Star Wars: Legion – TX-130 Saber-class Fighter Tank Unit Expansion
Star Wars: Legion – TX-130 Saber-class Fighter Tank Unit Expansion Rulebook
Table of Contents
Table of Contents
Unit Card
TX-130 Saber-class Fighter Tank
Cost 178 (read from a low-resolution scan)
Armor (While defending, cancel all ■ results.)
Arsenal 2
Hover: Ground (You can reverse, strafe, and standby. You are treated as a ground vehicle by other units.)
Outmaneuver (You can spend dodge tokens to cancel ◘ results.)
Weak Point 1: Rear, Sides (While defending, if the attacker's unit leader is inside your rear arc or either side arc, the attack pool gains impact 1.)
Twin Lateral GA-6n Laser Cannons
Weapon — range 1–4; dice: 2 red, 2 black, 2 white.
Critical 1, Impact 2, Fixed: Front
Upgrade Cards
These ten cards are the expansion's rules, used in addition to the base game's rules. Each card is listed with its title, upgrade type and cost as printed.
Comms
HQ Uplink
Comms — cost 10
During the Issue Orders step of the Command Phase, issue an order to yourself.
Linked Targeting Array
Comms — cost 5
Emplacement Trooper or Vehicle only.
You gain target 1 (After you are issued an order, gain 1 aim token.)
Hardpoint
TX-130 Beam Cannon Turret
Hardpoint — cost 30
TX-130 Saber-class Fighter Tank only.
Weapon — range 1–4; dice: 2 red.
Beam 2 (After performing an attack with this weapon, you may perform up to 2 extra attacks using only this weapon. Each attack must be against an enemy unit that is in line of sight, has not already defended, and is at range 1 of the previous defender.)
TX-130 Twin Laser Turret
Hardpoint — cost 14
TX-130 Saber-class Fighter Tank only.
Weapon — range 1–3; dice: 3 black.
Critical 1 (While converting offensive surges, change up to 1 ⊠ result to a ☼ result.)
Ordnance
Armor-Piercing Shells
Ordnance — cost 10
Weapon — range 2–3; dice: 1 red, 2 black.
Cycle (At the end of your activation, if you did not use this card, ready it.)
Fixed: Front (The defender must be inside your front arc.)
Impact 3 (While attacking a unit that has armor, change up to 3 ✱ results to ☼ results.)
"Bunker Buster" Shells
Ordnance — cost 12
Weapon — range 1–2; dice: 1 black, 3 white.
Blast (Ignore cover.)
Cycle (At the end of your activation, if you did not use this card, ready it.)
Fixed: Front (The defender must be inside your front arc.)
Scatter (After you perform an attack against a small base trooper unit, you may place each defending non-leader mini in cohesion.)
High-Energy Shells
Ordnance — cost 8
Weapon — range 2–4; dice: 2 red, 1 white.
Critical 1 (While converting offensive surges, change up to 1 ⊠ result to a ☼ result.)
Cycle (At the end of your activation, if you did not use this card, ready it.)
High Velocity (While attacking, if each weapon in the attack pool has high velocity, enemy units cannot spend dodge tokens.)
Fixed: Front (The defender must be inside your front arc.)
Pilot
Aayla Secura
Pilot — cost 5
TX-130 Saber-class Fighter Tank only.
You gain inspire 2 (After your Rally step, remove up to 2 suppression tokens from other friendly units at range 1–2.) and field commander (After a friendly neutral command card is played, you can be nominated as a commander.)
Plo Koon
Pilot — cost 9
TX-130 Saber-class Fighter Tank only.
» Until the end of your activation, you gain agile 2 (After you perform a standard move, gain 2 dodge tokens.)
Veteran Clone Pilot
Pilot — cost 7
TX-130 Saber-class Fighter Tank only.
While you or a friendly clone trooper unit at range 1 and in line of sight attacks or defends, you and that unit can spend each other's aim, dodge, and surge tokens.
During the End Phase, ready this card.