Pilot (1). (Reaction: After enhanced unit readies, deal 1 damage to a target vehicle unit.)

Racing Swoop

Dark Unit (Neutral). Cost 2. Force icons 1. Damage capacity 2. Traits: Vehicle, Speeder.

(No printed text in the database record.)

Black Market Exchange

Dark Enhancement (Scum and Villainy). Cost 2. Force icons 1. Resource value 1. Traits: Nar Shaddaa, Location.

Action: Focus this enhancement and sacrifice a Vehicle or Droid unit to remove 1 or 2 focus tokens from a unit with 1 or more enhancements on it.

Cut Off

Dark Event (Scum and Villainy). Cost 1. Force icons 2. Traits: Maneuver.

Reaction: After a Vehicle unit you control readies, place 1 focus token on a target unit.