Star Wars: Rebel Missions Game
Star Wars: Rebel Missions Game Rulebook
Table of Contents
Table of Contents
Overview of Game Components
Mission Placards represent the missions that must be completed. Only one Mission Placard is face-up at a time. When you complete a mission, enter the Code into the Imperial Timer.
Rebel Profiles represent the players in the game and their Special Abilities.
Resource Tokens represent the resources you will use to complete the missions. You'll collect them by rolling the dice. But watch out, if the Inquisitor Mission Placard appears, you will lose them all!
The Imperial Timer runs the entire game. When you complete a mission, enter the Code. Each Code may be correct or may be a decoy!
Object
This is a cooperative game. Work as a team to complete missions, enter the four correct Codes, and stop the evil Galactic Empire before time runs out!
Set Up
- Each player chooses one Rebel Profile. (Set the extras back in the box.)
- Mix up the Resource Tokens and place them face-down in a pile.
- Shuffle the Mission Placards and place them face-down in a pile.
- Flip over the top Mission Placard and place it in the middle of the table.
- Turn on the Imperial Timer using the switch on the bottom of the device. The Imperial Timer requires 3 AA batteries (not included).
- The oldest player takes the dice. They will go first.
On Your Turn
To start the game, press the triangle button on the Imperial Timer.
Roll both dice and choose the one you will use. Follow the action below based on the one die you choose:
- Single Token – Draw ONE Resource Token. Then roll both dice again (and choose another action) or end your turn.
- Double Token – Draw TWO Resource Tokens. Then roll both dice again (and choose another action) or end your turn.
- Play – Play any Resource Tokens you have collected against the current Mission Placard, and/or use your Special Ability. This action ends your turn.
- All Play – All players may play any Resource Tokens they have collected against the current Mission Placard, and/or use their Special Abilities. This action ends your turn.
- Empire – Do nothing. If you roll two Empire symbols, your turn is over.
If you complete a mission on your turn, see the Completing a Mission section below. Otherwise, quickly pass the dice to the player to your left — it's now their turn.
Completing a Mission
A mission is complete when you have played ALL the resources required by the Mission Placard.
1. Play Resources
- Play Resource Tokens by placing them next to the matching symbols on the Mission Placard where they will remain until the mission is completed.
- Play a Chopper Resource Token to immediately complete any mission, regardless of the number of resources, except for an Inquisitor Mission Placard (see the Inquisitor Mission Placard section below).
- Play your Special Ability by announcing that you are using it. You may use your Special Ability many times throughout the game. However, you may only use your Special Ability once per turn if it helps complete a mission (since the Special Ability does not remain in effect for the next turn).
Example: This mission requires three resources to complete. Two Resource Tokens and a Special Ability are used in this example.
2. Enter the Code
Once a mission is complete, CAREFULLY enter the Code into the Imperial Timer by pressing the buttons with the matching symbols in the order they appear.
Example: Once you've successfully completed the mission, enter the three-symbol Code found on the bottom of the Mission Placard.
- You will hear a CHIME when you enter a correct Code.
- You will hear a BUZZ when you enter a decoy. Quickly pass the dice to the player to your left — it's now their turn.
- If you enter the fourth correct Code, you will hear FANFARE indicating you won the game!
- If you haven't won the game, discard the Mission Placard and any Resource Tokens used to complete the mission. Quickly flip over a new Mission Placard — it's the next player's turn.
If you begin entering a Code and realize you have made a mistake, repeat the last button pushed until you hear a BUZZ. Then re-enter the Code correctly.
Inquisitor Mission Placard
When an Inquisitor Mission Placard is flipped face-up, all players must immediately discard all the Resource Tokens they have collected. Then play continues as normal. You must complete this mission like any other. However, a Chopper Resource Token cannot be played against an Inquisitor Mission Placard and there is no Code on an Inquisitor Mission Placard. Once an Inquisitor Mission Placard has been completed, a new Mission Placard is flipped face-up and it's the next player's turn.
Ending the Game
When the fourth correct Code is entered into the Imperial Timer, you will hear FANFARE indicating you have won the game!
If time runs out before this happens, you lose!