Star Wars: The Card Game – A Wretched Hive
Star Wars: The Card Game – A Wretched Hive Rulebook
Table of Contents
Table of Contents
Objective Set 236
Resourceful Survivors
No. 1146 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1 · Traits: Yavin 4
Play a [Rebel Alliance] event card from your discard pile. Then, remove that event card from the game. (Limit once per turn.)
General Vanden Willard
No. 1147 · Unit · Light side · Rebel Alliance · Cost 3 · Damage capacity 3 · Force icons 3 · Unique · Traits: Character, Leader
After you play an event card, draw 1 card. (Limit once per turn.)
Alderaanian Survivor
No. 1148 · Unit · Light side · Neutral · Cost 1 · Damage capacity 1 · Force icons 1 · Traits: Character, Trooper
Reaction: After this unit enters play, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. Shuffle the remaining cards back into your deck.
Peaceful Resistance
No. 1149 · Event · Light side · Rebel Alliance · Cost 0 · Force icons 2
Action: Discard a target non-limited enhancement from play.
A New Hope
No. 4 · Event · Light side · Rebel Alliance · Cost 2 · Force icons 2
Action: Each player chooses up to 3 units he controls. Return all units not chosen to their owners' hands.
Preparation and Planning
No. 1150 · Fate · Light side · Neutral · Force icons 2
Reduce the cost of the next event card you play this turn by 2.
Objective Set 237
The Last Warrior
No. 1151 · Objective · Light side · Smugglers and Spies · Damage capacity 5 · Resource 1 · Traits: Lothal
Influence.
While you control a Specter unit, opponents cannot draw cards through card effects.
Zeb Orrelios
No. 1152 · Unit · Light side · Smugglers and Spies · Cost 4 · Damage capacity 3 · Force icons 2 · Unique · Traits: Character, Specter
This unit gains targeted strike while you control more enhancements than each opponent.
Reaction: After this unit is focused to strike, it gains [Unit Damage] until the end of the strike. An opponent may discard 1 card at random from his hand to cancel this effect.
Freelance Slicer
No. 1153 · Unit · Light side · Smugglers and Spies · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character, Engineer
Action: Look at the top card of your deck. If it is an enhancement, you may put it into play, enhancing an eligible card or game element. (Limit once per turn.)
Bo-Rifle
No. 1154 · Enhancement · Light side · Smugglers and Spies · Cost 1 · Force icons 0 · Traits: Weapon
Enhance a Specter or [Smugglers and Spies] Character unit.
Enhanced unit gains [Unit Damage] [Edge-Enabled Blast Damage].
Action: Play this enhancement from your discard pile.
Improvised Defenses
No. 1155 · Enhancement · Light side · Smugglers and Spies · Cost 1 · Resource 1 · Force icons 3 · Traits: Fortification
Enhance a friendly objective. Limited.
Enhanced objective gains +1 damage capacity.
Interrupt: When enhanced objective is destroyed, return this enhancement to its owner's hand.
Well Equipped
No. 1132 · Fate · Light side · Neutral · Force icons 2
Remove 1 token (any type) from a unit or objective card you control with 1 or more enhancements on it.
Objective Set 238
The Emperor's Cabal
No. 1156 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1 · Traits: Coruscant
Reaction: After you win a Force struggle, shuffle an event card from your discard pile back into your deck.
Sim Aloo
No. 1157 · Unit · Dark side · Sith · Cost 3 · Damage capacity 2 · Force icons 2 · Unique · Traits: Character, Force Sensitive
Reaction: After this unit is focused to strike, reveal an event card from your hand to return a target non-limited enhancement to the top of its owner's deck.
Imperial Senate Guard
No. 1158 · Unit · Dark side · Sith · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character, Imperial Guard
Reaction: After you play an event card, place 1 shield on a target [Sith] unit or objective. (Limit once per turn.)
Executive Override
No. 1159 · Event · Dark side · Sith · Cost 0 · Force icons 3
Interrupt: When an enhancement's ability is triggered, cancel its effects.
