Star Wars: The Card Game – Between The Shadows
Star Wars: The Card Game – Between The Shadows Rulebook
Table of Contents
Table of Contents
Objective Set 127
A Hero's Trial
Objective · Light side · Jedi · Traits: Endor · Damage capacity 5 · Resource 1
Action: During the conflict phase, play an enhancement from your hand.
Luke Skywalker
Unit · Light side · Jedi · Traits: Character, Force User · Cost 4 · Unique · Damage capacity 3 · Force icons 4 · Combat icons: 2 unit damage, 1 blast damage · Edge-enabled combat icons: 1 blast damage
Elite. Action: Discard an enhancement from this unit to remove 1 focus token from this unit. (Limit once per turn.) Reaction: After an enhancement is attached to this unit, deal 1 damage to a target enemy unit. (Limit once per turn.)
Speeder Bike
Unit · Neutral · Traits: Vehicle, Speeder · Cost 2 · Damage capacity 2 · Force icons 0 · Combat icons: 2 tactics
Edge (1). Forced Reaction: After you lose an edge battle, destroy this unit if it is participating in the engagement.
Luke's Lightsaber
Enhancement · Light side · Jedi · Traits: Weapon · Cost 1 · Unique · Force icons 2
Enhance a Force User or Force Sensitive unit. Enhanced unit gains [Unit Damage] [Edge-Enabled Unit Damage]. Action: Spend 1 [Jedi] resource to attach this enhancement to Luke Skywalker from your discard pile.
I Am a Jedi
Enhancement · Light side · Jedi · Traits: Title · Cost 2 · Force icons 1 · Resource X
Enhance a Force User unit. X is the number of enhancements attached to enhanced unit.
Heat of Battle
Fate · Light side · Neutral · Force icons 2 · Edge priority 5
Deal 1 damage to a target participating enemy unit.
Objective Set 128
The Master's Domain
Objective · Light side · Jedi · Traits: Dagobah · Damage capacity 4 · Resource 1
X is the number of [Jedi] objectives you control.
Yoda
Unit · Light side · Jedi · Traits: Character, Force User · Cost 3 · Unique · Damage capacity 3 · Force icons 5 · Combat icons: 1 unit damage, 1 blast damage
Elite. This unit gains [Edge-Enabled Tactics] for each [Jedi] objective you control.
Bogwing
Unit · Neutral · Traits: Creature, Dagobah · Cost 0 · Damage capacity X · Force icons 0
No attachments. X is the number of [Jedi] objectives you control. This unit gains [Unit Damage] while you control 3 or more [Jedi] objectives.
Yoda's Hut
Enhancement · Light side · Jedi · Traits: Location, Dagobah · Cost 2 · Force icons 1 · Resource 1
Enhance your play area. While you control 3 or more [Jedi] objectives, this enhancement contributes 2 Force icons to your side during the Force struggle.
Lightsaber Deflection
Event · Light side · Jedi · Cost 0 · Force icons 2
Interrupt: When damage is dealt to a friendly non-Vehicle unit, deal 1 point of that damage to another target unit instead.
The Jedi's Resolve
Fate · Light side · Neutral · Force icons 2 · Edge priority 3
If you control a participating unique [Jedi] unit, set the Balance of the Force to the light side and skip the Force phase this turn.
Objective Set 129
Following Fate
Objective · Light side · Jedi · Resource 1 · Damage capacity 5
While you control 3 or more [Jedi] objectives and this objective is undamaged, increase the cost of each event card played by an opponent by 1.
Obi-Wan Kenobi
Unit · Light side · Jedi · Traits: Character, Force User · Cost 5 · Unique · Damage capacity 3 · Force icons 4 · Combat icons: 1 unit damage, 1 blast damage, 1 tactics · Edge-enabled combat icons: 1 tactics
Elite. Interrupt: When a Force User unit you control is destroyed or sacrificed, destroy a target unit that does not match its controller's affiliation card.
