Star Wars: The Card Game – A Dark Time
Star Wars: The Card Game – A Dark Time Rulebook
Table of Contents
Table of Contents
Objective Set 48
Self Preservation
No. 228 · Objective · Light side · Jedi · Resource value 1 · Damage capacity 5
Each unit you control gains 1 Force icon during the Force struggle.
Gotal Outcast
No. 229 · Unit · Light side · Neutral · Traits: Character, Force User · Cost 2 · Damage capacity 2 · Force icons 2 · Combat icons (normal): unit damage 0, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
While the Balance of the Force is with the light side, this unit gains [Blast Damage] [Blast Damage].
Soresu Training
No. 230 · Enhancement · Light side · Jedi · Traits: Skill, Lightsaber Form · Cost 0 · Force icons 2
Enhance a Force User unit. Enhanced unit gains shielding and +1 damage capacity.
Unwavering Resolve
No. 231 · Event · Light side · Jedi · Cost 1 · Force icons 1
Interrupt: When a Force struggle begins, choose a unit you control that is not committed to the Force. That unit counts its Force icons for this struggle, even if it is exhausted.
Heat of Battle
No. 65 · Fate · Light side · Neutral · Force icons 2 · Edge priority 5
Deal 1 damage to a target participating enemy unit.
Objective Set 49
Prepare for Evacuation
No. 232 · Objective · Light side · Smugglers and Spies · Traits: Hoth · Resource value 1 · Damage capacity 5
Interrupt: When a Hoth objective leaves play, return a target unit to its owner's hand.
Renegade Squadron Escort
No. 233 · Unit · Light side · Smugglers and Spies · Traits: Vehicle, Fighter, Renegade Squadron · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons (normal): unit damage 0, blast damage 1, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
Protect Vehicle. (If a Vehicle card you control would be damaged, you may place the damage on this unit instead.)
Action-series Bulk Transport
No. 234 · Unit · Light side · Neutral · Traits: Vehicle, Transport · Cost 4 · Resource value 2 · Damage capacity 3 · Force icons 2 · Combat icons (normal): unit damage 2, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
Reaction: After this unit is focused to strike, search the top 5 cards of your deck for a Character unit with printed cost 2 or lower and put it into play. Shuffle the remaining cards back into your deck.
Ion Cannon Burst
No. 235 · Event · Light side · Neutral · Cost 1 · Force icons 1
Action: A target Vehicle or Droid unit cannot be declared as an attacker or defender until the end of the phase.
Battle of Hoth
No. 236 · Fate · Light side · Neutral · Force icons 3 · Edge priority 7
You may deal 1 damage to or remove 1 damage from a target Hoth objective.
Objective Set 50
Serve the Emperor
No. 237 · Objective · Dark side · Sith · Traits: Coruscant · Resource value 1 · Damage capacity 5
This objective contributes 1 Force icon to your side during the Force struggle.
Prophet of the Dark Side
No. 238 · Unit · Dark side · Sith · Traits: Character, Force Sensitive · Cost 1 · Damage capacity 1 · Force icons 1 · Combat icons (normal): unit damage 0, blast damage 0, tactics 0 · Combat icons (edge): unit damage 1, blast damage 0, tactics 0
Reaction: After this unit enters play, look at the top card of your deck. Then, if the Balance of the Force is with the dark side, you may draw that card.
Anzati Elite
No. 239 · Unit · Dark side · Neutral · Traits: Character, Force Sensitive · Cost 4 · Damage capacity 1 · Force icons 3 · Combat icons (normal): unit damage 0, blast damage 0, tactics 2 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
No card text (the database records no text box for this card).
Anger
No. 240 · Enhancement · Dark side · Sith · Traits: Condition · Cost 3 · Force icons 2
Enhance an enemy Character unit. Forced Reaction: After enhanced unit's controller loses a Force struggle on his turn, he must sacrifice enhanced unit.
Force Push
No. 241 · Event · Dark side · Sith · Traits: Force, Control, Alter · Cost 2 · Force icons 1
Play only during your turn unless the Balance of the Force is with the Dark Side. Action: Place 2 focus tokens on a target non-unique unit.
Objective Set 51
A Dark Time for the Rebellion
No. 242 · Objective · Dark side · Imperial Navy · Traits: Hoth · Resource value 1 · Damage capacity 5
Reaction: After you refresh, each opponent deals 1 damage to a unit or objective he controls.
Colonel Starck
No. 243 · Unit · Dark side · Imperial Navy · Unique · Traits: Character, Officer · Cost 4 · Damage capacity 3 · Force icons 3 · Combat icons (normal): unit damage 0, blast damage 0, tactics 1 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
This unit gains [Unit Damage] [Unit Damage] [Blast Damage] [Blast Damage] while it is attacking a damaged objective.
MTV-7
No. 244 · Unit · Dark side · Imperial Navy · Traits: Vehicle · Cost 2 · Damage capacity 2 · Force icons 1 · Combat icons (normal): unit damage 1, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
This unit gains [Blast Damage] while it is attacking a damaged objective.
The Moorsh Moraine
No. 245 · Enhancement · Dark side · Neutral · Unique · Traits: Hoth, Location · Cost 3 · Force icons 2
Enhance your play area. Your unopposed bonus is raised to 2.
Heavy Fire
No. 246 · Event · Dark side · Imperial Navy · Cost 0 · Force icons 1
Action: A target friendly unit gains either [Unit Damage] or [Blast Damage] until the end of the phase.
Objective Set 52
The Hunt for Han Solo
No. 247 · Objective · Dark side · Scum and Villainy · Resource value 1 · Damage capacity 5
Reaction: After you capture a unit card at this objective, reveal it to remove 1 focus token from target [Scum and Villainy] card. If that card was Han Solo, increase the Death Star dial by 1.
Ugnaught
No. 248 · Unit · Dark side · Scum and Villainy · Traits: Character, Engineer · Cost 2 · Resource value 1 · Damage capacity 2 · Force icons 1 · Combat icons (normal): unit damage 1, blast damage 0, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
Reaction: After a card is captured, remove 1 damage from a friendly Vehicle or Droid unit.
Z-95 Headhunter
No. 249 · Unit · Dark side · Neutral · Traits: Vehicle, Fighter · Cost 3 · Damage capacity 3 · Force icons 1 · Combat icons (normal): unit damage 1, blast damage 1, tactics 0 · Combat icons (edge): unit damage 0, blast damage 0, tactics 0
Interrupt: When this unit is focused to strike, reveal 1 card at random from an opponent's hand. If that card is a unit, capture it.
Cloud City Incinerator
No. 250 · Enhancement · Dark side · Scum and Villainy · Traits: Base, Cloud City · Cost 2 · Force icons 2
Enhance your play area. Reaction: After a card is captured, discard that card if the Balance of the Force is with the dark side. (Limit once per turn.)
Carbonite Chamber Activation
No. 251 · Event · Dark side · Scum and Villainy · Cost 1 · Force icons 2
Action: Place 1 focus token each on up to 2 target non-Vehicle units with a combined printed cost of 3 or lower.