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Star Wars: The Card Game – A Wretched Hive

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – A Wretched Hive Rulebook

Table of Contents

Table of Contents

  • Objective Set 236
    • Resourceful Survivors
    • General Vanden Willard
    • Alderaanian Survivor
    • Peaceful Resistance
    • A New Hope
    • Preparation and Planning
  • Objective Set 237
    • The Last Warrior
    • Zeb Orrelios
    • Freelance Slicer
    • Bo-Rifle
    • Improvised Defenses
    • Well Equipped
  • Objective Set 238
    • The Emperor's Cabal
    • Sim Aloo
    • Imperial Senate Guard
    • Executive Override
    • Cruel Procedures
    • Preparation and Planning
  • Objective Set 239
    • Pattern Analysis
    • Agent Kallus
    • Academy Engineer
    • Squad Leader
    • T-7 Ion Disruptor
    • Well Equipped
  • Objective Set 240
    • I Don't Like You, Either
    • Dr. Evazan
    • Ponda Baba
    • Coerced
    • Prized Possession
    • He Doesn't Like You

Objective Set 236

Resourceful Survivors

No. 1146 · Objective · Light side · Rebel Alliance · Damage capacity 5 · Resource 1 · Traits: Yavin 4

Play a [Rebel Alliance] event card from your discard pile. Then, remove that event card from the game. (Limit once per turn.)

General Vanden Willard

No. 1147 · Unit · Light side · Rebel Alliance · Cost 3 · Damage capacity 3 · Force icons 3 · Unique · Traits: Character, Leader

After you play an event card, draw 1 card. (Limit once per turn.)

Alderaanian Survivor

No. 1148 · Unit · Light side · Neutral · Cost 1 · Damage capacity 1 · Force icons 1 · Traits: Character, Trooper

Reaction: After this unit enters play, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. Shuffle the remaining cards back into your deck.

Peaceful Resistance

No. 1149 · Event · Light side · Rebel Alliance · Cost 0 · Force icons 2

Action: Discard a target non-limited enhancement from play.

A New Hope

No. 4 · Event · Light side · Rebel Alliance · Cost 2 · Force icons 2

Action: Each player chooses up to 3 units he controls. Return all units not chosen to their owners' hands.

Preparation and Planning

No. 1150 · Fate · Light side · Neutral · Force icons 2

Reduce the cost of the next event card you play this turn by 2.

Objective Set 237

The Last Warrior

No. 1151 · Objective · Light side · Smugglers and Spies · Damage capacity 5 · Resource 1 · Traits: Lothal

Influence.

While you control a Specter unit, opponents cannot draw cards through card effects.

Zeb Orrelios

No. 1152 · Unit · Light side · Smugglers and Spies · Cost 4 · Damage capacity 3 · Force icons 2 · Unique · Traits: Character, Specter

This unit gains targeted strike while you control more enhancements than each opponent.

Reaction: After this unit is focused to strike, it gains [Unit Damage] until the end of the strike. An opponent may discard 1 card at random from his hand to cancel this effect.

Freelance Slicer

No. 1153 · Unit · Light side · Smugglers and Spies · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character, Engineer

Action: Look at the top card of your deck. If it is an enhancement, you may put it into play, enhancing an eligible card or game element. (Limit once per turn.)

Bo-Rifle

No. 1154 · Enhancement · Light side · Smugglers and Spies · Cost 1 · Force icons 0 · Traits: Weapon

Enhance a Specter or [Smugglers and Spies] Character unit.

Enhanced unit gains [Unit Damage] [Edge-Enabled Blast Damage].

Action: Play this enhancement from your discard pile.

Improvised Defenses

No. 1155 · Enhancement · Light side · Smugglers and Spies · Cost 1 · Resource 1 · Force icons 3 · Traits: Fortification

Enhance a friendly objective. Limited.

Enhanced objective gains +1 damage capacity.

Interrupt: When enhanced objective is destroyed, return this enhancement to its owner's hand.

Well Equipped

No. 1132 · Fate · Light side · Neutral · Force icons 2

Remove 1 token (any type) from a unit or objective card you control with 1 or more enhancements on it.

Objective Set 238

The Emperor's Cabal

No. 1156 · Objective · Dark side · Sith · Damage capacity 5 · Resource 1 · Traits: Coruscant

Reaction: After you win a Force struggle, shuffle an event card from your discard pile back into your deck.

Sim Aloo

No. 1157 · Unit · Dark side · Sith · Cost 3 · Damage capacity 2 · Force icons 2 · Unique · Traits: Character, Force Sensitive

Reaction: After this unit is focused to strike, reveal an event card from your hand to return a target non-limited enhancement to the top of its owner's deck.