R2-D2
Unit · Neutral · Traits: Droid · Cost 0 · Unique · Damage capacity 1 · Force icons 0 · Resource 1
Obi-Wan's Lightsaber
Enhancement · Light side · Jedi · Traits: Weapon · Cost 1 · Unique · Force icons 1
Enhance a Force User unit. Enhanced Unit gains shielding. If enhanced unit is Obi-Wan Kenobi, he also gains protect unit.
Noble Sacrifice
Event · Light side · Jedi · Cost 1 · Force icons 1
Play only if you control 3 or more [Jedi] objectives. Action: Sacrifice a Force User unit to place 3 focus tokens on a target enemy unit.
Target of Opportunity
Fate · Light side · Neutral · Force icons 2 · Edge priority 9
If you are the attacking player, deal 1 damage to the engaged objective.
Objective Set 130
Journey Through the Swamp
Objective · Light side · Jedi · Traits: Dagobah · Damage capacity 5 · Resource 1
Reaction: After this objective is revealed, search your deck for a Creature card with printed cost 3 or lower and put it into play, if able. Shuffle you deck.
Jubba Bird
Unit · Light side · Jedi · Traits: Creature, Dagobah, Force Sensitive · Cost 1 · Damage capacity 1 · Force icons 2 · Listed twice in source database
No enhancements. Action: Sacrifice this unit to target a Character or Creature unit and choose a combat icon type. Until the end of the phase, that unit loses all combat icons of the chosen type and cannot gain combat icons.
Knobby White Spider
Enhancement · Light side · Jedi · Traits: Gnarltree, Creature, Dagobah · Cost 1 · Force icons 0
Enhance your play area. Action: Spend 1 resource to turn this enhancement into a unit with 5 damage capacity and [Unit Damage] [Unit Damage] [Tactics] until the end of the phase.
Life Creates It
Event · Light side · Jedi · Traits: Creature · Cost 1 · Force icons 1
Action: If you control at least 1 Dagobah objective, put all creature units and enhancements from your discard pile into play.
Size Matters Not
Event · Light side · Jedi · Cost 0 · Force icons 1
Action: Move 1 focus token from a unit to a target unit with lower printed cost controlled by the same player.
Objective Set 131
Sacrifice at Endor
Objective · Light side · Jedi · Traits: Endor · Damage capacity 5 · Resource 1
While you control 3 or more Ewok units, this objective contributes 3 Force icons to your side during the Force struggle.
Ewok Hunter
Unit · Light side · Neutral · Traits: Character, Ewok · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons: 1 unit damage · Edge-enabled combat icons: 1 tactics · Listed twice in source database
Reaction: After this unit enters play, draw 1 card. Interrupt: When this unit leaves play, draw 1 card.
Funeral Pyre
Enhancement · Light side · Jedi · Traits: Location, Endor · Cost 1 · Force icons 4
Enhance your play area. Action: Focus this Enhancement and sacrifice a unit you control to place a focus token on a target enemy character unit.
Unexpected Assistance
Event · Light side · Neutral · Cost 1 · Force icons 1
Action: Move a focus token from a unique unit you control to a ready Ewok unit you control.
Retreat to the Forest
Event · Light side · Neutral · Cost 0 · Force icons 1
Interrupt: When an Ewok unit you control is destroyed or sacrificed, return it to its owner's hand instead of placing it in your discard pile.
Objective Set 132
Commando Raid
Objective · Light side · Rebel Alliance · Resource 1 · Damage capacity 5 · Limit 1 per objective deck
Limit 1 per objective deck. Action: Discard a fate card from your hand to resolve its ability, if able. (Limit once per turn.)
Lieutenant Judder Page
Unit · Light side · Rebel Alliance · Traits: Character, Leader, Trooper · Cost 3 · Unique · Damage capacity 2 · Force icons 2 · Combat icons: 1 unit damage, 1 blast damage · Edge-enabled combat icons: 1 unit damage
While this unit is participating in an engagement, it gains: "Interrupt: When you discard your edge stack, return 1 fate card not named Twist of Fate from that edge stack back to its owner's hand."
