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Star Wars: The Card Game – A Dark Time

Expansion for Star Wars: The Card Game

Star Wars: The Card Game – A Dark Time Rulebook

Table of Contents

Table of Contents

  • Objective Set 48
    • Self Preservation
    • Gotal Outcast
    • Soresu Training
    • Unwavering Resolve
    • Heat of Battle
  • Objective Set 49
    • Prepare for Evacuation
    • Renegade Squadron Escort
    • Action-series Bulk Transport
    • Ion Cannon Burst
    • Battle of Hoth
  • Objective Set 50
    • Serve the Emperor
    • Prophet of the Dark Side
    • Anzati Elite
    • Anger
    • Force Push
  • Objective Set 51
    • A Dark Time for the Rebellion
    • Colonel Starck
    • MTV-7
    • The Moorsh Moraine
    • Heavy Fire
  • Objective Set 52
    • The Hunt for Han Solo
    • Ugnaught
    • Z-95 Headhunter
    • Cloud City Incinerator
    • Carbonite Chamber Activation

Objective Set 48

Self Preservation

No. 228 · Objective · Light side · Jedi · Resource value 1 · Damage capacity 5

Each unit you control gains 1 Force icon during the Force struggle.

Gotal Outcast

No. 229 · Unit · Light side · Neutral · Traits: Character, Force User · Cost 2 · Damage capacity 2 · Force icons 2 · Combat icons (normal): unit damage 0, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0

While the Balance of the Force is with the light side, this unit gains [Blast Damage] [Blast Damage].

Soresu Training

No. 230 · Enhancement · Light side · Jedi · Traits: Skill, Lightsaber Form · Cost 0 · Force icons 2

Enhance a Force User unit. Enhanced unit gains shielding and +1 damage capacity.

Unwavering Resolve

No. 231 · Event · Light side · Jedi · Cost 1 · Force icons 1

Interrupt: When a Force struggle begins, choose a unit you control that is not committed to the Force. That unit counts its Force icons for this struggle, even if it is exhausted.

Heat of Battle

No. 65 · Fate · Light side · Neutral · Force icons 2 · Edge priority 5

Deal 1 damage to a target participating enemy unit.

Objective Set 49

Prepare for Evacuation

No. 232 · Objective · Light side · Smugglers and Spies · Traits: Hoth · Resource value 1 · Damage capacity 5

Interrupt: When a Hoth objective leaves play, return a target unit to its owner's hand.

Renegade Squadron Escort

No. 233 · Unit · Light side · Smugglers and Spies · Traits: Vehicle, Fighter, Renegade Squadron · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons (normal): unit damage 0, blast damage 1, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0

Protect Vehicle. (If a Vehicle card you control would be damaged, you may place the damage on this unit instead.)

Action-series Bulk Transport

No. 234 · Unit · Light side · Neutral · Traits: Vehicle, Transport · Cost 4 · Resource value 2 · Damage capacity 3 · Force icons 2 · Combat icons (normal): unit damage 2, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0

Reaction: After this unit is focused to strike, search the top 5 cards of your deck for a Character unit with printed cost 2 or lower and put it into play. Shuffle the remaining cards back into your deck.

Ion Cannon Burst

No. 235 · Event · Light side · Neutral · Cost 1 · Force icons 1

Action: A target Vehicle or Droid unit cannot be declared as an attacker or defender until the end of the phase.

Battle of Hoth

No. 236 · Fate · Light side · Neutral · Force icons 3 · Edge priority 7

You may deal 1 damage to or remove 1 damage from a target Hoth objective.

Objective Set 50

Serve the Emperor

No. 237 · Objective · Dark side · Sith · Traits: Coruscant · Resource value 1 · Damage capacity 5

This objective contributes 1 Force icon to your side during the Force struggle.