Imperial Senate Guard

No. 1158 · Unit · Dark side · Sith · Cost 2 · Damage capacity 2 · Force icons 1 · Traits: Character, Imperial Guard

Reaction: After you play an event card, place 1 shield on a target [Sith] unit or objective. (Limit once per turn.)

Executive Override

No. 1159 · Event · Dark side · Sith · Cost 0 · Force icons 3

Interrupt: When an enhancement's ability is triggered, cancel its effects.

Cruel Procedures

No. 1160 · Event · Dark side · Sith · Cost 1 · Force icons 0

Action: During an engagement, move 1 damage from a participating [Sith] unit to a target participating enemy unit.

Reaction: After you win a Force struggle, return this event from your discard pile to your hand.

Preparation and Planning

No. 1145 · Fate · Dark side · Neutral · Force icons 2

Reduce the cost of the next event card you play this turn by 2.

Objective Set 239

Pattern Analysis

No. 1161 · Objective · Dark side · Imperial Navy · Damage capacity 5 · Resource 1 · Traits: Lothal

Each non-Vehicle unit you control with 1 or more enhancements on it gains edge (1).

Agent Kallus

No. 1162 · Unit · Dark side · Imperial Navy · Cost 3 · Damage capacity 3 · Force icons 3 · Unique · Traits: Character, Officer

While this unit is participating in an engagement, it gains: "Reaction: After an objective is destroyed, destroy all units that share an objective set number with that objective."

Academy Engineer

No. 1163 · Unit · Dark side · Imperial Navy · Cost 1 · Damage capacity 1 · Force icons 1 · Traits: Character, Engineer, Trooper

Reaction: After this unit enters play, search the top 5 cards of your deck for an enhancement, reveal it, and add it to your hand. Shuffle the remaining cards back into your deck.

Squad Leader

No. 1164 · Enhancement · Dark side · Imperial Navy · Cost 0 · Force icons 2 · Traits: Title

Enhance a Trooper or [Imperial Navy] Character unit.

Enhanced unit gains elite.

T-7 Ion Disruptor

No. 1165 · Enhancement · Dark side · Imperial Navy · Cost 1 · Force icons 0 · Traits: Weapon

Enhance a Trooper or [Imperial Navy] Character unit.

Enhanced unit gains [Unit Damage] [Edge-Enabled Blast Damage].

Action: Play this enhancement from your discard pile.

Well Equipped

No. 1166 · Fate · Dark side · Neutral · Force icons 2

Remove 1 token (any type) from a unit or objective card you control with 1 or more enhancements on it.

Objective Set 240

I Don't Like You, Either

No. 1167 · Objective · Dark side · Scum and Villainy · Damage capacity 5 · Resource 1 · Traits: Tatooine

Scum and Villainy affiliation only.

Reaction: After an event card's effects resolve, deal 2 damage to this objective to resolve those effects again as if you control them, ignoring any costs and trigger conditions. You may choose new target(s), if applicable.

Dr. Evazan

No. 1168 · Unit · Dark side · Scum and Villainy · Cost 2 · Damage capacity 2 · Force icons 2 · Unique · Traits: Character, Mercenary

Action: Target another unit you control and an enemy unit, each with the same printed cost. Treat the text box of each targeted unit as if it were blank (except for Traits) until the end of the phase. (Limit once per turn.)

Ponda Baba

No. 1169 · Unit · Dark side · Scum and Villainy · Cost 4 · Damage capacity 3 · Force icons 2 · Unique · Traits: Character, Mercenary

Reduce the cost to play this unit by 2 if an opponent controls 1 or more unique Character units.

This unit must be declared as an attacker or defender during the first engagement declared each turn, if able.

Coerced

No. 1170 · Event · Dark side · Scum and Villainy · Cost 0 · Force icons 3 · Traits: Condition

Interrupt: When enhanced unit leaves play, search its controller's deck for a card and capture it at an objective of your choice. Shuffle the searched deck.

Prized Possession

No. 378 · Enhancement · Dark side · Neutral · Cost 1 · Resource 1 · Force icons 0 · Traits: Tatooine, Item

Enhance your play area.

Limited. (You cannot play more than one limited card per turn.)

He Doesn't Like You

No. 1171 · Event · Dark side · Scum and Villainy · Cost 1 · Force icons 2

Action: During an engagement, a target non-participating enemy Character unit can be damaged by unit damage icons from units you control participating in this engagement.