Page's Commandos
Unit · Light side · Rebel Alliance · Traits: Character, Trooper · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons: 1 unit damage, 1 blast damage · Listed twice in source database
Reaction: After this unit enters play, return the topmost fate card from your discard pile to your hand.
Heat of Battle
Fate · Light side · Neutral · Force icons 2 · Edge priority 5
Deal 1 damage to a target participating enemy unit.
Target of Opportunity
Fate · Light side · Neutral · Force icons 2 · Edge priority 9
If you are the attacking player, deal 1 damage to the engaged objective.
Objective Set 133
Calling in Favors
Objective · Light side · Smugglers and Spies · Traits: Myrkr · Damage capacity 5 · Resource 4
This objective does not refresh during the Refresh phase.
Talon Karrde
Unit · Light side · Smugglers and Spies · Traits: Character, Smuggler · Cost 4 · Unique · Damage capacity 3 · Force icons 3 · Combat icons: 1 unit damage, 1 tactics · Edge-enabled combat icons: 1 tactics
Reaction: After you remove a focus token from this unit, remove 1 focus token from a target objective, Fighter unit, or Transport unit. (Limit once per phase.)
Skipray Blastboat
Unit · Light side · Neutral · Traits: Vehicle, Fighter · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons: 2 blast damage · Listed twice in source database
Forced Reaction: After this unit resolves a strike, place 1 focus token on it.
Dirty Secrets
Enhancement · Light side · Smugglers and Spies · Traits: Condition · Cost 1 · Force icons 1
Enhance an objective. Treat enhanced objective as if its printed text box were blank (except for Traits).
Clever Ruse
Event · Light side · Smugglers and Spies · Cost 1 · Force icons 2
Play only during the conflict phase. Action: Move any number of focus tokens from an objective to a target objective controlled by the same player.
Objective Set 134
"No Disintegrations"
Objective · Dark side · Scum and Villainy · Resource 1 · Damage capacity 5
Combat damage dealt by a Bounty Hunter or Mercenary unit you control cannot be reassigned by the protect keyword.
Boba Fett
Unit · Dark side · Scum and Villainy · Traits: Character, Bounty Hunter · Cost 4 · Unique · Damage capacity 3 · Force icons 3 · Combat icons: 1 unit damage, 1 blast damage · Edge-enabled combat icons: 1 unit damage, 1 blast damage
Elite. Reaction: After this unit resolves a strike, remove all focus tokens from this unit. (Limit once per phase.)
Freelance Hunter
Unit · Dark side · Neutral · Traits: Character, Bounty Hunter, Mercenary · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons: 1 blast damage · Edge-enabled combat icons: 1 unit damage
Flamethrower
Enhancement · Dark side · Scum and Villainy · Traits: Weapon · Cost 2 · Force icons 2
Enhance a friendly Character or Droid unit. Reaction: After enhanced unit is focused to strike, deal 1 damage to each participating enemy unit.
Prized Possession
Enhancement · Dark side · Neutral · Traits: Tatooine, Item · Cost 1 · Force icons 0 · Resource 1
Enhance your play area. Limited. (You cannot play more than one limited card per turn.)
Entangled
Event · Dark side · Scum and Villainy · Cost 0 · Force icons 1
Interrupt: When an opponent chooses a unit to strike, he must choose a different eligible unit to strike instead, if able. Then, draw 1 card.
Objective Set 135
Masterful Manipulation
Objective · Dark side · Scum and Villainy · Resource 2 · Damage capacity 4 · Locked to affiliation
Scum and Villainy affiliation only. Reaction: After your opponent's turn ends, shuffle this objective back into your objective deck to draw 1 card.
Prince Xizor
Unit · Dark side · Scum and Villainy · Traits: Character, Black Sun · Cost 5 · Unique · Damage capacity 3 · Force icons 3 · Combat icons: 1 unit damage, 1 blast damage, 1 tactics · Edge-enabled combat icons: 1 unit damage, 1 tactics
Elite. Reaction: After an objective leaves play, capture 1 card at random from each opponent's hand.