Prophet of the Dark Side

No. 238 · Unit · Dark side · Sith · Traits: Character, Force Sensitive · Cost 1 · Damage capacity 1 · Force icons 1 · Combat icons (normal): unit damage 0, blast damage 0, tactics 0 · Combat icons (edge): unit damage 1, blast damage 0, tactics 0

Reaction: After this unit enters play, look at the top card of your deck. Then, if the Balance of the Force is with the dark side, you may draw that card.

Anzati Elite

No. 239 · Unit · Dark side · Neutral · Traits: Character, Force Sensitive · Cost 4 · Damage capacity 1 · Force icons 3 · Combat icons (normal): unit damage 0, blast damage 0, tactics 2 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0

No card text (the database records no text box for this card).

Anger

No. 240 · Enhancement · Dark side · Sith · Traits: Condition · Cost 3 · Force icons 2

Enhance an enemy Character unit. Forced Reaction: After enhanced unit's controller loses a Force struggle on his turn, he must sacrifice enhanced unit.

Force Push

No. 241 · Event · Dark side · Sith · Traits: Force, Control, Alter · Cost 2 · Force icons 1

Play only during your turn unless the Balance of the Force is with the Dark Side. Action: Place 2 focus tokens on a target non-unique unit.

Objective Set 51

A Dark Time for the Rebellion

No. 242 · Objective · Dark side · Imperial Navy · Traits: Hoth · Resource value 1 · Damage capacity 5

Reaction: After you refresh, each opponent deals 1 damage to a unit or objective he controls.

Colonel Starck

No. 243 · Unit · Dark side · Imperial Navy · Unique · Traits: Character, Officer · Cost 4 · Damage capacity 3 · Force icons 3 · Combat icons (normal): unit damage 0, blast damage 0, tactics 1 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0

This unit gains [Unit Damage] [Unit Damage] [Blast Damage] [Blast Damage] while it is attacking a damaged objective.

MTV-7

No. 244 · Unit · Dark side · Imperial Navy · Traits: Vehicle · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons (normal): unit damage 1, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0

This unit gains [Blast Damage] while it is attacking a damaged objective.

The Moorsh Moraine

No. 245 · Enhancement · Dark side · Neutral · Unique · Traits: Hoth, Location · Cost 3 · Force icons 2

Enhance your play area. Your unopposed bonus is raised to 2.

Heavy Fire

No. 246 · Event · Dark side · Imperial Navy · Cost 0 · Force icons 1

Action: A target friendly unit gains either [Unit Damage] or [Blast Damage] until the end of the phase.

Objective Set 52

The Hunt for Han Solo

No. 247 · Objective · Dark side · Scum and Villainy · Resource value 1 · Damage capacity 5

Reaction: After you capture a unit card at this objective, reveal it to remove 1 focus token from target [Scum and Villainy] card. If that card was Han Solo, increase the Death Star dial by 1.

Ugnaught

No. 248 · Unit · Dark side · Scum and Villainy · Traits: Character, Engineer · Cost 2 · Resource value 1 · Damage capacity 2 · Force icons 1 · Combat icons (normal): unit damage 1, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0

Reaction: After a card is captured, remove 1 damage from a friendly Vehicle or Droid unit.

Z-95 Headhunter

No. 249 · Unit · Dark side · Neutral · Traits: Vehicle, Fighter · Cost 3 · Damage capacity 3 · Force icons 1 · Combat icons (normal): unit damage 1, blast damage 1, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0

Interrupt: When this unit is focused to strike, reveal 1 card at random from an opponent's hand. If that card is a unit, capture it.

Cloud City Incinerator

No. 250 · Enhancement · Dark side · Scum and Villainy · Traits: Base, Cloud City · Cost 2 · Force icons 2

Enhance your play area. Reaction: After a card is captured, discard that card if the Balance of the Force is with the dark side. (Limit once per turn.)

Carbonite Chamber Activation

No. 251 · Event · Dark side · Scum and Villainy · Cost 1 · Force icons 2

Action: Place 1 focus token each on up to 2 target non-Vehicle units with a combined printed cost of 3 or lower.