Cruel Procedures
No. 1160 · Event · Dark side · Sith · Cost 1 · Force icons 0
Action: During an engagement, move 1 damage from a participating [Sith] unit to a target participating enemy unit.
Reaction: After you win a Force struggle, return this event from your discard pile to your hand.
Preparation and Planning
No. 1145 · Fate · Dark side · Neutral · Force icons 2
Reduce the cost of the next event card you play this turn by 2.
Objective Set 239
Pattern Analysis
No. 1161 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1 · Traits: Lothal
Each non-Vehicle unit you control with 1 or more enhancements on it gains edge (1).
Agent Kallus
No. 1162 · Unit · Dark side · Imperial Navy · Cost 3 · Damage capacity 3 · Force icons 3 · Unique · Traits: Character, Officer
While this unit is participating in an engagement, it gains: "Reaction: After an objective is destroyed, destroy all units that share an objective set number with that objective."
Academy Engineer
No. 1163 · Unit · Dark side · Imperial Navy · Cost 1 · Damage capacity 1 · Force icons 1 · Traits: Character, Engineer, Trooper
Reaction: After this unit enters play, search the top 5 cards of your deck for an enhancement, reveal it, and add it to your hand. Shuffle the remaining cards back into your deck.
Squad Leader
No. 1164 · Enhancement · Dark side · Imperial Navy · Cost 0 · Force icons 2 · Traits: Title
Enhance a Trooper or [Imperial Navy] Character unit.
Enhanced unit gains elite.
T-7 Ion Disruptor
No. 1165 · Enhancement · Dark side · Imperial Navy · Cost 1 · Force icons 0 · Traits: Weapon
Enhance a Trooper or [Imperial Navy] Character unit.
Enhanced unit gains [Unit Damage] [Edge-Enabled Blast Damage].
Action: Play this enhancement from your discard pile.
Well Equipped
No. 1166 · Fate · Dark side · Neutral · Force icons 2
Remove 1 token (any type) from a unit or objective card you control with 1 or more enhancements on it.
Objective Set 240
I Don't Like You, Either
No. 1167 · Objective · Dark side · Scum and Villainy · Damage capacity 5 · Resource 1 · Traits: Tatooine
Scum and Villainy affiliation only.
Reaction: After an event card's effects resolve, deal 2 damage to this objective to resolve those effects again as if you control them, ignoring any costs and trigger conditions. You may choose new target(s), if applicable.
Dr. Evazan
No. 1168 · Unit · Dark side · Scum and Villainy · Cost 2 · Damage capacity 2 · Force icons 2 · Unique · Traits: Character, Mercenary
Action: Target another unit you control and an enemy unit, each with the same printed cost. Treat the text box of each targeted unit as if it were blank (except for Traits) until the end of the phase. (Limit once per turn.)
Ponda Baba
No. 1169 · Unit · Dark side · Scum and Villainy · Cost 4 · Damage capacity 3 · Force icons 2 · Unique · Traits: Character, Mercenary
Reduce the cost to play this unit by 2 if an opponent controls 1 or more unique Character units.
This unit must be declared as an attacker or defender during the first engagement declared each turn, if able.
Coerced
No. 1170 · Event · Dark side · Scum and Villainy · Cost 0 · Force icons 3 · Traits: Condition
Interrupt: When enhanced unit leaves play, search its controller's deck for a card and capture it at an objective of your choice. Shuffle the searched deck.
Prized Possession
No. 378 · Enhancement · Dark side · Neutral · Cost 1 · Resource 1 · Force icons 0 · Traits: Tatooine, Item
Enhance your play area.
Limited. (You cannot play more than one limited card per turn.)
He Doesn't Like You
No. 1171 · Event · Dark side · Scum and Villainy · Cost 1 · Force icons 2
Action: During an engagement, a target non-participating enemy Character unit can be damaged by unit damage icons from units you control participating in this engagement.