Black Sun Headhunter
Unit · Dark side · Scum and Villainy · Traits: Vehicle, Fighter, Black Sun, Mercenary · Cost 2 · Damage capacity 4 · Force icons 1 · Combat icons: 1 unit damage, 1 blast damage · Edge-enabled combat icons: 1 blast damage
Shielding. Forced Reaction: After your deployment phase begins, spend 1 [Scum and Villainy] resource or destroy this unit.
Debt Collector
Unit · Dark side · Scum and Villainy · Traits: Character, Black Sun · Cost 2 · Damage capacity 2 · Force icons 1 · Resource 1 · Combat icons: 1 unit damage
Shadows of the Empire
Event · Dark side · Scum and Villainy · Cost 1 · Force icons 2
Play only during your turn. Action: Place a target enemy objective at the bottom of its owner's objective deck.
The Prince's Scheme
Fate · Dark side · Neutral · Force icons 1 · Edge priority 4
If you control a participating unique [Scum and Villainy] unit, take 1 nonfate card from your opponent's edge stack and place it in your edge stack for this battle.
Objective Set 136
All Out Brawl
Objective · Dark side · Scum and Villainy · Traits: Corellia · Damage capacity 5 · Resource 1
Each unit gains [Unit Damage]
Zekka Thyne
Unit · Dark side · Scum and Villainy · Traits: Character, Black Sun · Cost 4 · Unique · Damage capacity 3 · Force icons 1 · Combat icons: 2 unit damage, 1 tactics · Edge-enabled combat icons: 1 unit damage
Forced Interrupt: When this unit is destroyed, destroy each other unit in play.
Debt Collector
Unit · Dark side · Scum and Villainy · Traits: Character, Black Sun · Cost 2 · Damage capacity 2 · Force icons 1 · Resource 1 · Combat icons: 1 unit damage
Armed to the Teeth
Event · Dark side · Scum and Villainy · Cost 0 · Force icons 2
Reaction: After a friendly unit is focused to strike, change each of its combat icons to a [Unit Damage] until the end of the engagement.
Entangled
Event · Dark side · Scum and Villainy · Cost 0 · Force icons 1
Interrupt: When an opponent chooses a unit to strike, he must choose a different eligible unit to strike instead, if able. Then, draw 1 card.
Heat of Battle
Fate · Dark side · Neutral · Force icons 2 · Edge priority 6
Deal 1 damage to a target participating enemy unit.
Objective Set 137
The Best That Credits Can Buy
Objective · Dark side · Scum and Villainy · Resource 1 · Damage capacity 5
Each damaged enemy Vehicle unit cannot trigger its abilities.
Virago
Unit · Dark side · Scum and Villainy · Traits: Vehicle, Fighter, Black Sun · Cost 3 · Unique · Damage capacity 3 · Force icons 3 · Combat icons: 1 unit damage, 1 blast damage · Edge-enabled combat icons: 1 unit damage
Action: Pay 1 [Scum and Villainy] resource to have a target enemy unit lose a keyword until the end of the phase. Then, this unit gains that keyword until the end of the phase.
Black Sun Headhunter
Unit · Dark side · Scum and Villainy · Traits: Vehicle, Fighter, Black Sun, Mercenary · Cost 2 · Damage capacity 4 · Force icons 1 · Combat icons: 1 unit damage, 1 blast damage · Edge-enabled combat icons: 1 blast damage
Shielding. Forced Reaction: After your deployment phase begins, spend 1 [Scum and Villainy] resource or destroy this unit.
Rise of the Black Sun
Event · Dark side · Scum and Villainy · Traits: Black Sun · Cost 1 · Force icons 1
Action: Remove 1 focus token from a target Black Sun unit.
Warning Shot
Event · Dark side · Scum and Villainy · Cost 0 · Force icons 1
Action: Deal 1 damage to an enemy Vehicle unit. (Limit once per turn.)
Target of Opportunity
Fate · Dark side · Neutral · Force icons 2 · Edge priority 10
If you are the attacking player, deal 1 damage to the engaged objective.
Objective Set 138
The Hunters
Objective · Dark side · Scum and Villainy · Resource 1 · Damage capacity 5
Each objective you control gains +1 damage capacity while you control 3 or more [Scum and Villainy] objectives.
Boushh
Unit · Dark side · Scum and Villainy · Traits: Character, Black Sun, Bounty Hunter · Cost 2 · Unique · Damage capacity 2 · Force icons 2 · Combat icons: 1 blast damage, 1 tactics
Reaction: After a [Scum and Villainy] unit ability captures a unit from play, increase the Death Star dial by 1. (Limit once per turn.)
Snoova
Unit · Dark side · Scum and Villainy · Traits: Character, Black Sun, Bounty Hunter, Wookiee · Cost 3 · Unique · Damage capacity 2 · Force icons 2 · Combat icons: 1 unit damage, 1 blast damage · Edge-enabled combat icons: 1 unit damage
Reaction: After this unit enters play, capture a target unit that does not match it's controller's affiliation card.
A Better Offer
Event · Dark side · Scum and Villainy · Cost 0 · Force icons 1
Action: Return a target [Scum and Villainy] unit to its owner's hand.
Pay Out
Event · Dark side · Scum and Villainy · Traits: Bounty · Cost 1 · Force icons 1
Limited. Action: Remove 1 focus token from each [Scum and Villainy] objective you control.
Show of Force
Event · Dark side · Scum and Villainy · Traits: Black Sun · Cost 5 · Force icons 3
Action: Put each Black Sun unit from your discard into play, if able. At the end of the phase, discard each Black Sun unit you control.
Objective Set 139
The Investigation
Objective · Dark side · Sith · Traits: Lusankya · Damage capacity 5 · Resource 1 · Limit 1 per objective deck
Limit 1 per objective deck. Reaction: After this objective is revealed, name a card. While this objective is undamaged, your opponent cannot play a card with that title.
Ysanne Isard
Unit · Dark side · Sith · Traits: Character, Officer · Cost 4 · Unique · Damage capacity 3 · Force icons 3 · Resource 1 · Combat icons: 1 blast damage, 1 tactics · Edge-enabled combat icons: 1 unit damage
Reaction: After an opponent plays a copy (by title) of a captured unit or enhancement, reveal that captured card to return that just played card its owner's hand.
Imperial Intelligence Officer
Unit · Dark side · Neutral · Traits: Character, Officer · Cost 2 · Damage capacity 1 · Force icons 1 · Combat icons: 1 unit damage · Edge-enabled combat icons: 1 tactics · Listed twice in source database
Reaction: After this unit enters play, look at your opponent's hand.
Confiscate
Enhancement · Dark side · Sith · Traits: Condition · Cost 0 · Force icons 2
Enhance an enemy character unit. Action: Capture a light side card that is attached to enhanced unit.
Official Inquiry
Event · Dark side · Sith · Cost 1 · Force icons 1
Action: Look at the top 3 cards of your opponent's deck. Capture 1 of those cards and place the others back on top of the deck in any order.
Objective Set 140
Family Connections
Objective · Dark side · Imperial Navy · Traits: Tepasi · Damage capacity 5 · Resource 1
Reaction: After you refresh, place 1 shield on each Trooper unit you control.
General Tagge
Unit · Dark side · Imperial Navy · Traits: Character, Officer · Cost 3 · Unique · Damage capacity 3 · Force icons 2 · Combat icons: 2 blast damage
Interrupt: When a Trooper unit you control with printed cost 2 or lower would leave play, return it to its owner's hand instead.
Security Task Force
Unit · Dark side · Imperial Navy · Traits: Character, Trooper · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons: 1 unit damage · Listed twice in source database
Protect Trooper.
Imperial Discipline
Enhancement · Dark side · Imperial Navy · Traits: Skill · Cost 1 · Force icons 1
Enhance your play area. Reaction: After a Trooper unit you control leaves play, your opponent must deal 1 damage to an objective he controls. (Limit 3 times per phase.)
Precision Fire
Event · Dark side · Imperial Navy · Cost 1 · Force icons 2
Action: Until the end of the engagement, each Trooper unit you control gains targeted strike and "Forced Reaction: After this unit resolves a strike, discard it."